頂點繪制 的英文怎麼說

中文拼音 [dǐngdiǎnhuìzhì]
頂點繪制 英文
vertex paint
  • : i 名詞(人體或物體的最上部) crown; peak; top Ⅱ動詞1 (用頭支承) carry on the head 2 (從下面拱...
  • : Ⅰ名詞1 (液體的小滴) drop (of liquid) 2 (細小的痕跡) spot; dot; speck 3 (漢字的筆畫「、」)...
  • : 動詞(畫出圖形; 描寫) paint; draw
  • : Ⅰ動詞1 (製造) make; manufacture 2 (擬訂; 規定) draw up; establish 3 (用強力約束; 限定; 管束...
  • 頂點 : apex; zenith; acme; vertex; corner; tip top; pinnacle; acnode; perfoot; top; grand climax; full; ...
  • 繪制 : draw (a design, etc. )
  1. During the past decades, some researchers, such as : bezier, kj. versprile, deboor and cox, etc. had made great progress in the filed of constrained b - spline curve and surface fitting. in this article the method of constrained b - spline curve was introduced, which is used to figure out the control vertexes. using this interpolation method we can calculate every points of a uniform b - spline

    並且分析了在各種端情況下,在重節的情況下,如何反算控多邊形的;如何在求出控多邊形之後,插值計算b樣條擬合曲線上的每一;並通過結合雙尾船的型線,採用visualc + +和autocad2002為平臺,分別編了相應的軟體,對提供的型值做出圖處理,取得了良好的效果。
  2. As for the 3d modeling, the respondent modeling method is anglicized according to the characteristics of various sceneries. the simplicity of drawing method is proposed by combine the method of displaying list, terrain segmentation and vertex removing, which fulfilled the real - time display of a great scale terrain. as to the second problem, the quantitative relationship of view body and visual angle is deducted based on the theory of mathematics, which resolves the problem of aircraft pose display with better visual effect in simulation. these display the author ' s creative works

    在前者中,針對于各種景物的特提煉出了相應的建模方法,並提出了將顯示列表、地形分割和刪除法相結合的地形簡化方法,實現了較大規模地形的實時顯示;在後者中,作者從數學角度推導出了視景體和飛行姿態角的定量對應關系,解決了飛行姿態顯示的問題,通過模擬,獲得了較好的視覺效果。
  3. Aiming at the lack of traditional ploting method in the areas of three dimension graphics, the b - spline surface is adopted. in order to more easily build the b - spline surface the control points are replaced with one center point during the storage, and make it clear to simulate the curve of branches

    在三維圖形的方面,針對傳統方法的不足,採用b樣條曲面來構造三維幾何模型,在曲面的生成及存儲過程中用一個中心代替多個控,將對曲面的控轉為對曲線的控,使得對枝條形狀的模擬更加方便直觀,並且減少了存儲空間。
  4. In order to get the better effect of showing organ surface, it also gives a new method to compute the normal vector at grid vertex for the drawing part of the system

    在系統部分,為了獲得更光滑的器官表面顯示效果,給出了網格法向量計算的新方法。
  5. Y coordinate measuring top to bottom. the coordinates start at the upper - left corner of the form, so if you wanted to draw a single dot 10 pixels from the left and 10 pixels down, you would express the x and y coordinates as

    坐標從窗體的左上角開始計算,因此,如果要一個距離左邊10個像素且距離部10個像素的單,則應將x軸和y軸坐標表示為
  6. 14 lischinski d, rapportport a. image - based rendering for non - diffuse synthetic scenes. in proc. the eurographics workshop on rendering, vienna, austria, 1998, pp. 301 - 314

    因為虛的計算與gpu中的頂點繪制器功能相符合,我們將虛的計算過程在頂點繪制器中實現。
  7. From the points of view of multiresolution schemes and simplification techniques, those known major algorithms are classified and summarized. a simplification algorithm for terrain models based on the normal vectors of mesh vertices is proposed. its rule of simplification grounds on visual features, error metrics is from normal vectors of mesh vertices and simplifying technique is vertex removal

    從多解析度方案和簡化技術兩個方面對已有的主要方法進行了分類和總結;提出了一種基於網格法矢量的地形模型簡化演算法,該演算法的簡化準則基於視覺特徵、誤差測度基於網格法矢量、簡化技術則是剔除;在此基礎上,提出了一種與視野相關的地形簡化和方法,該方法通過虛擬的網格包圍球來測度誤差,實現與視野相關的地形簡化。
  8. This paper mainly discusses the following aspects : the creation method of irregular triangular network from regular grids, fast computing method of vertex normals in tins, the creation method of multiresolution terrain models and method of view - dependent real - time rendering

    本文具體研究內容集中於基於規則格網的不規則三角網生成演算法、不規則三角網法矢量的快速計算方法、多解析度地形模型的構造方法和視相關的實時方法。
  9. When calculating the cost of edge collapse, we consider the influence of edge length and surface curvature. and, the position of the new vertex is selected from the veytexes of the edge collapsed, this can not only preserve the initial model shape, but also reduce the calculation of cpu and meet real - time rendering of virtual environment

    在折疊邊的代價估計中,均衡考慮了多邊形邊的長度和多邊形表面曲率影響;折疊邊的西北工業大學博士學位論文位置從折疊邊的中選取,既有助於保留了初始模型的形狀,又減少運算量,滿足快速的需求。
  10. Or other drawing functions, direct3d computes a clip code for each vertex

    或其他函數)的過程中啟用剪裁時, direct3d將計算每個的剪輯代碼。
  11. Or other drawing functions, direct3d computes a clip code for every vertex

    或其他功能) ,如果啟用了剪裁功能, direct3d將計算每個的剪輯代碼。
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