graphic object 中文意思是什麼

graphic object 解釋
圖形對象
  • graphic : adj. 1. 書寫的,繪畫的;印刷的,雕刻的。2. (敘述等)寫實的,繪畫似的,生動的。3. 圖的,圖解的;用圖表示的;用文字表示的。adv. -ly ,-ness n.
  • object : n 1 物,物體,物件。2 目標 (of; for); 目的,宗旨。3 【哲學】對象,客體,客觀 (opp subject); ...
  1. According to the general plant of pkpm, the development of the pre - process part of cad system for tower structure has been done with object - oriented program language c + + in cfg graphic supporting system. the cad system is composed of the model - processed work of six kinds of towerbody structure, four kinds of towerboard, cupulate towerhead and extensive towerhead

    依照pkpm的總體布局要求,本工作採用設計語言c + + ,在cfg圖形平臺上進行塔架結構計算機輔助設計前處理的開發,完成了六種塔身結構、四種橫隔形式、酒杯型塔頭和擴展干字型塔頭的處理工作,這些都是最常用的典型結構。
  2. From graphic similitude to object similitude

    從圖形相似到事物相似
  3. Making use of the corba ' s excellent ability of the distributed object handling, fully considering the snmp ' s advantage of being widely supported, the thesis puts forward a kind of network management framework based on corba / snmp gateway. then, according to the framework, combining with itu - t " s recommendation of molding corba system by uml, the thesis models nms interfaces of requirement and analysis stage. the interface requirement is explained, and the static structures and dynamic behaviors are described with uml graphic syntax

    本文分析了傳統網管框架的不足,利用corba優秀的分散式對象處理能力,又充分考慮snmp支持廣泛的優點,提出一種基於corba snmp網關的網管系統框架;然後,結合itu - t使用uml建模corba系統的建議,對網管系統介面進行了需求和分析階段的建模,闡釋了系統的介面需求,並使用uml圖解語法對介面的靜態結構和動態行為進行描述。
  4. Object that the application uses as the splash screen, the first graphic form that is displayed while an application is being started

    對象,初始屏幕是應用程序啟動時顯示的第一個圖形窗體。
  5. Updates the clipping region of the form s graphic object to that of the temporary

    將窗體的圖形對象的剪輯區域更新為臨時
  6. In a natural language, a graphic character that represents an object or a concept and associated sound elements. example : a chinese ideogram or a japanese kanji

    在某種自然語言中,只表示事物或概念含意及其相關的發音元素的一種圖象字元。例如漢語的表意字或日語漢字。
  7. Based on object - oriented analysis and design, this paper discussed the basic theory of computer graphics, visual simulation method, non - instantaneous pole envelope method about cnc machine and the three - dimension graphics modeling method. with triangle graphic element as the basic modeling tool we developed simulation system that cnc machine manufactured special shape screw pole

    本文以面向對象分析和設計為基礎,對計算機圖形學基本理論、可視化模擬方法、數控機床無瞬心包絡加工方法和三維圖形造型方法進行研究,利用三角形圖元作為基本的造型工具,建立了數控機床加工異形螺旋桿的模擬系統。
  8. Based on the assumption of model ' s graphic structure, the object inherit relationships were set up according to the functions of heat exchangers and types of material flows, and the abstract objects including unit and flow were extracted

    基於模型為圖結構的基本假定,根據受熱面功能和物質流種類確定對象之間的繼承關系,提取出單元和流一組抽象對象。
  9. Under the background of the research work - " expert system of hydraulic brake system design for saloon car, small and medium passenger car " for nanjing yuejin automobile group, in this paper, a set of special cad software for vihicle brake was developed in which the researchful object was brake, . the cad supporting software was pro / engineer and the developing language was vb. the project of discreted brake was raised and 3d graphic parametric library of typical parts and assemblies was established. 3d solid modeling and parameter - driven between dimensions and relations were accomplished using pro / engineer

    本文以南京躍進汽車集團的橫向課題「轎車、中小型客車液壓制動系設計專家系統」為背景,以制動器為研究對象,以pro engineer為cad支撐軟體,採用vb語言,開發了一套汽車制動器專用cad系統;提出了制動器離散化方案,構建了參數化的制動器典型零部件三維圖形庫,使用pro engineer實現三維實體造型以及尺寸與關系的參數化驅動;圖形庫系統採用參數化圖庫引用、管理機制並擁有一個開放的擴充介面;研究了pro engineer二次開發模塊pro toolkit ,解決了同步模式下定製程序界面的問題,並實現與pro engineer的通信;建立了制動過程數學模型,推導了制動方程式並給出相關解法,編制了制動器數值模擬分析程序;構建了制動器設計資料庫。
  10. When adding a force / vortex field to an object, the object will get a small graphic indicating that there is a particle interaction connected to the object

    當增加一個力/漩渦場到一個物體時,物體將會顯示一個小的圖標,弄表示物體連接了的一個粒子互相作用。
  11. A uml - based object - oriented graphic user interface design model

    的面向對象的圖形用戶界面設計模型
  12. In this paper, the doppler signed of cartridge velocity, that is produced by the doppler radar, is taken as the research object. the characteristics of the doppler signal of several kinds of cartridges are analyzed. the spectrum analysis method is used to measure the velocity of several kinds of cartridges, based on digital data processing technology and computer graphic technology

    本文以多普勒雷達測量彈丸速度得到的多普勒信號為研究對象,分析多種彈丸速度多普勒信號頻率特徵,運用數字信號處理方法和計算機圖形處理技術相結合的頻譜分析方法測量多種彈丸的速度。
  13. The thesis describes the conception of the object - oriented modeling and integrated simulaton enviroment, and discusses the below topics : ( 1 ) describe the reasonable structure of the modern fighter simulation system, and design the data transfer interface. ( 2 ) discuss the modeling method of the key subsystem of future fighter system especially the aerodynamics and the control system in detail. ( 3 ) construct the 3d model of the aircraft and scene, and verify the graphic simulation technique based on pc

    本文詳細討論了面向對象建模方法以及一體化模擬環境的基本概念框架及基本結構並在此基礎上提出了合理的現代戰斗機模擬系統結構,設計了模擬系統的數據傳遞介面;詳細討論了現代戰斗機模擬系統關鍵子系統? ?飛機本體、飛行控制系統建模方法;建立了用於研究的飛機以及視景的三維顯示平臺;並在此基礎上實現了實驗性的基於pc的現代戰斗機圖形模擬平臺,對模擬模型有效性確認和驗證工作做了初步的探討,研究比較了傳統飛行動力學和運動學方程和四元數法在飛行模擬中的效果。
  14. With c + + language, iods is composed of traditional optimization methods, knowledge base, inference machine, knowledge acquisition and graphic user interface ( gui ) in windows 2000. this integrated synthesis system performs the intelligentized optimization design for asrv, including the following items : production deduction strategy, knowledge handling technology, traditional optimization methods, evolutionary algorithms and the object - oriented strategy

    此系統利用c + +語言在windows2000環境下編制而成,由優化演算法庫、知識庫、推理機制、知識錄入和圖形用戶界面等幾部分構成;該系統將產生式推理技術、知識處理技術、基於數學規劃的優化演算法、現代優化演算法以及面向對象程序設計方法綜合成一個有機的整體,形成了一個針對再入飛行器氣動布局優化設計的智能優化設計平臺。
  15. From the point of software product, erp is the software product which integrates the production of information technology such as client / server architecture, rdbms, object - oriented ( oo ) technology, graphic user interface ( gui ), the fourth generation language ( 4gl ), network communication, etc, and take the erp management ideology as its soul

    從軟體產品角度看erp是綜合應用客戶機服務器體系、關系數據庫結構、面向對象技術、圖形用戶界面、第四代語言( 4gl ) 、網路通訊等信息產業成果,以erp管理思想為靈魂的軟體產品。
  16. Engineering drawing has always been labeled as a practical subject. a combination of geometrical, building. mechanical and electrical drawing, it relates between theory and the picture of reality. engineering drawing will provide an accurate and complete ptcture for every object tn terms of shapes and sizes. usually, it is taught using the face - to - face teaching mode even in an odl environment. due to its nature, some students may find difficulty in imagining and interpreting the drawings. however, the availability of sophisticated technology provides the opportunity for the learning of engineering drawing to be enhanced via online. a web - based system for teaching and learning engineering drawing was developed based on a constructivism model. the web - based system is tailored for several topics of engineering drawing such as orthographic projection, sectional view, isometric and oblique drawing at the secondary level. the learning strategy consists of multiple phases beginning with introduction, concept learning, engineering drawing method, application and exercises. during introduction, students will be exposed to an overview of the topic followed by learning of specific concepts. the system provides a learning environment that allows engineering students to view objects from different angles, such as third angle projection and first angle projection as well as views of plans, side and front elevations. after learning about the concepts, students wilt be guided through the various steps in drawing methods for each topic via animations and simulations. learners are able to view any section repeatedly. examples of real application of engineering drawings were also given using graphic, animations and video. to evaluate students understanding, exercises were given at the end of each session

    工程制圖一直被認為是一門實踐性學科,其整合了幾何學、建築、力學、電子制圖等,從而將理論與現實圖像聯系起來,工程制圖能為每個不同形狀、尺寸的物體提供精確的、完整的圖像.通常,即使在開放與遠程教育環境中,工程制圖的教學也是通過面對面的教學模式來進行的.由於其特殊性,一些學習者可能難以想象並解釋這些圖像.然而,尖端的技術使得可以通過在線的方式加強工程制圖的學習.研究者基於建構主義模式開發了一個面向工程制圖教學和學習的網路系統.該系統適用於幾種工程制圖,例如展開圖、刻面圖、等角圖和斜角圖.學習過程包括導論、概念學習、工程制圖方法,以及應用與練習等階段.在導論階段,系統為學習者提供了專題簡介,然後是概念學習階段.系統所提供的學習環境允許工程專業的學生從三維透視、一維透視、平面圖、側立面、正立面等不同角度來觀察物體.經過概念學習階段后,系統將引導學生通過動畫和模擬學習每個專題中制圖方法的不同步驟,學習者也能重復觀察任何剖面.另外,還通過圖像、動畫和視頻等方式展示真實的工程制圖應用案例.最後,為了評價學生的理解能力,在每部分內容後面都附有相關的練習
  17. The third is " the graphic user interface of embedded operation system based on pda ". we have applied the software architecture and uml technology in analyzing the architecture constructing the model of gui, and absorbed some excellence of j2ee - - object oriented " software reusing " multilayer

    採用軟體體系結構技術和統一建摸語言( uml )技術,按照國際標準化的用戶界面要求,並吸收j2ee平臺的一些優點? ?面向對象、事件驅動、分層設計等軟體重用技術,進行了gui系統的體系結構分析、建模及實現。
  18. The update of object oriented graphic database

    基於面向對象的石材異型製品加工設備圖形編程系統
  19. Firstly, the paper introduces the development and application of computer graphics & image technique, discusses the principle and method of cg and digital image processing, such as matrix of the graphic transformation, homogeneous reference frame, sampling and quantization of the image, file format of the image, template operation, etc. secondly the paper introduces the purpose and method of image enhancement processing, explains the each occasion of those methods such as threshold transformation, smoothing processing, sharpening processing, analyzes and contrasts the processing results of object image. thirdly, the paper introduces the method of mathematics morphologic, edge detection and thinning processing, attains character description of image and character dots of the contour. fourthly, the paper processes the coordinate transformation to character dots and basic splines fitting, imports correlative condition to devise meshing line and meshing track

    本文首先介紹了計算機圖形圖像技術的發展與應用情況,對計算機圖形學和數字圖像處理的一些基本理論和方法如圖形變換矩陣、齊次坐標系、圖像采樣和量化、圖像文件格式、模板操作等內容進行了討論:然後對圖像增強處理的目的和方法進行了介紹,對諸如閥值變換、平滑處理、銳化處理等方法的應用場合進行了說明,並對實物圖像的處理結果進行了分析與比較;接下來介紹了數學形態學方法、對增強后的圖像進行邊緣檢測的方法和圖像的特徵描述方法,並獲取輪廓的特徵點:隨后對獲取的特徵點進行坐標變換,並進行b樣條曲線擬合,引入相關條件生成齒輪副的嚙合線及嚙合軌跡:最後引入等值線和區域填充表示方法,並以等值線和區域填充的形式對弧齒錐齒輪嚙合模擬的載荷分佈情況進行了直觀的表示。
  20. The thesis is directed by the idea of software engineering. considering the basic functions that graphic editor should provide, here advanced a new kind of object - oriented data structure for equipment units

    本文以軟體工程的設計思想為指導,分析研究了圖形編輯器應具有的功能和一般系統分析所需的數據參數,提出一種基於面向對象技術的電氣圖元數據結構設計。
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