multigen creator 中文意思是什麼

multigen creator 解釋
交流一下
  • creator : n. 1. 創造者;創作家;創設者;發生原因;新衣設計人;新演技創造人,新型演員。2. 【宗教】 〈the C-〉造物主,上帝。
  1. Chapter six gives a four - level underlay structure for the virtual reality - based simulation of the seaport container logistics system. the virtual reality - based modeling software multigen creator, and the simulation software vega are introduced in detail. with the presentation of chapter five and chapter six, chapter seven shows the establishing of object - oriented model of the 3d geometry and vision scene in the seaport container logistics system

    第六章給出了基於虛擬現實的港口集裝箱物流系統模擬的4層邏輯支撐結構,並在明確各硬體、軟體環境及其相互關系的基礎上,進一步介紹了視體對象建模工具multigencreator的建模功能,對其所建立的openfllsht格式模型數據庫的層次結構進行了深入分析,同時介紹了模擬平臺vega的軟體組成。
  2. 2. summarizing the shore container crane ' s main parameters and organizations, analyzing the work processes of shore container crane, by vr building model software - multigen creator, the paper builds the shore container crane, ship, port and containers " models, and analyzes the model methods, discusses the simulation modeling technique. 3

    2 )總結岸邊集裝箱起重機的主要技術參數和機構,分析岸邊集裝箱起重機的工作過程,使用虛擬現實模擬建模軟體multigencreator ,建立了包括岸邊集裝箱起重機、船舶、碼頭以及集裝箱等在內的幾何模型庫,並對建模方法進行分析,對模擬建模技術進行了一些探討。
  3. The theory and practice of applying multigen creator to building three - dimension model in the virtual city

    應用於虛擬城市三維建模的關鍵技術與實踐
  4. In this paper, we mainly discussed the construction of virtual reality system and vr development software - - - - - - multigen creator and vega

    本文主要介紹了虛擬現實系統的構成以及其開發軟體multigencreator和vega 。
  5. Multigen creator and vega prime are high efficient, cross - platform and extensible tools for implementing virtual realism system

    Multigencreator / vegaprime作為虛擬模擬系統的實現工具,具有高效率、跨平臺、可擴展的特點。
  6. This thesis discusses how to display the lodge of natural scenery ( grass, tree and smoke ) based on the software multigen creator / vega prime on personal computer

    本文探討了如何在微機上,基於multigencreator / vegaprime軟體,來表現自然景物(草、木和煙塵)在風場中的倒伏情況。
  7. In this paper, we mainly discuss the construction of distributed virtual reality systems, vr development software ( multigen creator and vega ) and the process of the system construction

    本文主要介紹了分散式虛擬現實系統的基本概念、系統構成、開發軟體和開發平臺( multigencreator和vega ) 、系統具體搭建過程等等。
  8. The thesis depicts the spacecraft substantial modeling, based on many famous international spacecrafts. multigen creator is the dev - kit of this process. it is developed within the format of openflight, combined and romanced finally

    本文採用multigencreator作為開發工具,根據openflight格式的特點以節點為單位對探測器逐層建模,最後將探測器各層組裝並對整體渲染。
  9. Base, d on the theory of rapid modeling, in the third chapter we presentsthe method used to modeling landform in the process of construction of large scale virtual city and practices the method in multigen creator by ways of developing plug - ins for the software

    第三章從快速建模理論出發,提出如何在大規模虛擬城市場景中構建地形的方法,並在multigencreator建模環境中以插件方式實現。
  10. Designs the framework of the 3d scene graph system based on the real - time simulation environment, introduces the multigen creator, vegaprime and the modeling method of the uav and the terrain, explains the model motion, the control of the angle of view and the data communication, summarizes the character of the scene graph system

    在總體框架設計一章中設計了具有三維視景模擬的無人機半物理模擬系統結構,介紹了模型構造工具multigencreator和三維系統開發環境vegaprime ,闡述了無人機建模和地形建模的方法,說明了模型運動、視點控制和數據通信的實現方式,並概括了該系統的特點。
  11. Realizes the longitudinal relationship between models by using object - oriented programming language ; 2 ) sets forth the function and software design in detail, and analyzes entities of the system. realizes the randomness of traffic flow and constructs vehicle arriving model, vehicle movement model on road segments and vehicle movement model on intersections, so completes the kernel part of traffic simulation ; 3 ) uses 3d modeling software - multigen creator and real - time simulation software - vega to build up the 3d virtual environment of microscopic traffic simulation, and drives dynamic entities such as driver - vehicle units and traffic lights in static scenes ; 4 ) studies the characteristic of checkerboard system of street layout, analyzes and decomposes the system to deduce a certain simplification method. and researches the application of urban traffic route choice

    論文主要工作如下: 1 )利用面向對象技術分析交通模擬系統模型之間的橫向關系和交互作用,研究靜態實體的狀態變化和動態實體的運動規律;利用面向對象的程序設計語言實現系統中模型的縱向關系; 2 )詳細闡述交通微觀模擬系統的功能設計、軟體設計,分析模擬系統中的實體;實現車流的隨機性,建立車輛的到達、車輛在路段上的行駛過程、車輛通過交叉口的行駛過程等模型,完成交通模擬的核心內容; 3 )利用三維建模軟體multigencreator和實時模擬軟體vega建立交通狀態微觀模擬的三維虛擬環境,在靜態視景中驅動駕駛員-車輛單元、信號燈等動態實體; 4 )研究棋盤式道路格局的特點,從理論上分析並分解系統,得到一定的簡化依據,進一步研究城市交通路線選擇的應用。
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