result-based framework 中文意思是什麼

result-based framework 解釋
成果預算框架
  • result : n 1 結果,效果,效驗,成效;成績;〈pl 〉【體育】比分。2 【數學】計算的結果,答案。3 〈美國〉(立...
  • based : 基準
  • framework : 構架(工程),結構,框架;機構,組織。
  1. Therefore, a model of three sectors, respectively referring to domestic sector, manufacturing export sector and primary product export sector, has been established here to measure the technology spillover effects of export on domestic sector. finally, based on a broader framework, this dissertation went on to investigate the relationship between openness and china ' s economic growth, while the result shows that though there exists a notable dispute about how to measure the degree of china ' s openness, the index of trade dependence still maintains the better one to reflect china ' s economic openness. in the meanwhile, impulse response function ( irf ) method and forecasting errors variance decomposition ( fevd ) method, both of which are based on the vector auto - regression ( var ) system, are used here to investigate the dynamic relationship between openness and china ' s economic growth

    與傳統理論不同,新增長理論和新貿易理論都強調技術進步的作用,因此本文構建了一個三部門的技術外溢效應模型(國內部門、工業製成品出口部門以及初級產品出口部門) ,考察了工業製成品出口和初級產品出口對國內非出口部門不同的技術外溢效應;第四,從更加廣闊的視野就貿易開放度與中國經濟增長問題進行研究,有關貿易開放度如何度量一直是存在較大爭議的問題,本文首先對該類研究文獻進行了較為詳盡的述評,然後運用生產函數方法對所選取的5個貿易開放度度量指標進行了檢驗,結果發現盡管一些已有研究認為外貿依存度無法真實度量一國經濟開放水平,但是本文研究結果表明外貿依存度仍是度量我國貿易開放度的較好指標,進一步採用基於var系統的脈沖響應函數法以及預測誤差方法分解法對貿易開放促進經濟增長的作用進行了動態刻畫。
  2. The study on the development model of agricultural science and technology park : make a comprehensive survey of the agricultural science and technology park development, statistical data on the agricultural science and technology park in the year of 2002 was applied to do macro analysis, with the result of development problems and propose the settlement. this study is conducted based on typical case study and theoretical analysis from the aspects of growing background, overall effect, operating model and the driving force in four national agricultural science and technology parks : shandong vegetables demonstrating park, henan xuchang national park, gansu dingxi park and beijing shunyi three - hi agricultural pilot model area. then analyse and sum up the general laws and different points. the creative research of this paper lines in raising the new theory of sci - tech agricultural industry organization for the first time, build up the theory analysis framework for agricultural science and technology park ; according to the theory analysis framework, sum up the development general model from choosing the national agricultural park in typical region ; build up th

    運用典型案例剖析與理論分析總結相結合的方法,分區域按照發展成效在全國范圍內選取山東壽光蔬菜高科技示範園、河南許昌農業科技園區、甘肅定西旱作生態型農業科技園區和北京順義三高農業示範區,從園區的成長背景、建設發展的總體成效、運作模式和園區發展的動力等幾個方面對農業科技園區的發展進行了深入研究,並對園區發展模式的共性規律和差異之處進行了分析歸納;本文創造性的研究在於:首次提出了科技農業產業組織理論,構建了農業科技園區理論分析框架;根據這一理論分析框架,通過選取典型區域的國家農業科技園區進行實證研究,總結歸納了園區發展模式共同特徵並進行了差異分析;首次提出了適用於不同評價對象和評價意圖的三套國家農業科技園區評價指標體系,並創造性運用多元統計分析方法和系統分析方法對國家農業科技園區進行綜合評價。
  3. Further more, the author brings forward the software demand framework of ec _ iscm based on the combination of the latest crm concept and the research on traditional software architecture of crm. finally, the author uses the software process model to build the domain analysis model and domain design model. as a result the software architecture of crm is obtained and mapped to ec _ iscm software platform so as to realize the architecture and components of crm

    首先回顧了面向對象方法學,以闡明面向構件方法學的淵源;進而詳細論述了面向構件的軟體開發方法和構件化方法的一般過程模型,並結合統一軟體開法過程( rup )給出了eciscm的軟體過程模型;然後討論了客戶關系管理理念在管理學中的形成與發展,在對傳統的crm軟體框架總結研究的基礎上提出了基於集成供應鏈的crm軟體需求框架;最後以eciscm軟體過程模型為指導建立領域分析模型和領域設計模型,得到crm的軟體構架,並將其映射到eciscm軟體平臺,完成系統構架和構件的實現。
  4. The paper, in the way of math morphology, manages to classify the linear elements, the same type but different width in the scanning, and result in the two - valued linear image in the same level. in the fine division of the target image, a way of math morphology based on the double structure of cell stencil is put forward, which prevents the terminals and the acnodes from losing and also reduces effectively time in doing so. as the result of the framework of the fine division, vector method is formed in which its track is monitored by using dynamic change of pace about freeman ' s chain code

    本文用數學形態學相關理論方法實現了對掃描圖像中具有同一線型但不同線寬的線狀要素進行分類,在同一層上得到同一線寬的二值線狀要素圖;在對此目標圖像進行細化時,提出了基於雙結構單元模板的數學形態學細化演算法,用該演算法對實際的線狀要素進行細化,避免了端點、孤立點等信息的丟失,且由於是并行處理,有效地提高細化速度;對于細化后的骨架線,提出了基於freeman鏈碼的動態改變步長保持精度跟蹤矢量化方法。
  5. Then, after assaying the frequency analysis technology and applications, referring to the midi format, advance a triple frequency analysis framework based on midi analysis, audio analysis and music analysis, and output the music / motion script file as the finally result

    在分析音頻解析技術原理及應用實例的基礎上,本文針對系統所採用的midi格式的音樂,提出以midi解析、 audio解析、樂段解析為主要內容的三層音頻解析框架結構,以音樂動作腳本文件作為音頻解析最終結果。
  6. Thirdly, we present a new algorithm on texture synthesis, which not only has rapid speed with the help of " synthesis consistency " but also gives pixels in the image vision - related weight to get good result. fourthly, we present an open framework about tsfs with " shadow texture ". finally, we describe a new texture synthesis method based on multiple samples, which integrates patch - based technique and the principle of minimum neighborhood error between pixels, and synthesizes in a repeat way

    該演算法不僅利用「紋理塊的連貫性」 ,加快了紋理合成的速度,而且通過給像素附上與視覺相關的權值,得到了比以往更好的合成結果;作為進一步的研究,本文還提出了利用「伴隨紋理」進行紋理合成的開放式框架;最後本文介紹了一種新的多樣圖紋理合成演算法,該演算法基於塊匹配技術與像素的鄰域誤差最小原則,同時採用多次合成的方式,對大多數紋理都取得了較好的合成效果。
  7. Taken the poyang lake region as test site, we firstly build the lod models ( including terrain and culture feature data ) based on viewpoint. secondly, we adopt active surface definition, a real - time framework, to manage the terrain data, and then apply clip texture to efficiently manage the high - resolution textures. thirdly, the parallel processing technology is used to deploy the scene database dynamically and optimize real - time simulation graphics, which result in higher fidelity and better simulation effects in the virtual scene we finally built up

    首先建立基於視點的lod模型(包括地形和地物) ,然後採用活動表面定義( activesurfacedefinition )這一實時架構來管理地形數據的調度,並結合剪切紋理( cliptexture )技術對高解析度紋理數據進行有效的管理,以及利用并行處理技術對場景數據庫進行動態調度管理和實時模擬圖形優化處理,從而建立真實感強、模擬效果佳的大規模虛擬場景,有效地解決了這一問題。
  8. To promote information service ability of digital libraries, a browsing and searching personalized recommendation framework based on the use of ontology is described, where the advantages of ontology are exploited in different parts of the retrieval cycle including query - based relevance measures, semantic user preference representation and automatic update, and personalized result ranking. both the usage and information resources can be exploited to extract useful knowledge from the way users interact with a digital library. through combination and mapping between the extracted knowledge and domain ontology, semantic content retrieval between queries and documents can be utilized. furthermore, ontology - based conceptual vector of user preference can be applied in personalized recommendation feedback

    為了提高數字圖書館信息服務的能力,描述了一個基於本體的用戶瀏覽和搜索個性化推薦系統框架.該框架將本體的優點應用於檢索周期中,包括提問相關測度、語義化的用戶興趣表達和自動更新、以及個性化的檢索結果排序等.在用戶訪問數字圖書館的交互過程中,可通過本體來構造用戶提問和文檔內容的匹配機制以實現語義化的內容檢索,並可進一步使用本體來構造用戶興趣偏好的概念向量以實現面向用戶的個性化推薦反饋
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