edge view method 中文意思是什麼

edge view method 解釋
邊視圖法
  • edge : n 1 刀口,(刀)刃;鋒;端;銳利。2 邊,棱,邊緣,邊界,界線,界限。3 優勢,優越條件。4 (聲調、...
  • view : n 1 看,望;眺望,展望;觀察,考察。2 視力;視域,視野,眼界。3 看見的東西,風景,情景,景色;風...
  • method : n 1 方法,方式;順序。2 (思想、言談上的)條理,規律,秩序。3 【生物學】分類法。4 〈M 〉【戲劇】...
  1. In view of the engineering practice that retaining wall in the front edge of landslide is only deformed but not destructed completely as a result of the slide of slope, this paper presents a back calculation method of landslide shear strength index considering the residual resistance of retaining wall occurring topple, translation and shear deformation

    摘要針對滑坡的滑動僅使其前緣的擋墻發生位移或變形,但未使之完全破壞的工程實踐,系統提出了滑坡前緣的擋墻在發生傾覆、前移和剪切三種變形下,考慮擋墻變形后對滑坡的剩餘抗滑作用進行滑帶土抗剪強度指標反算的理論和方法。
  2. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆映射過程中所需要的目標圖象的位移信息,從而大大提高了演算法的效率:與通常的正向映射演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射演算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆映射演算法,從多幅參考圖象精確合成當前視點目標圖象。
  3. In view of theproperties of infrared thermal images, narrow - range zero - crossing edge detection method was applied to detect the edges of welding flaws and good results were obtained

    針對紅外熱圖象的灰度特性,提出了窄范圍二階導數過零邊緣檢測用於焊接缺陷的邊緣提取,獲得了較好的效果。
  4. Entropy of an image is to express the smoothness or homogeneity of the image. while computing in a local window, if there exist edges, the local image will not be homogenous, variation of the grayness will be sharp and the entropy obtained will be low. otherwise, the entropy will be high. given the threshold of entropy, it can be determined whether or not exist edges. because entropy operator is sensitive to noise, the effect is bad if it is directly used to detect edges. in view of the deficiency, the paper comes up with an edge detection method in which entropy operator is combined with noise removal. if the entropy computed is higher than the threshold, it will be necessary to determine whether it is caused by noise or by edges. thus edge detection and noise removal can be made at the same time. with this method satisfactory effect has been achieved by experimenting upon image with low ratio of signal to noise

    圖像的熵用來刻劃圖像的平滑性或均勻性.在圖像的局部窗口中計算時,如果窗口中存在邊界,則窗口中的圖像不均勻,其灰度變化急劇,計算出的熵小;反之熵大.設定熵的閾值,即可判斷是否存在邊界.由於熵運算元對噪聲很敏感,直接用它進行邊界檢測,效果很差.文中針對這一缺陷,提出將熵運算元與去噪相結合的邊界檢測法,如果計算出的熵大於閾值,要判斷是噪聲的出現所引起,還是邊界的出現所引起,這樣,邊檢測邊界邊去噪聲.用該方法對信噪比較低的圖像進行實驗,得到了滿意的效果
  5. The space observation in soft x - ray and extreme ultraviolet ( euv ) region is an important portion of the space astronomy and an effective solar observation method developed increasingly. in this thesis we designed a euv multi spectrum space solar telescope ( eut ) based on the requirement of high angular resolution and wide field of view for solar observations ; investigated the transmission performance of eut ; invented a method of eut pointing calibration on the space orbit and solved the high precision pointing calibration problems ; constructed a prototype of 17. 1nm telescope, tested the possibility of eut design, and developed some cutting - edge techniques

    本文根據空間平臺上高解析度對日觀測的需要,設計出一種可以在四個極紫外波段對日同時成像多光譜太陽望遠鏡( eut ) ;研究了極紫外( euv )波段太陽望遠鏡光學傳輸特性;提出了真空紫外波段在軌指向的標定方法,解決了高精度指向標定問題;研製出一臺17 . 1nm望遠鏡的地面樣機,驗證eut設計的可行性,攻克了部分關鍵的技術難關;為進一步的研究工作奠定了基礎。
  6. In this paper, the concepts, the historical background, the importance and current application of scientific computing and visualization of scientific computing are introduced and the visualization of computational detonation mechanics is specially expounded. based on the sumarization of the visualization software visc2d and visc3d directing at the mmic ( multi _ material in cell ), the key point of the improvement and the research contents are listed. based on the basic visualization reference model and the data file format of mmic, the file format of vector data is defined. the 2 - d data field visualization technology is described in detail. include the visualization of scalar field and vector field. the weak points of the visc2d software is overcome, and we propose the full - frame coloring mapping method and the visualization of the vector data using the clic ( coloring _ noise line integral convolution ). in addition, the method to draw and display shock wave by edge probing operator is introduced. in the design of the program, in order to overcome the shortcoming of visc2d with sdi ( single document interface ), the software vsv ( visualization of scalar and vector ) with mdi ( multi document interface ) is designed. compared with visc2d, the advantage of vsv includes : ( l ) vsv is a mdi applied software which can be used to view various kind of data, ( 2 ) vsv resolves the flash during displaying moving images which are produed by full - frame coloring method used to the visualization of scalar fields, and ( 3 ) vsv can be used to visualize vector field such as velocity. at last, the visualization of the output data from mmic in explosion and shock is realized by vsv

    首先簡要介紹了科學計算與科學計算可視化的概念、歷史背景、意義及應用現狀,重點說明了計算爆炸力學中的可視化問題,在總結多流體網格程序mmic的可視化軟體visc2d和visc3d的基礎上提出了改進要點和本文的研究內容。在介紹可視化基本參考模型和mmic程序的數據文件結構的基礎上,給出了矢量數據文件的結構,詳細闡述了二維數據場的可視化技術,包括標量場和矢量場的可視化,針對原visc2d軟體的不足,給出了改進方法,提出了全幀著色映射方法和用於矢量數據可視化的基於噪聲著色的線積分卷積方法,以及提出了利用邊緣檢測運算元提取和顯示沖擊波的方法。在程序設計上,針對原visc2d軟體只適用於單文檔窗口的缺點,本文利用多文檔mdi窗口,研製了標量場與矢量場的可視化軟體vsv ( visualizationofscalarandvector ) 。
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