運動鏈換向 的英文怎麼說

中文拼音 [yùndòngliànhuànxiàng]
運動鏈換向 英文
inversion of kinematic chain
  • : Ⅰ動詞1 (物體位置不斷變化) move; revolve 2 (搬運; 運輸) carry; transport 3 (運用) use; wield...
  • : Ⅰ名詞1. (鏈子) chain Ⅱ動詞(用鏈栓住) chain; enchain Ⅲ量詞(計量海洋上距離的長度單位) cable length
  • : 動詞1. (給人東西同時從他那裡取得別的東西) exchange; barter; trade 2. (變換; 更換) change 3. (兌換) exchange; cash
  • 運動 : 運動[舊時用語] arrange things or get things done through pull
  1. To the primary contradiction of real - time interactive visual simulation, limited bandwidth of network and real time transmitting parameter of relative to move sight, the control mechanism of 3 - d visual object is discussed, under the direction of hla idea, the visual federal object model vfom is established to describe the visual data distributing ; the author designed a grammar of vfom context and a turing conversion mechanism, it will support exploitation of visual simulation in different field ; the author analyses and apply opengl to design a method of implement real - time interactive visual simulation on pc, in additional with object - oriented program technique network communication technique multithreading technique, implement pc - virsp. there are 7 chapters in this thesis. in chapter 1, the developments of virtual simulation is looked back, the aim and significance and the main search content is put forward

    論文針對實時交互視景模擬的主要矛盾,即網路有限帶寬與視景交互參數實時傳輸矛盾,探討了三維視體控制機理,結合hla思想,建立視景聯邦對象模型( vfom - visualfederalobjectmodel )來描述視景數據分佈;並設計了模擬實體描述文本文法及其存儲轉機制,有效支持多領域視景模擬系統開發;分析並應用圖形介面標準opengl ,設計了基於pc機的實時互操作視景生成方法;針對網路分佈環境下視景模擬實時交互需求,設計視景同步控制方案;並綜合應用了面對象編程技術、網路通信技術、多線程技術,實現了基於pc機的視景實時互操作支撐平臺( pc - vrisp ? real - timeinteractivesupportingplatformforvirtualsimulationbasedonpersonalcomputer ) 。
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