marching cubes 中文意思是什麼

marching cubes 解釋
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  1. In computation of swept volume approximation, an improved technique to generate the swept volume approximation for arbitrary meshes is presented by introducing generator simplification and path resample using frenet moving frames along the discreted sweeping trajectory. other steps, such as a directed distance field computation on a uniform grid based on the hardware accelerated computation technique and iso - surface extraction using marching cubes algorithm, are also included in this algorithm. in addition, the simplification scheme and smoothing technique are applied to the swept volume generated from iso - surface extraction

    本文的主要貢獻在於:在掃描體逼近計算方面,在原有任意多邊形網格模型沿任意路徑運動生成掃描體逼近演算法的基礎上,提出了加入對掃描母體簡化的預處理和用活動標架對掃描路徑進行重采樣等過程,演算法的其它過程還包括:計算掃描體中幾何基元的排列,用硬體加速構造無符號的有向距離場,將無符號距離場轉化為有符號距離場,從有符號有向距離場提取等值面等。
  2. Two methods for simplifying topological configurations of standard marching cubes algorithm

    演算法拓撲構形的方法
  3. In this system, 3d visualization is another focus of our research besides the complex hardware so as to satisfy customer ' s requirements. amc ( advanced marching cubes ) algorithm is presented to complete the key step of visualization and the related image software has developed, which named sunnico image management system for confocal scanning microscope

    在這套系統中,為了達到用戶的可視化需求,我們對層析圖像三維可視化進行了大量的研究,提出了amc ( advancedmarchingcubes )演算法,並實現了集二維處理、三維可視化及數據管理一體化的配套軟體: sunnico共聚焦掃描顯微鏡圖像管理系統。
  4. Based on anatomical shape of every tissue in human leg, this paper finishes the segmentation and fill of preprocessed ct images, then adopts the high accuracy, low computation algorithm - - marching cubes for 3d reconstruction of bones and skin

    根據腿部各組織的解剖學形態,對預處理后的ct圖像進行分割和填充,並採用精確度高、運算量小的marchingcubes三維重建演算法實現腿部骨骼及皮膚組織的形態學三維重建。
  5. In the area of isosurface rendering, mc ( marching cubes ) is the classical algorithm

    在等值面提取法中最經典的演算法是mc ( marchingcubes )演算法。
  6. Three - dimensional rendering technique for visualization of mineral deposits based on a marching cubes algorithm

    基於移動立方體法的礦體三維繪制技術
  7. Besides, this paper also introduces the classic algorithm marching cubes used in the medical images processing, including its principle, algorithm and the steps for realizing it

    此外在三維重建方面,論文中詳細介紹了醫學圖像處理中經典的marchingcubes演算法,包括它的定義、原理、演算法以及實現的步驟等。
  8. Several 3 - d rendering methods and their characters are analyzed. marching cubes, a kind of surface rendering method, is introduced. through the experiment on this method, the theory about cutting cubes and constructing isovalue surfaces is discussed

    在對基於表面重建技術的marchingcubes ( mc )演算法的研究中,著重討論了其中剖分立方體構造等值面的原理,通過演算法的實踐,掌握其特點。
  9. The present research status and some methodologies about the 3d reconstruction and visualization are introduced in this paper, while three important contents, i. e., image pre - processing, 3d reconstruction and 3d reveal are more concerned. image pre - processing includes interpolating, filtering, gray adjusting, rotating, zooming, selecting voi and reducing elements which are very important for the next step. the work of this paper use marching cubes ( mc ) algorithm to reconstruct the 3d object after analyzing the volume rendering method and the surface rendering method

    在二維圖像預處理方面討論了濾波、灰度修正、旋轉和縮放、感興趣區域voi ( volumeofinterest )的提取、減少體數據集中象素的數目、層間插值等,這些處理可以減少噪聲的干擾,使物體的特徵更加突出、需要處理的數據大大減少、節省存儲空間、加快繪制速度,這些處理對於後一步的三維重建是非常必要的;在三維重建方面,分析了面繪制和體繪制各自的優點和缺點,選取了面繪制中經典的mc演算法實現三維重建;在三維顯示中實現對體數據的顯示、剝離顯示、旋轉、等值面顯示、沿x 、 y軸的剖切顯示、光照顯示等效果。
  10. Marching cubes ( mc ) algorithm and marching tetrahedra ( mt ) algorithm are introduced. this dissertation chooses mt algorithm to extract zero isosurface in order to avoid ambiguity of mc algorithm. in accordance with the intersection feature between isosurface and voxel, this dissertation improves mt algorithm and proposes nine configurations of distance function values of tetrahedron vertices

    分析marchingcubes ( mc )演算法的二義性,選擇marchingtetrahedra ( mt )演算法進行「 0 」等值面的抽取;並根據等值面與體素相交的特點,對mt演算法進行改進,提出四面體的頂點9種分佈情況。
  11. We combine the algorithm of ray casting and z - buffer to rebuild 3d data, and use marching cubes to create iso - surfaces in 3d regular data sets. several common spatial interpolation are discussed in this thesis, and the famous kriging algorithm in the geological statistics is the emphasis. - four interpolations are used in the case of study, and the results are compared in this thesis

    在系統實現中,針對兩類演算法的不同特點,在不同的模塊中選用了兩類演算法中的經典演算法:提出將光線投射法與z - buffer演算法結合實現三維體數據重建;使用移動立方體法實現三維數據場的等值面繪制。
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