high low game 中文意思是什麼

high low game 解釋
練習投球
  • high : adj 1 高的〈指物,形容人的身高用 tall〉;高處的;高地的。2 高級的,高等的,高位的,重要的。3 高尚...
  • low : adj 1 低的;淺的,矮的。 low flight 低飛。 a low temperature 低溫。 low tide [water] 低潮。 The g...
  • game : n 1 游戲;娛樂;戲謔;運動。2 (運動、棋類等的)比賽,競賽;(比賽中的)一盤,一場,一局;勝利;...
  1. For instance, a technically impressive game that ' s highly unoriginal may be tilted low, while a game with a truly outstanding story but an unremarkable presentation may be tilted high

    比如,一個技術上很顯眼的游戲可能因為沒有原創性而被降低分數,而一個看上去不那麼美的游戲也會因為真正精彩的故事線而得到加分。
  2. For farther research in practical status and birth mechanism of information man - oeuvre rent seeking, the thesis usees decision - making and game theory to build gamemodel, linking to character of information manoeuvre rent seeking and adding some hypothesis and parameter. use typical sampling with punish decision from security monitor committee of china, and do positive research, result shows that from those years information manoeuvre rent seekings in china have been in a high frequency state, many prescripts of < security law > have not been enforced well on checking of lawless cases, degree of punish cant hold back the information manoeuvre rent - seek - ing impulsing. at the effective monitor of stock market, not only probability of check is low, but rate of succeed is low too

    實證研究結果表明,近年來,我國證券市場的信息操縱行為處于高頻率狀態, 《證券法》的有關處罰規定在現實中沒有得到嚴格的實施,懲罰力度不足以有效遏止市場的尋租沖動,在市場有效監管上,不僅稽查的概率偏低,而且稽查的成功率也有待提高,合理改進稽查概率、稽查成功率、懲罰力度、中小投資者抗租能力等相關參數,是提高市場效率的有效途徑。
  3. This is one category of car racing game, at the beginning, the game will let players choose difficulties are easy normal and hard, said the low, high - class difficult, however, the game does not seem obvious that the player is basically free to choose

    這是一款賽車類游戲,開始時,會讓玩家選擇游戲難度,分別有「 easy 」 「 normal 」 「 hard 」 ,分別表示「低」 「中」 「高」級難度,但似乎游戲中並不明顯,玩家基本上可以隨意選擇。
  4. Introduction : this is one category of car racing game, at the beginning, the game will let players choose difficulties are easy normal and hard, said the low, high - class difficult, however, the game does not seem obvious that the player is basically free to choose

    這是一款賽車類游戲,開始時,會讓玩家選擇游戲難度,分別有「 easy 」 「 normal 」 「 hard 」 ,分別表示「低」 「中」 「高」級難度,但似乎游戲中並不明顯,玩家基本上可以隨意選擇。
  5. How to make a large number of clients become more familiar with phs by market sales and plan in order to increase consumption is the key to win the game in the fierce market competition for phs. phs has kept making much great progress in network performance, brand image and exploitation of terminal products. at present phs is not only an environment - friendly communication tool with low price but also is equipped with a data service with a high speed and large capacity, which has found favor in top clients ’ eyes

    在小靈通這一產品的運營中,延長小靈通的生命周期,進一步增加用戶數量和業務收入,提升小靈通在消費者心目中的品牌地位、提高小靈通產品的服務水平、完善小靈通的增值服務內容並根據目標消費群體的不同特徵做好該產品的市場細分,使這個在夾縫中生存的通信產品得到迅速發展,從而拉動總體收入的增長,已成為松原市網通需緊迫解決的問題。
  6. The family business lay low confidence on professional manager to avoid serious loss, professional manager choose low cooperation behavior to avoid his efforts without repay, the paper further adds the probability of family business laying high trust on professional manager into the risk - optimal game model to find that the balance of the game lies on probability ( t ) and expected income ( x ), so find two main clues to analyze the root of risk between family business and professional manager and

    家族企業為避免嚴重的風險損失而選擇對職業經理人採取低信任,職業經理人為避免自己的高度忠誠沒有回報的風險而選擇低合作行為。文章進一步將家族企業選擇高信任策略的概率引入風險占優博弈模型,發現博弈的結局取決于概率和預期收益,從而為優化家族企業與職業經理人博弈均衡找到了兩條理論主線。
  7. I don ' t know if i had to play a high game, a low game. i didn ' t know. i was quite uncomfortable

    我不知道要打快節奏還是慢節奏,我不知道,我打得很不順。
  8. Red alert 2 will also dynamically remove animations in certain situations on low spec machines to ensure a high quality game performance

    即使是低規格的機器上,紅警2也會有力的將一定情況下非凡的表現完全展現,得到高質量的游戲表現。
  9. It is applicable to the tests of high of separating rate, low temperature and small sample tests such as cell, game, hormone, protein tests

    廣泛用於生物化學、遺傳學、醫藥學等對樣品分離層次高、溫度低的實驗
  10. As an interfirm organization , the virtual enterprise has ful ly showed great vitality in the past ten years some scholars even foretell that the virtual enterprise will be the main form of organization in the 2 1 st century following the creation of new techniques , the development of institutions and the evolution of culture , the virtual enterprise characterized by dynamism and flexibility is fit for the changing economic environments besides , compared with other forms of organization , the virtual enterprise may have low organization costs and high net profits due to its special organizational culture and mechanism this thesis analyzes two questions on the virtual enterprise in terms of the new institutional economics , behavioral science , game theory, management and so on ( 1 ) the nature of the virtual enterprise after building the model of organization selection , i compare the virtue of the virtual enterprise with that of the market , firms in the realistic economic background , and i confirm that the change of environments determines the selection of the virtual enterprise in addition , i analyze the border of the virtual enterprise , which i mean is not the scale or scope of it but the extent to which firms , composing the virtual enterprise , can separate their organizational function so , that is the shrinking border of firms ( 2 ) the construction of the virtual enterprise at first , the operation of the virtual enterprise and the steady mechanism of maintaining this operation are analyzed then , through the analyses of the organizational norms , the life circle , the thoughts of design , the building of internal environments and organizational structure of the virtual enterprise i draw some valuable conclusions on the end of the thesis , i introduce two cases about the virtual enterprise , from which we can understand how the virtue of the virtual enterprise is realized and that the more important is to avoid the pitfalls when choosing the virtual operations

    隨著技術的創新、制度的發展及文化的變遷,虛擬企業以動態靈活的品性在相當程度上適應了同樣變化著的經濟環境;此外,它特色的組織文化和組織機制使其在與其它組織形態相比時,依然可能具有低組織費用、高凈收益的特徵。本文運用了新制度經濟學、行為科學、博弈論及管理學等方面的知識,探討了虛擬企業兩大問題: 1 )虛擬企業的性質。在構建了組織選擇模型的基礎上,筆者以現實的經濟環境為背景比較了虛擬企業與純市場形態及企業的組織優勢,證明了現實環境的變化決定了虛擬企業選擇;另外,筆者分析了虛擬企業的"邊界"問題,這里"邊界"的含義不是指虛擬企業的規模或范圍的大小,而是指構成虛擬企業的企業單元究竟能在多大程度將其一部分的組織職能分離出去,也就是指一個企業的"收縮"邊界。
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