購買子決策 的英文怎麼說

中文拼音 [gòumǎizijué]
購買子決策 英文
purchase subdecisions
  • : 動詞(買) purchase; buy
  • : 子Ⅰ名詞1 (兒子) son 2 (人的通稱) person 3 (古代特指有學問的男人) ancient title of respect f...
  • : Ⅰ動詞1 (作出主張; 決定) decide; determine 2 (執行死刑; 殺死) execute a person 3 (裂開; 斷開...
  • : Ⅰ名詞1 (通「冊」 古代寫字用的竹片或木片) bamboo or wooden slips used for writing on in ancient ...
  • 購買 : purchase; buy; emption
  1. And when parents buy boats, all - terrain vehicles or even barbecue grills, their children can heavily influence those decisions too

    即使是當父母船隻,全地形汽車,甚至燒烤架的時候,他們的孩也能對這些產生重大影響。
  2. The fundamental theoretical framework of this dissertation is the " stimulus - response " model of psychological behaviorism. the author applies this model into the apparel - buying behavior and proposes the " systematical integrated model " in the apparel consumption decision - making. the author tends to find out the correspondent relationship between the different buying behaviors and their characteristics through the newest technique of data mining - - hybrid machine learning ( hml ). therefore, three sub - models on apparel consumption will be established

    本研究的立足點是心理學行為主義學派「刺激? ?反應」理論在服裝消費行為過程中的延伸,並在者行為模式的基礎上提出了服裝消費行為系統整合模型,筆者試圖通過系統整合的思想,採用數據挖掘的最新技術? ?混合機器學習( hybridmachinelearning ,簡稱hml )力圖找出具有不同反應的人群特徵的對應關系,即通過hml對所採集的數據庫的運行及其分析,構建上海地區服裝消費在「產品及其數量選擇」 、 「地點選擇」和「者確定」三個模型,從而勾勒上海家庭服裝消費行為系統整合模型。
  3. Most businesses are beginning to embrace electronic procurement ( e - procurement ) solutions and strategies based on internet technology, and implementing simple initiatives designed to automate the purchasing of indirect supplies and streamline basic procurement processes

    許多企業開始採用基於網際網路技術的電( e - procurement )解方案和略,並且實行有計劃的嘗試使間接原材料流程自動化和簡化基本采流程。
  4. The study also employs factor analysis, which concentrates 10 external factors into 4 main factors that influence food buyer decision - making, namly relative group factor, product factor, price & promotion factor and other purchaser factor

    然後對影響的10個外部因素進行因分析( factoranalysis ) ,提取了密切相關群體影響因,產品影響因,價格、促銷影響因和其他者影響因等四個影響的外部因素。
  5. Therefore, we construct a resource - oriented logic model for e - commerce auto - negotiation and also put its basic functions into an executable program with java programming language. to draw a widely considering conclusion in program, we firstly give a formalized definition of a series elements that would be taken into consideration in the process of auto - negotiation. in order to realize commerce intelligence in program, we emulate the user with agent technology, describing the object and action of purchase with attitude, and do the theorization and study base on resource

    該模型基於資源庫,對自動協商過程中普遍涉及的一系列重要因素進行了形式化的定義和描述,並將其真正納入了自動協商的考慮之中;同時,該模型採用agent技術來對電商務用戶進行建模,使用目標偏好來對用戶的目標和行為特徵進行描述,為了更好的實現真正意義上的商務智能,在模型中建立了利用資源進行推理和學習的機制。
  6. Based on the retrospect and review of existent literature, spatial monopolization and rival strategy are accepted but the angle discussing the effect that product differentiation works on cooperation will be changed from producer. by re - constructing function of consumer utility and introducing in consumer preference, the degree of product differentiation may be denoted by the degree of consumer preference. the influence that product differentiation works on critical discount factor d can be obtained by introducing in one - shot price game and repeated game, from which we can learn the influence that product differentiation works on cooperation

    圍繞bertrand悖論的所展開的爭論,為進一步展開對這一問題的分析提供了豐富的工具和背景知識,在對已有的理論文獻加以回顧引述的基礎上,保留原有的空間壟斷概念和競爭略的同時,改變單純從生產者角度來論述產品差異度對企業合作的影響,重新構造消費者效用函數,引入消費者偏好,以消費者的偏好的大小來表示產品之間的差異度,通過單時期和無限期博弈模型來論證產品差異度(消費者偏好程度之比)對臨界折現因的影響,進而論證其對企業間進行合作所產生影響;效用函數的引入使得價格和運輸成本不再是定消費者的唯一因素,消費者對產品的選擇不完全取于消費者的位置,這會導致企業間定價和市場份額的非對稱性變化。
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