適應網格生成 的英文怎麼說
中文拼音 [shìyīngwǎnggéshēngchéng]
適應網格生成
英文
adaptive grid generation- 適 : 形容詞1 (適合) fit; suitable; proper 2 (恰好) right; opportune 3 (舒服) comfortable; well Ⅱ...
- 應 : 應動詞1 (回答) answer; respond to; echo 2 (滿足要求) comply with; grant 3 (順應; 適應) suit...
- 網 : Ⅰ名詞1 (捕魚捉鳥的器具) net 2 (像網的東西) thing which looks like a net 3 (像網一樣的組織或...
- 格 : 格象聲詞rattle; gurgle
- 生 : Ⅰ動詞1 (生育; 生殖) give birth to; bear 2 (出生) be born 3 (生長) grow 4 (生存; 活) live;...
- 成 : Ⅰ動詞1 (完成; 成功) accomplish; succeed 2 (成為; 變為) become; turn into 3 (成全) help comp...
- 適應 : suit; adapt; get with it; fit
- 網格 : cancellus
- 生成 : create; generate; produce生成演算法 generating algorithm; 生成文法 generating grammar; 生成物 pro...
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Modeling : this thesis develops a method different from traditional techniques that begins with the cylindrical projection of a generic model and its seamless global texture map using multiresolution technique, and then automatically fit the unwrapped cylindrical projected mesh to the texture map with an improved algorithm that based on 2d morphing to specify corresponding feature points ( or lines ). finally, we propose a formula of inverse cylindrical projection to recompose the deformed mesh, and after the texture mapping a photo - realistic individual facial model is created
採用多解析度技術構造紋理無縫拼接圖,然後把三維網格模型投影到圓柱面上並展開,根據二維圖象變形技術中特徵點匹配演算法的數學思想,將匹配公式進行改進后應用於模型網格點的適配,在作了一定假設后推導出逆向圓柱映射的計算公式,再將適配后的柱面網格映射回去,最後進行紋理映射生成真實感的特定人臉的三維模型。It is indicated that the grids generated by the proposed method are simple, high quality and suitable for different building shapes, and the results of numerical simulation agree well those of the wind tunnel test
網格剖分和數值模擬結果表明,採用本文方法生成的網格格式簡單,網格質量高,適應性強,適用於多種體型建築物的模擬計算,並且風場模擬結果與風洞試驗結果有較好的吻合。The famous algorithms include roam, vdpm, adaptive triangulation based quadtree and the improved algorithms of them, etc. however, the improvement of the present algorithms mainly focus on the selection of data structure which can speed up generation of the tmrm, few works were put into ameliorating the simplification criterion, hi fact, the simplification criterions used by the algorithms at present are constructed with only two elements which are the distance the vertex from the viewpoint and the roughness of terrain expressed by z coordinate
地形多解析度模型的生成演算法種類較多,著名的有:自適應優化格網演算法( roam ) 、基於視點的累進格網法( vdpm ) ,基於四叉樹的自適應剖分演算法以及基於各演算法的各種改進演算法等等。但目前人們對演算法的更新及改進主要是從數據結構的角度來考慮,對簡化準則沒有做實質性的改進。Its accomplishment is simple and intuitional. the main innovation of this method is that we only need construct a symmetric zonal mesh for each interpolated curve respectively and write appropriate knot spacings for mesh edges. then applying nurcc rules to the initial control polygonal mesh consisting of those symmetric zonal meshes can generate a surface that satisfies interpolation constrains
該方法的主要創新思想是在被插值曲線的控制多邊形兩側構造具有簡單對稱性質的四邊形網格,稱為對稱網格帶,但關鍵還在於對網格邊賦予適當的節點距,並對由這些對稱網格帶組成的初始控制網格應用非均勻有理catmull一clark細分規則,來生成滿足插值要求的曲面Using the tree data structure to manage the grids, the search and connectivity of data can be realized and quickened. the omni - tree structure is developed, which supports anisotropic grid adaptations in any of the coordinate directions and allows high aspect ratio cells. four separate data entities are defined, including nodes, lines, faces and cells, which is convenient to control information management in grids generation and flow calculation
利用叉樹數據結構,實現並加速了網格生成中數據的搜索和查找;發展並提出了全叉樹和各向異性,使得網格的自適應加密可以根據需要在多個方向上任意的選擇;構造點、線、面和網格的四級數據管理模式,改善和方便了數據的有效組織和管理。Above all, the system has some advantages such as high compute precision, high speed and suited for large structure analysis. during the process of the system researching, a new mesh approach based on advancing front technique for triangle elements was studied. a practical method of generating hexahedron mesh for cellular element method through transfering lines into volumes was worked out
在軟體研製過程中,提出一種基於前沿生成法的速度快、穩定性好的平面元胞元網格自動生成方法和三維六面體網格的線段轉換法;根據元胞元模型的特點,提出一種穩健性較好的三維元胞元模型消隱方法;通過對應力圖生成技術的研究,提出一種對等值線、色帶圖、濃淡圖均適用的應力圖快速生成演算法。Based on tree data structure, the cartesian grids about 2 - d and 3 - d configurations are generated using the surface - cutting procedure. in the course of grid generation, a two - step ray - casting algorithm to excluded cells inside the body and a cell - merging technique to avoid numerical instability are fully developed. after creating these surrounding grids, the cell - cutting algorithm is designed to perform geometry - based refinement of grids, and greatly improve the applicability and quality of grid generation
採用物面切割,基於叉樹數據結構,發展了一種普遍適用於二維和三維外形的直角切割網格生成方法;構造兩步射線求交演算法,刪除外形內的固體網格,以及小網格合併演算法,確保網格質量和流場計算的穩定性;運用對任意網格的切割細分演算法,實現了針對幾何外形的自適應網格加密,使得網格生成更具普適性和靈活性。Adaptive grid generation
適應網格生成In this paper, in order to find the approaches to reduce the drag levels and enhance the lift - drag ratio for grid fin, the aerodynamic characteristics of the grid fin are calculated with tvd finite volume scheme and wind tunnel tests. according to the complex flow field, a curve - long parameter grid generation technique is applied, and the density of the grid is processed
為適應復雜流場的數值計算,對網格生成方法進行了研究,採用弧長網格生成法進行貼體網格生成,並對網格進行了加密處理,使物面附近網格盡量密些,而在遠場使網格盡量稀疏些。The discrete optimization of boundary curve and the optimization of polygon clipping are discussed on the basis of the above research, this surface automatic mesh generation have applied to cae software successfully which can create high quality element. the method is steady and reliable. the speeding of the meshing is good
在上述技術研究的基礎上,將曲面自動網格劃分演算法成功應用於板料成形模擬的cae軟體中,該演算法具有自適應能力強,網格生成速度快,穩定可靠等優點。Second, a parallel adaptive ray - casting algorithm for graphic rendering of cfi is developed. in the computational model of cfi, the line - of - sight integration is difficult to obtain for 3d complicated flow field, because curvilinear grids, multizone curvilinear grids, and other irregular grids that are commonly used in computational fluid dynamics ( cfd ) present interesting challenges, such as the complex shapes of cell regions defined by grid points ; the wide variation in the sizes of cells in different regions of the grid ; and the intersecting or overlapping nature of multi - grids. the parallel adaptive ray - casting algorithm is extremely efficient to solve these problems
并行自適應光線投射法繼承了光線投射法適合於任何形式網格的優點;光線與計算網格的交點自適應地反映了原來網格點物理量的分佈,能夠與數值計算的精度保持一致;圖像平面的自適應演算法使我們不必從每一個像素發出射線,既提高了光線投射法的計算效率,同時又保證重采樣后激波這樣的高頻信息不會損失;將并行處理技術引入計算光學流動圖像生成過程,解決了大規模數值模擬結果的處理對計算速度和內存容量的需求。分享友人