邊角網 的英文怎麼說

中文拼音 [biānjiǎowǎng]
邊角網 英文
triangulateratio etwork
  • : 邊Ⅰ名詞1 (幾何圖形上夾成角的直線或圍成多邊形的線段) side; section 2 (邊緣) edge; margin; oute...
  • : 角Ⅰ名詞1 (牛、羊、 鹿等頭上長出的堅硬的東西) horn 2 (古時軍中吹的樂器) bugle; horn 3 (形狀像...
  • : Ⅰ名詞1 (捕魚捉鳥的器具) net 2 (像網的東西) thing which looks like a net 3 (像網一樣的組織或...
  1. Then, the associated search optimal algorithm based on virtual avl tree is promoted to rapidly reconstruct the half - edge topological structure. 3. to rebuild the tooth surface from the littery measure data, the membrane deformation algorithm based on loop subdivision is given to fit density triangle meshes to subdivision surface

    前者巧妙、高效地完成了去除冗餘點的工作,將stl數據的存儲尺寸壓縮為原來的18 % 25 % ;後者完成了數據的半拓撲重建,使得后續對于搜索、 1環鄰域搜索顯示出較好的優勢,實現了三格模型的快速拓撲重建。
  2. If all non - boundary edges have and only have two triangles mapping, left and right triangles, such triangle net is called general consistent

    廣義相容三格是所有非都存在並且只存在左右兩個三形映射的三格。
  3. In order to deal with different kinds of building shapes, body - fitted quadrilateral grids are arranged in the inner domain and rectangle girds in the outer domain

    為適應不同建築體型的需要,本文提出在內層區域布置貼體的任意四格,而在外圍區域布置直坐標矩形格的分層格離散模式。
  4. This thesis primarily makes below the work of a few aspects : ( 1 ) the method that measuring and solution of the control point ' s coordinate, calculation of the point, solution of intersection with polygons, and calculation the quantity of ore reserves in a drawing file by computer technology ; ( 2 ) the theory and the method to draw the diagram of the equivalent line by establishing the abnormal triangle net, and ore blending with the diagram of the equivalent degree ' s line ; ( 3 ) the principle and method to automatically divide the ore, and the method to adjust to the quantity of ore and search the ore ' s information ; ( 4 ) adoption the line program to beg to solve the problem to ore blending, and establish the linear programming model and the simplification model with ore blending. ( 5 ) establish the control model with ore degree based on modem control theories

    本論文主要完成了以下幾方面的工作: ( 1 )利用計算機技術直接在一張現狀圖中,實現了控制點的測量與求解、坐標展點計算、多形求交以及爆堆礦巖量的計算; ( 2 )提出了通過建立非規則三的方法來繪制等值線圖的理論和實現方法,通過等品位線圖指導配礦工作; ( 3 )提出了配礦塊段自動劃分的原理和方法,並在此基礎上實現礦塊礦量調整和礦塊信息查詢; ( 4 )採用線性規劃的方法求解配礦問題,建立了配礦問題的線性規劃模型和簡化模型; ( 5 )建立了基於現代控制理論的品位控制模型。
  5. Morphing is the continuous smooth and natural transformation of a source object into a target object, where the object can be a numerical image, curve, surface, mesh, etc. morphing has very wide use in many areas, such as computer graphics, animation design, industrial modeling, science computation visualization, film stunt, etc. this paper makes researches on the morph of compatible planar triangulations and that of planar polygons, and the main results are as follows : 1 ) morph of compatible planar triangulations : this paper presents a convexity - preserving method for morphing compatible planar triangulations with different convex boundaries

    變形,是指從初始物體到目標物體的連續、光滑、自然的過渡(這里的物體可以是數字圖像、曲線、曲面、格等) 。變形在許多領域有著十分廣泛的應用,如計算機圖形學、動畫設計、工業造型、科學計算可視化、電影特技等。本文對同構平面三格的變形和平面多形的變形進行了研究,主要的研究結果如下: 1 )同構平面三格的變形:提出了具有不同凸界的同構平面三格的保凸變形方法。
  6. An original mesh generation method based on the nc track points of tool surfaces is proposed here, the method can automatically generate meshes consisting of only quadrilateral elements, which is desirable for better accuracy and efficiency of simulation. besides, an automatic local coarsening algorithm for structured quadrilateral meshes is also developed. for arbitrary discrete points on auto body surfaces, an automatic triangulation method is adopted and a series of mesh optimization methods with given constraint conditions are proposed

    創新地提出了基於模具型腔表面nc數控軌跡點的全自動四格生成演算法,提出了結構化四格局部自動優化演算法,研究了基於車身曲面離散點的三格自動生成演算法,並提出了給定約束條件的三形優化演算法,探討性地研究了基於模具曲率半徑的板料初始格局部自動細化演算法。
  7. The idea is to develop a general solution applicable both to contact of fabric with external objects and to cloth self - intersection. the approach to checking for collisions is to evaluate the possible configuration of the collision : node - to - triangle, edge - to - edge and triangle - to - triangle

    其中,通過將布料和場景中的其他物體都由三格表示,從而將他碰撞和自碰撞檢測歸結為判斷點-三形或-之間是否相交的問題。
  8. In this paper, a model of debris flow is calculated by using the finite nodes method with triangle cells. the method is combined with fdm and fem. vast applications proved that it can suit for complex boundary as fem and is efficient as fdm

    這種方法將有限元的思想與有限差分的方法結合起來,吸收了有限元方法中三格模擬界條件符合實際情況的優點,又具有差分方法計算量小的特點,方法的適用性經過了大量工程實踐的檢驗。
  9. Secondly, the triangle meshing of contour loops that includes triangle plane filling between layers and section triangle plotting was accomplished

    其次,界輪廓環的三格化:層間三面片填充和端面三劃分。
  10. Thirdly, it utilizes line tracking and douglas - peucker line - simplification algorithm to realize the raster - to - vector conversion. a triangulated irregular network ( tin ) is constructed based on vector data, and dem point - array data is computed by interpolating grid on tin

    第三,使用輪廓線跟蹤演算法和dpl多形近似方法實現等高線數據的矢量轉換;並基於等高線矢量數據建立不規則三,再內插格生成dem點陣數據。
  11. All algorithms that introduced hi my paper focus on the hollow hull of object, and the calculations are a series of intersection of face and line that have no ply. and by employing the topology information that come with the points since their generation, we can get the surface polygonal mesh without triangulation and reduce the time used in reconstruction of visual hulls and help to realize real - time rendering

    本文提出可見殼的生成演算法都是建立在無厚度的平面直線求交計算上,完全避免了對物體內部的冗餘區域的計算,同時利用物體表面點集與生俱來拓撲信息,恢復物體表面的多格,在一定精度范圍內可以避免對散亂點集進行三剖分,減少可見殼的生成時間並有助於實時繪制的實現。
  12. On the base of determination of corresponding points between adjacent sections, dissimilar segments are separated to construct spatial dissimilar polygons. then triangular mesh interpolating the cross sections are obtained by tiling the dissimilar polygons and similar segments

    在確定相鄰層輪廓對應點的基礎上,將不相似部分分離出來並跟蹤不相似部分構成不相似多形,然後分別對相似部分和不相似部分進行三化,得到三格模型。
  13. A relationship of vertex, edge and facet of a triangulation network was discussed, and a three - dimensional model was given. and several methods of rapid prototyping manufacturing are also compared and analyzed, in order to get a proper way in engineering real application

    在分析stl格式文件的基礎上,本文給出了三格中頂點v棱e三片f的關系三維模型,提出了它們之間的關系式r ( v , e , f ) 。
  14. Surface reconstruction is one of key techniques in reverse engineering. based on unorganized discrete points come from finite element analysis triangular mesh on exterior surface of the aeroengine hollow turbine blade, this dissertation studied some related problems, such as scattered data preprocessing, quadrangle partition and surface reconstruction technology

    曲面重構是逆向工程研究的重要內容之一,本文基於航空發動機空心渦輪葉片外表面的有限元三格離散點,對離散數據點的預處理、四域劃分及曲面重構技術進行了研究。
  15. In the aspect of waterway plane triangle - net, waterway division is used to accelerate the producing speed of plane triangle - net, and a new method of division is presented. some discrete points are added in division lines, so the plane triangle - nets have same borderlines and the difficulty of waterway division is solved. the triangle - net is suitable for the request and the producing speed of plane triangle - net increases markedly

    在航道平面三生成方面,提出以航道分區來加快平面三的生成速度,並給出了一種新的航道分區辦法,即在分區線上插補一定數量的離散點,使得各分區三在分區線上具有相同的直線界,有效地解決了航道分區的難點,生成的平面三符合要求,而且其生成速度得到了很大的提高。
  16. A uniformly sampling algorithm of three - dimensional segmented quadrilateral boundary domain and an uniformly distributed sampling point optimized method based on force equilibrium are presented. then on basis of the above researches, the smooth b - spline surface fitting is implemented

    提出了一種空間四界區域的均勻采樣方法以及基於力平衡原理的采樣點均勻分佈優化方法,實現了三格模型的重新均勻采樣和參數化。
  17. After the paper sufficiently considered creation algorithmic of triangulated irregular network in time and space and analyzed three creation algorithms of tin - divide - conquer, triangulation growth, incremental insertion, the paper adopts to a new algorithm that takes advantages of divide - conquer and triangulation growth. it can create tin quickly. the paper also uses break lines, terrain feature lines, building borderlines to be restriction condition and creates triangulated irregular network based on restriction

    綜合考慮不規則三生成演算法的時間和空間性能,分析了常用的三種tin生成演算法:分割-歸並法、三生長法和逐點插入法,筆者採用分割-歸並法與三生長法相結合的演算法,快速生成了tin ,並以斷裂線、地性線、建築物界為約束條件,最終生成具有約束的不規則三
  18. Based on the characteristics of the geological exploring data, a method for establishing data model was presented, in which the triangle network was combined with the quadrangle network. at last, the geologic maps needed for geological research were drawn through the gdi ( graphics device interface ) and the 3d visualization system model was established for stratumtous geological body. base on the achievments mentioned above, a software system was developed which can be used independently without relying on any software platform

    文中首先介紹了可視化技術以及地質制圖技術的發展,然後對地質構造可視化模型進行了研究,根據地質測量數據的特點,提出了三和四相結合的數據建模方法,最後通過圖形介面繪制了地質研究所需的地質圖件,構建了層狀地質體三維可視化系統模型,並開發出了可以獨立於任何軟體平臺使用的地質三維可視化軟體系統。
  19. Firstly, this paper introduces model representation and interactive technique in our editor and designs a framework supporting polygon mesh model and a men - machine interactive system with manipulations and commands at the core ; and introduces application and optimization of opengl poly - view in os environment

    本文首先介紹了色動畫編輯器中的模型表示和互動式操作機制,設計了支持多格模型的類框架結構和以操控和命令為核心的人機交互系統;並介紹了多個opengl視圖在操作系統下的優化應用。
  20. The quality of reconstructed surfaces is related to many factors, such as quality of original data and surface fitting strategy, surface post - processing, and so on. in this thesis, the relative techniques of high quality surface reconstruction and surface interrogation based on triangular mesh are studied in depth. the main contents are as follows : ( 1 ) typical mesh smoothing schemes are analyzed

    本文對基於三格模型的高質量工程曲面重建及曲面光順性分析的相關問題進行了研究,主要內容包括: ( 1 )在對現有幾種常用的三格模型光順演算法進行分析比較的基礎上,結合圖像處理中的kuwahara濾波以及雙濾波思想,提出了基於法矢修正的三格模型光順演算法。
分享友人