限制圖象 的英文怎麼說

中文拼音 [xiànzhìxiàng]
限制圖象 英文
fit image
  • : Ⅰ名詞(指定的范圍; 限度) limit; bounds Ⅱ動詞(指定范圍, 不許超過) set a limit; limit; restrict
  • : Ⅰ動詞1 (製造) make; manufacture 2 (擬訂; 規定) draw up; establish 3 (用強力約束; 限定; 管束...
  • : Ⅰ名詞1 (繪畫表現出的形象; 圖畫) picture; chart; drawing; map 2 (計劃) plan; scheme; attempt 3...
  • 限制 : place [impose] restrictions on [to]; astrict; restrict; limit; confine; shut down on [upon]: 限制...
  1. Although uml activity diagram is magnitude component in uml, which agrees with modeling system dynamic process and describing workflow, it is immature in itself with the characteristic of non - oriented - object and essentially different from other uml diagram, and need to be ameliorated especially when applicated in workflow, own to the following limitation : firstly, activity diagram describes the behaviors of object class that response the inner action, so uml activity diagram is generally on the assumption of that there is no interruption caused by outer events during the process and no time defer, which limits the ability of uml activity diagram discribing complicated process ; secondly, user cannot obtain enough information of object data, and cannot make sure the character of mutual objects because of actually complicated object and relatively simple object expression in uml activity diagram ; lastly, owe to lacking rigorous mathematical basis and strict, effective methods of validation and analysis, uml activity diagram cannot support the simulation and optimization of workflow, let alone optimizating the model based on the result

    Uml活動是uml的重要組成部分,適用於系統動態行為建模和描述工作流,與uml的其他形工具不同,它本質上是非面向對的,而且其本身並不成熟,仍在改進之中,特別是在工作流應用方面。首先, uml活動描述的是響應內部處理的對類的行為, uml活動通常假定在整個計算處理的過程中沒有外部事件引起的中斷,也沒有時間的延遲,這就了uml活動對一些復雜過程描述能力。第二,現實世界業務過程涉及的對數據十分復雜,但是uml活動的對語義卻非常簡略,用戶基本上無法從uml活動中獲取關于對數據的信息,也不能確定參與交互的對的特徵。
  2. Even if numerous methods, but most of them are linear processing which have the side effect of bluring edges, so can not meet the case of detecting edges and suppressing noise. and the use of some nonlinear methods we have had are also limited for the lack of theoretical basis

    在眾多的演算法中,基於頻域分割原理的線性處理方法在去除噪聲的同時會模糊的邊緣,很難滿足針對水聲特點的「保邊去噪」的要求;而一些非線性方法又缺乏統一的理論基礎,使其在系統整體的應用中受到
  3. The object of the paper is wavefront aberrometer produced by nanjing university of aeronautics and astronautics and su zhou 66 vision - tech co., ltd. the principle of aberrometer are detailedly introduced, image processing and automatic track techniques are also researched. according to research result, relevant control software has been developed in this paper, the conceptions of aberration are firstly described, synchronously, image processing and automatic track system are analyzed

    論文以南京航空航天大學與蘇州六六視覺科技股份有公司合作研製開發的人眼波前像差儀為研究對,系統論述了人眼波前像差儀原理,重點對其中的關鍵技術? ?像處理與自動跟蹤進行了詳細研究,並開發出了相應的系統控軟體。
  4. Due to the fact that the properties of infrared detector array ca n ' t be satisfied to produce a image with high resolution because of the level of manufacture, the phenomenon of subsampling and serious aliasing emerges. in order to reduce these phenomenon and improve the image resolution the technique of microscanning is introduced

    紅外探測器陣列由於受到工藝水平的,不能製成用於產生高解析度紅外像所要求的密度,一般會產生空間欠抽樣像,像中有嚴重的混淆現,為了減小這種混淆、提高解析度,引入微掃描技術。
  5. But due to the difficulties of the theoretical calculation and the limitation of the technique of image display, only some two - dimensional graphs of electromagnetic field of a planar set of point charges or symmetrically and uniformly charged bodies, which ignores the boundary effect, are introduced in the present electromagnetics teaching materials, which brings much incovenience for the acquaintance of the electrostatic field

    然而,由於受理論計算和顯示技術等因素的,目前的電磁學教材中,通常只能給出平面分佈的點電荷系或具有較強對稱性、忽略邊界效應的帶電體的電力線和等勢線的二維平面,這給靜電場分佈的感性認識帶來了一定不便。
  6. Based on the analysis of natural and geographic background of jiaozhou land type, under the principle of comprehensiveness, dominant factor, produce and practice, thd author made field investigathion and the defined thd line of land type with reference of 1 : 15000 aviation chart, geologic map, topographic map, soil map, and climate planning map of jiaozhou. the system of land classification included land unit ( genus ) - land unit ( family ), furthermore, according to thd above classification system, the author drew thd 1 : 50000 land type map. finally, this thesis elaborated thd main characters, utilizing situation and of grade - 2 land type land unit genus

    膠州市土地類型的劃分,是在分析膠州市土地類型區域自然地理背景,剖析各土地分異因素,按照綜合性原則、主導性原則和實踐性原則,應用1 : 1 . 5萬航空片,進行野外實地考察,並參考該市的地質、地貌、土壤、土地詳查和氣候區劃,在綜合分析的基礎上,確定土地類型界,以區(屬) ?區(科)構成土地分類系統,並據此編膠州市1 : 5萬土地類型
  7. To the primary contradiction of real - time interactive visual simulation, limited bandwidth of network and real time transmitting parameter of relative to move sight, the control mechanism of 3 - d visual object is discussed, under the direction of hla idea, the visual federal object model vfom is established to describe the visual data distributing ; the author designed a grammar of vfom context and a turing conversion mechanism, it will support exploitation of visual simulation in different field ; the author analyses and apply opengl to design a method of implement real - time interactive visual simulation on pc, in additional with object - oriented program technique network communication technique multithreading technique, implement pc - virsp. there are 7 chapters in this thesis. in chapter 1, the developments of virtual simulation is looked back, the aim and significance and the main search content is put forward

    論文針對實時交互視景模擬的主要矛盾,即網路有帶寬與視景運動交互參數實時傳輸矛盾,探討了三維視體運動控機理,結合hla思想,建立視景聯邦對模型( vfom - visualfederalobjectmodel )來描述視景數據分佈;並設計了模擬實體鏈描述文本文法及其存儲轉換機,有效支持多領域視景模擬系統開發;分析並應用形介面標準opengl ,設計了基於pc機的實時互操作視景生成方法;針對網路分佈環境下視景模擬實時交互需求,設計視景運動同步控方案;並綜合應用了面向對編程技術、網路通信技術、多線程技術,實現了基於pc機的視景實時互操作支撐平臺( pc - vrisp ? real - timeinteractivesupportingplatformforvirtualsimulationbasedonpersonalcomputer ) 。
  8. In practice, it is currently very difficult to create a high - fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth

    實踐中,產生一個高度保真虛擬現實體驗目前非常困難,主要由於處理過程功率、解碼和通訊帶寬的技術
  9. The algorithm can be finished with automating in most case and suits for any scale image with unknown any parameter of camera. mosaic image is smooth and has no gap. 2

    分析表明,本演算法適宜於任何大小的並且不需要知道相機的任何參數(如焦距) ,對相鄰幀之間相機的運動沒有嚴格的
  10. The outputs of the camera are analog video signals, and the pixel points of the image sensor are difficult to synchronize with the acquisition card. therefore the images have low quality, and the resolution is limited

    由於攝像機的輸出已轉換成模擬視頻信號方式,且攝像頭傳感器的素點在輸出時序上很難與採集卡的采樣點一一對應,因此視頻像數字化后像質量損失較大,像分辨力受到
  11. After 1989, the increase of demand slowed down and facing the complexion of low degree of industrial concentration of product market and financial strain of medi um and small - sized enterprises caused by the circulating trap of " credit squeeze - - - bad loan ", the advantageous enterprises " " wallow in money ", specifically, those listed companies that could finance from the stock market, began to take predatory pricing strategy in succession and tried to enlarge market share and obtain high return by squeezing medium and small - sized enterprises out of the market after 1998, the vicious circle of deflation and " credit grudging " of banks in product and credit markets, overcapacity, the difficulty of retreating of loss - incurring enterprises in some industries from the market for institutional reasons and over - competition in some industries, led to the incessant decrease of enterprises " global income, persistent increase of rate of debts and constant rise of ratio of bad assets of banks, which further intensified the vicious circle of deflation and " credit grudging " of banks

    如在改革開放初期,在產品市場需求旺盛和信貸市場預算軟約束的情況下,各類企業的最優決策就是採用高負債、高擴張的「負債的有責任效應」策略來搶占市場並獲得高回報; 1989年以後,需求增速開始放緩,面臨產品市場產業集中度較低和信貸市場「信貸緊縮-不良貸款」循環陷阱導致的中小企業資金緊張的局面, 「錢袋鼓鼓」的優勢企業(尤其是那些可以通過股票市場融通資金的上市公司)紛紛採用掠奪性定價策略,試通過把中小企業擠出市場來擴大市場份額並獲得高收益; 1998年以後,產品市場和信貸市場形成了通貨緊縮和銀行「惜貸」惡性循環的狀況。產品市場上部分行業生產能力嚴重過剩,且由於體等原因導致虧損企業無法退出,因此這些行業中出現了過度競爭的現,企業總體收益的不斷下滑、負債率不斷提高以及銀行不良資產率的持續上升,又進一步加強了通貨緊縮和銀行「惜貸」的惡性循環。
  12. Secondly, the human body is simulated by a model with inhomogeneous dielectric constant and conductivity hi the fdtd program to calculate the effect of stable plane wave to the human body, hi the same time the mode can be used hi ( fd ) 2td programmed to calculate the effect of electromagnetic pulse to the human body by using debye parameter

    主要包括以下幾部分內容:首先,編fdtd (時域有差分法)和( fd ) ~ 2td (色散時域有差分法)程序,並驗證了這兩個軟體的有效性。其次,建立了解析度分別為4 . 25mm和1 . 31cm的實際人體電磁參數模型和色散電磁模型,建模過程中採用了處理技術。
  13. If an attempt is made to write data that exceeds the quota, an

    設置的存儲。如果試超出配額寫入數據,則會引發
  14. In his concept of place, he grasps the phenomenological relationship of architecture and the site through perceiving and experiencing, and tries to express, stress, adjust and confine the experiencing of the site ; in his designs, he places emphasis on implementing of the phenomenological statement of interrelating of space, material, light and shadow, reveals deep comprehension and concern for human living conditions and also shows the ability to grasp the essential apprehension of interrelation of human, architecture, the site and their perception

    在場所觀上,他從知覺和真實經驗上把握建築與場所的現關系,並試以各種建築要素來表達、強化、調節和場所經驗;在設計中,他把關注的焦點放在實現建築作品中對空間、材料和光影間相互關系的現學陳述上,透露出一種對人類生存境界的深刻理解和關注,體現出對人、建築、場所與知覺關系的本質把握。
  15. The complex situation of flight requests that the graphics display of cockpit must be dynamic, real - time and legible. but in the raster graphic display system, scale lines and character will be distorted seriously owe to the limited screen resolution in the case of deflection, which affect the display quality. the thesis based on the research of the last graduate student improves the graphics creating arithmetic more and puts forward more effective arithmetic on scale lines and character for high display quality

    由於飛行狀態復雜,要求座艙內畫面顯示動態、實時、清晰。而硬體系統採用的是光柵形顯示,字元和刻度線的旋轉受屏幕解析度的存在著鋸齒走樣現,影響顯示效果。本文在上一屆研究生研究的基礎上,在形生成演算法上加以進一步改進,重點在刻度線、字元的反走樣處理上,研究出了更合理的演算法,提高了形顯示質量。
  16. However, both of them have bugs, the first is low efficiency and can hardly be achieved in real time, the latter is limited in the development difficulty, cost and system agility

    然而,前者程序效率不高,在如目標檢測這樣的處理演算法中很難達到實時的要求;後者在開發難度、開發成本和系統靈活性上也受到較大的
  17. In a further sign that brussels is trying to balance the conflicting interests of european manufacturers and retailers, mr mandelson is refraining for the time being from imposing curbs on plastic bags imported from china, malaysia and thailand

    歐盟試平衡歐洲製造商與零售商利益沖突的另一個跡是,曼德爾森正避免從中國、馬來西亞和泰國進口塑料袋。
  18. In contrast, american government may often use its public power to help the equal gender job legal system come true and make great efforts to avoid a new phenomenon of glass ceiling in women ' s obtaining jobs, but the pity is that its lawmaking restricts its protection and thus shows its inequality in the equal legal system

    美國利用政府的公權力來推動兩性平等法的實現,力克服女性就業過程中的」玻璃天花板現」 ,但其立法又了保護范圍,顯示出平等法中的不平等。
  19. This thesis proposes an algorithm to build efficient representation for complex virtual environment from large set of reference images. starting from multiple depth reference images, a hybrid representation of the complex scene will be automatically built up without knowledge of the original 3d models, and through this representation, a real time walkthrough in a large complex scene with no restriction to user ' s motion can be achieved

    本文演算法從一系列包含深度信息的參考出發,在場景三維模型未知的情況下,自動建立一個對復雜場景的點和多邊形混合的表達方式,並在該表達方式下,實現對復雜場景的用戶視點和視線方向不受的實時漫遊。
  20. ( 1 ) the computing speed of current cpu is fairly limited, and thus for those games concerned with dealing many images, especially for action games with many actors and many scenes, making every actors vivid in these games is quite difficult by the conventional solution of dealing these kind of problems of personal computer, which is a problem hoping to be solved urgently ; ( 2 ) the mobile equipments ’ resources, especially the heap and package size, are rather limited, so this paper studied the management of heap and reduction of resources ’ size

    ( 1 )現有大多數手機的處理器處理速度有,但是許多都涉及多幅像的處理,特別是動作類游戲,角色和場景都比較多,要在如此受的環境中,讓每個角色的動作形逼真,用普通的臺式機的處理方法顯然是不行的,因此像處理是一個亟待解決的關鍵問題; ( 2 )目前大多數移動設備的資源都非常寶貴,尤其是堆內存和包容量受到了很大的,本文研究了堆內存的管理和資源的減容。
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