area shadows 中文意思是什麼

area shadows 解釋
區域陰影
  • area : n. 1. 面積;平地;地面。2. 空地;〈英國〉地下室前的空地。3. 地區,地方;〈比喻〉區域;范圍。
  • shadows : 暗色調
  1. The first layer is for the shape of the shadow from light source and the second layer is for soft shadows from indirect light and area light

    第一層是主光源形成的表明物體形狀的陰影,第二層是間接光和面光造成的軟陰影。
  2. Umbra lets you emphasize the intensity of shadows in the area fully protected by the direct rays shot by the lighting source : the light transition between fully shadowed areas and fully lit areas change more quickly

    日蝕允許你增強被光源發射直接光線包圍的區域中的陰影深度:在完全陰影區域和完全照亮區域之間,光線急劇轉換。
  3. Radius controls the size of the area around each pixel that is used to determine whether a pixel is in the shadows or highlights

    這邊的強度控制是指每個像素的范圍大小用來決定一個像素是在陰影或是高反差中。
  4. Creatures in the area in which a web of shadows is forming are allowed a saving throw to get out

    陷入被施展了幽影羅網法術的區域中的生物可以進行一次豁免檢定來決定他是否能夠脫出。
  5. A statistical method is used to obtain the background model, which is updated real time in order to adapt to illumination changes and scene changes. after threshold operation, morphologic operation and connected region area measurement are introduced to solve background disturb problem. at last, shadows are detected using hsv color space information and gets exact moving regions

    該方法首先利用統計的方法得到背景模型,並實時地對背景模型進行更新,以適應外界光線變化和場景本身的變化,閾值操作后,用形態學和連通域檢測的方法進行后處理,消除噪聲和背景擾動帶來的影響,最後,在hsv顏色空間下檢測出陰影,得到準確的運動對象區域。
  6. These effects, including indirect diffuse lighting, soft shadows from area light sources, and color bounce between surfaces, produce images and animations of unsurpassed realism for producing compelling presentations

    這些效果,包括間接擴散光,面光源柔和的投影,還有面之間的顏色反射,產生了非常卓越的真實場景和動畫,而不是產生生硬的圖像。
  7. Area lights cause specular scattering on objects and blend with its diffuse area, creating a very soft look with beautiful soft shadows

    面光使得高光在物體表面散射開來並和本色區相互交融,創造出非常柔和美麗的光影效果。
  8. Inclusion of our special adaptive multiple ray sampler code to enhance rendering speed on scenes that use multiple “ blurry ” rendering effects like blurry tracing, area shadows or quasi monte carlo global illumination

    整合了我們特殊的自適應多重光線采樣代碼,對于那些使用了多重模糊渲染效果* *的場景(比如模糊追蹤* * 、區域陰影、半蒙特卡洛全局光照等) ,可以提高渲染的速度。
  9. The following picture ( principles behind the area light ) helps to understand how the soft shadows are simulated

    下面的圖片(區域照明的原理)幫助我們理解平滑陰影是如何被模擬出來的。
  10. To sum up the use of these three buttons, let ' s say that if your computer has a low computing power and if you want to use area lamps and raytracing anyway, you could find useful to set a low samples value ( like 2. 00 ) and activate the buttons dither and / or noise in order to simulate slightly softer shadows

    總結這三個按鈕的用法,我們可以得出結論:如果你的計算機主頻不高,但是你想使用區域照明和光線追蹤等特性,你最好設置一個較低的采樣值(例如2 . 00 ) ,並且激活抖動和/或噪聲,從而簡單地平滑一下陰影。
  11. Area lights and shadows

    面積光和陰影
  12. The play of sunlight on the buildings, and inevitably the shadows cast by neighboring buildings, staggered on each other, brings out the brilliance of conceptual design of this area

    照在這些建築物上的陽光,以及那些必不可少的由周圍建築物投射下來相互交錯的陰影,將這一地區概念性設計的精髓凸顯了出來。
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