透視變換 的英文怎麼說

中文拼音 [tòushìbiànhuàn]
透視變換 英文
perspective collineation
  • : Ⅰ動詞1 (滲透; 穿透) penetrate; pass [seep] through 2 (暗地裡告訴) tell secretly; let out; lea...
  • : Ⅰ動詞1. (看) look at 2. (看待) regard; look upon 3. (考察) inspect; watch Ⅱ名詞(姓氏) a surname
  • : 動詞1. (給人東西同時從他那裡取得別的東西) exchange; barter; trade 2. (變換; 更換) change 3. (兌換) exchange; cash
  • 透視 : 1 (在平面上表現立體的方法) perspective; perspectivity2 [醫學] have an x ray examination; be x r...
  1. Based on projective geometry, the research works about 3d invariance ' s extraction and application have been done in this thesis as following : ( 1 ) the basic theories and concepts in projective geometry are systematically summarized. it includes : the camera models of perspective imaging, projective collineation, cross ratio, a simple compare about invariance ( invariant ) among some geometry transformations, fundamental matrix, epipolar and epipolar line in epipolar geometry, and so on. ( 2 ) the calculation methods for 2d projective transformation are extended from points to multi - element, which includes points, lines, points lines and so on, to get the relationship between two projective planes

    基於射影幾何理論,論文圍繞3d不特徵的提取和應用進行了如下的研究工作: ( 1 )系統總結了射影幾何中的若干基礎概念,包括:成像的相機模型、射影對應、交比不量、基於不同幾何下的不量的簡單對比、對極幾何中的基礎矩陣、對極點、對極線等。
  2. It results from a sequence of perspectivities.

    它能從一連串透視變換得出。
  3. Application of perspectively affine transformations in descriptive geometry

    應用仿射圖解畫法幾何問題
  4. The pivot transformation makes a normalized data set into a less normalized but more compact version by pivoting the input data on a column value. for example, a normalized

    通過列值的輸入數據,將規范化的數據集轉成規范化程度稍低、但更為簡潔的版本。
  5. Such operations include rotation, translation, scaling, reflecting, orthographic projection, and perspective projection are provided to control the location of geometric models

    其中包括旋轉、平移、比例、反射、正交投影投影。利用這幾種的組合建立取景體。
  6. For bilateral symmetry objects, the techniques on symmetry - point detection and symmetry - axis extraction are presented based on harmonic conjugation relationship. for rotated symmetry objects, the techniques on rotated units description and rotated symmetry center extraction are presented based on center invariants of objects. further more, by using 3d invariants and 2d projective transformation, an approach to recover shape from part symmetry objects is realized on some conditions

    ( 3 )深入分析了2d對稱性目標成像的幾何特點,將共點四線交比用於目標輪廓上的關鍵點的特性描述中;利用調和共軛關系,提出了一種針對左右對稱型目標的對稱點檢測和對稱軸提取的演算法;利用交比關系構造了目標的形心不量,提出了一種針對旋轉對稱型目標的旋轉對稱單元判定、旋轉中心提取的演算法;進一步利用3d不量和2d射影,實現了一定條件下的對稱性目標的形狀恢復技術。
  7. Aggregate, pivot, unpivot, and slowly changing dimension transformations, for common data warehousing tasks

    聚合、、逆和漸維度轉,用於常見數據倉庫任務。
  8. One texture - mapping method of the sphere based on the perspective transformation

    一種基於透視變換的球面紋理映射方法
  9. Apply the filter now : filter - blur - smart blurand distort the head shape, applyingedit - transform - perspective. make the layer look more in contrast : image - adjustments - brightness / contrast

    點擊濾鏡-模糊-特殊模糊,並將臉進行扭曲,點擊編輯--透視變換。增強一下圖片的對比度(圖像-調整-亮度/對比度) 。
  10. First, we compute the larger spatial transformation. then, we refine the parameters using projective transformation. it is proved that this method can produce good result and fast speed

    我們採用的是基於頻域仿射模型的光流方程,即首先計算比較大的空間,然後再對其進行透視變換求精,實驗證明這樣既可以獲得較好的效果,也提高了計算速度。
  11. To solve the problem that targets disappear rapidly when ranges increase in three dimension visual environment, an algorithm was raised to replace the rigid image perspective transformation model with geometrical and optical transformation mathematical models and the model was analyzed in detail

    針對空間立體景中靶標隨距離消失過程過快的問題,提出以幾何效果化模型和光效應化數學模型替代嚴格的圖像透視變換模型,並對該模型進行了詳細的論述和分析。
  12. Using 4d coordinate to express the convert matrix of perspective, it is predigested to calculate z coordinate through changing to one. the coordinates of pixels in screen correspond with the z coordinate of object surface are modified by adding the numbers of buffer. the method of 3d perspective using directx buffer is improved

    使用四維坐標來表示物體的透視變換矩陣,通過對該矩陣進行歸一化處理,簡化了z坐標的計算;通過增加幀緩沖區的數量,修正了物體表面z坐標在屏幕上對應點的坐標值,對利用directx的緩沖區進行物體三維的方法進行了改進,提高了精度。
  13. Generally, traditional hough transformation is used to detect the line or some special curves in the image space, and navigation parameters can only be obtained indirectly by finding the corresponding position in the navigation coordinate through the anti - perspective matrix

    傳統的hough是在圖像空間中檢測直線或某種特定的曲線,然後在把直線通過投影關系矩陣映射到導航坐標系中間接地得出所需的導航參數。
  14. At fist the paper introduced something about computer graphics, such as coordinates transformation, perspective theory. and then the paper presented how to make up a frame and a structure of an opengl program in visual c + + 6. 0

    本文首先概述了坐標原理等計算機圖形學的相關理論,介紹了opengl及如何在visualc + + 6 . 0下建立opengl應用程序框架及程序結構。
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