polygon surface 中文意思是什麼

polygon surface 解釋
多邊形表面
  • polygon : n. 【幾】多邊形,多角形。 a regular polygon 正多邊形。adj. -lygonal 多邊多角形的(地面龜裂)。
  • surface : n 1 表面;地面;水面;廣場,空地。2 外觀,外表,皮毛。3 【幾】面;切口;【航空】翼面。adj 表面的...
  1. Some reflective bright lines just like the edges of the polygon can be seen in the surface of starch grains while prisms of calcium oxalate can be seen in the parenchyma tissue, which have n ' t been reported before

    顯微特徵上,發現單粒和復粒澱粉粒表面有時可見類似多邊形邊緣的折光率較強的亮線,薄壁組織中可見草酸鈣方晶,以往文獻中未見記載。
  2. The new line against polygon window clipping algorithm which makes full use of two judgement conditions to confirm noneffective intersections between the lines and the polygon edges can only calculate the effective intersections and increases the efficiency of the clipping. third, a new 3 - d clipping algorithm of line against spherical surface window is introduced for the first time

    一般多邊形窗口線裁剪的改進演算法充分利用確定被裁線段與多邊形邊無交的兩個判斷條件,對完全不可見線段以及與被裁線段無有效交點的多邊形邊進行了排除,只有當線段與多邊形邊有有效交點時才求交,避免了不必要的求交,提高了演算法效率。
  3. ? to make the solid have realistic surface, we adopt advanced solid modeling method - constructive solid geometry. ? to free end - user from overwork, we presents and realizes many auto - processing algorithms, such as searching of inner - point, definition of polygon ' s counter - clockwise direction, as well as generation of numeric control codes. ? to checkout the collision and interference between cutter and part, we accomplish numeric control machining simulation, which can help end - user validate the correctness and rationality of numeric control codes, so it is needless that do repetitive test - cut before normal manufacture

    正如將在後續章節中所講述的那樣,我們在系統中採用了許多先進的技術,其中主要包括以下幾點:採用分層設計思想,使三維物體的設計得到了簡化;採用先進的實體造型方法,使所建立的實體真實感強;實現了內點自動查找、多邊形方向自動定義等演算法,提高了系統的自動化水平;實現了刀具軌跡的自動生成、優化;實現了數控代碼的自動編寫,克服了手動編寫的缺點;實現了數控加工模擬,能檢驗數控代碼的正確性和合理性,並能自動檢測刀具與工件之間的干涉。
  4. The main innovation of our method is that we only need construct polygonal mesh possessing simple symmetric properties on both sides of control polygon edges of interpolated curves, and do n ' t need modify the subdivision rules near the interpolation curves during the process of subdivision. thus the subdivision rules are simple. the process is convergent and the limit surface is c everywhere except a finite number of points

    該方法的主要創新思想是,在被插值曲線的控制多邊形兩側構造具有簡單對稱性質的多邊形網格,而在細分過程中,則無須修改被插值曲線附近的細分規則,兇此細分演算法是簡單的,細分過程是收斂的,且最終的插值曲面除有限個點外是c ~ 2連續的。
  5. Abstract : a new data structure that one link - list was composed of polygon - surface table, edge table and vertex table was proposed to describe the geometry information and topology information of control polyhedron m in the rese arch of modeling with closed surface. compared with other structures which were a pplicable to the work, the structure was understandable, economize and conveniently to modify. after describing the detail of the geometry information, topology inf ormation included in the tables of polygon - surface, edge and vertex, and the poin t - link form of the adjacency multilist between the tables, a concise instance was given in clanguage array

    文摘:介紹了在閉曲面造型研究中,為描述控制多面體m的幾何信息和拓撲信息而設計使用的一種單鏈三表的數據結構.與其他適用與描述控制多面體的數據結構相比,該結構在結合了鄰接多重表方法后的特點是:關系描述清楚,節省存儲空間,方便查找和交互修改形體.在介紹單鏈中三表(面表、邊表、頂點表)所含的幾何信息細節、以及單鏈的三表之間的表示面、邊、頂點拓撲關系的指針的鄰接多重連接方式之後,本文給出了以c語言數組方式簡明描述的數據結構實例
  6. The chemical components of silkworm pupa crust were analyzed, and its microstructure was characterized by using scanning electron microscope. the existing realtion of among chitin 、 protein and inorganic salt in silkworm pupa crust has been observed. the results show that the major protion of silkworm pupa chitin is in pupa crust, and it accounts for about one forth of crust weight, the out surface of pupa crust is regular polygon net vein characteristics. chitin takes honeycomb shape in chitin - protein complex and conjugated with protein. the inner space of chitin - protein complex net was filled with inorganic salts. thus the theory basis was provided for working out the process route of isolation pupa chitin

    對桑蠶蛹皮的成分、結構進行了化學及掃描電鏡分析,確定其含有的主要成分及含甲殼素的數量,並對其中的甲殼素、蛋白質和無機鹽三者之間的存在方式進行了觀察.研究結果表明,蛹體中的甲殼素與灰分主要含在蛹皮中,甲殼素占整個蛹體成分的2 . 71 % ,占蛹皮重量的25 . 5 % ,蛹皮外表面呈規整的多邊形網狀結構,蛹皮中蛋白質與蜂窩狀的甲殼素相結合,呈層狀分佈,顆粒狀的無機鹽填充在甲殼素/蛋白質復合物構成的蜂窩狀的空隙中.這為制定提取蛹甲殼素的工藝路線提供了理論依據
  7. The surface detail or offsets simulated by a normal map are always relative to either the polygon it ' s projected on ( tangent space ) or the object ' s orientation ( object space ) or the world ( world space )

    (通過法線貼圖計算出的表面細節和偏移是總是相對于多邊形的投影方向或是物體的自身軸向(物體空間)或是世界(世界空間)的。 )
  8. In this paper, i will present some algorithms of polyhedral visual hull reconstruction : ( 1 ) polyhedral v isual h ull generation a igorithm b ased one dge - pool - searching, which constrains the 3 - d intersections into the 2 - d planes intersection via the epipolar theory to reduce the complexity a nd c an r educe t he t imes f or c ones t o b e p rejected o nto t he i mage p lanes, i n which we induced the index list to every points on the surface of object, and connected the related points to get sub polygons on surface and in turn get the mesh model, we replace triangulation process of disordered points cloud by edge - pool searching. ; ( 2 ) reconstruction based on degenerated - polygon - intersection, which have the following improvements on traditional bull intersection : using degenerated polygon to orga nize intersected area on cone face, which may be discontinuous ; a fast intersection algorithm of polygons on the cone face based on degenerated polygons, which is consistent between the continuous polygons and the discontinuous ones. the intersection of degenerated polygons is similar to the convergence of two ordered lists, which is comparably simple to the bull operation ; ( 3 ) reconstruction algorithm based on ray - tracing, in which all the rays that run through the vertex on silhouette of object will intersect with all the cones correspondent to other silhouette, and we have to calculate the intersection of all such line segments, the endpoints of which are considered to lie on the surface of object and we will get the point cloud on the surface of object

    同時利用共極線原理把三維計算投影到二維平面以降低求交計算的復雜度,該演算法可以減少光錐向圖像平面投影計算的次數,以邊池搜索取代散亂點集上進行的三角剖分; ( 2 )基於退化多邊形求交的多面體可見殼模型重構,系統引入退化多邊形的概念,把錐體平面的交集中不連通的部分用一個退化多邊形來表示,並引入了新的基於退化多邊形的求交演算法,與傳統多面體可見殼重構相比,該演算法有以下幾點創新:在圖像平面以退化多邊形組織投影錐體和物體輪廓的交集,把任意錐面與物體輪廓的交集歸一到一個退化多邊形;基於退化多邊形的二維平面上多邊形快速相交演算法,該演算法在一定程度上就是兩個有序鏈表的合併,大大簡化了先前的布爾求交計算; ( 3 )基於光線跟蹤的演算法,該演算法中所有通過輪廓頂點的光線和對應其它圖像輪廓的光錐進行求交計算,最後得到每次求交計算得到線段的交集,該線段的頂點就認為是物體表面點,從而得到物體表面的點雲。
  9. The discrete optimization of boundary curve and the optimization of polygon clipping are discussed on the basis of the above research, this surface automatic mesh generation have applied to cae software successfully which can create high quality element. the method is steady and reliable. the speeding of the meshing is good

    在上述技術研究的基礎上,將曲面自動網格劃分演算法成功應用於板料成形模擬的cae軟體中,該演算法具有自適應能力強,網格生成速度快,穩定可靠等優點。
  10. 2. standard marching cube algorithm is modified to reduce redundant polygon and to avoid ambiguous surface

    因此,對醫學影像數據進行重建是非常有意義的。
  11. For visualization geometrical data generated in numerical simulations, two subdivision methods are used and described in full detail. the two methods, which are triangular subdivision and quadrilateral subdivision, are incorporated into the visualization system with vtk for surface and volume rendering. the system supports a wide variety of visualization algorithms including scalar, vector, tensor, texture, and volumetric methods ; and advanced modeling techniques such as implicit modeling, polygon reduction, mesh smoothing, cutting, and contouring

    針對數值計算時被計算的幾何外形,即三維空間離散的數據所確定的幾何外形需要顯示出來特性,本文詳細介紹了兩種常用的剖分技術,即三角形剖分和四邊形剖分原理、方法;將現有的、特定的可視化演算法和技術與vtk類庫充分結合,設計了能讀取、存貯三角形或四邊形剖分的數據組織以及實現其幾何體繪制的類庫。
  12. Based on theory of spline surface offset, the first one directly finds the control polygon mesh of the offset surface from the original control mesh

    第一種演算法依據樣條曲面等距原理,把對細分曲面的等距轉化為其等距前後控制網格的對應關系。
  13. The traditional way of rendering an image is to use a vertex and a polygon to store the information. as the rendering unit is polygon, more polygons will be needed when a smooth surface is rendered

    它拋棄了傳統的三角片表示方法,只記錄點的信息,由這些點的信息直接重構出最終的圖像,從而為解決大量三維采樣數據的快速繪制處理提供了一條新的路徑。
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