simulation and game 中文意思是什麼

simulation and game 解釋
模擬與游戲
  • simulation : n. 假裝;模擬;裝病,裝瘋;【生物學】擬態,擬色。
  • and : n. 1. 附加條件。2. 〈常 pl. 〉附加細節。
  • game : n 1 游戲;娛樂;戲謔;運動。2 (運動、棋類等的)比賽,競賽;(比賽中的)一盤,一場,一局;勝利;...
  1. City life combines the fun of a city - building game with the challenge of a financial simulation, though it requires patience and perseverance to master

    《城市生活》將城市建設游戲的趣味性與金融模擬游戲中的挑戰性融為了一體,不過玩轉本作還是需要耐心和恆心的。
  2. The basic method fur evaluating the market characteristics is the game theory, and for the complicated power markets the practical evaluation tool is game simulation with intelligence agent model

    評估市場特性的基本方法是博弈論,而面對復雜的電力市場,現實的評估工具是智能代理的博弈模擬。
  3. In chapter 6, a joint power control algorithin based on game theory using the concept of the joint power control is put forward. the simulation results show that the joini power cothel algorithin can improve the signal - to - interference boo of the system and increase the capacity of system

    在第六章中,繼續將這種聯合功率控制的思想應用到採用一定成本函數的功率控制演算法當中,提出了基於博弈論的聯合功率控制演算法,並討論了該演算法在實際工程應用中的實現策略。
  4. Investigation of quantitative, decision - making techniques available to management. topics include linear programming, integer programming, game theory, simulation, queuing theory, networking, project management, and inventory control

    本課程旨在研究量化與決策技術在管理的應用。課程內容包括線性規劃、數理規劃、競賽理論、模擬程序、排隊理論、網路建立、項目管理及庫存控制理論。
  5. Instead of creating a narrative with one or more rigidly predefined endings, the designer can focus on the rules of the simulation, and let the story emerge spontaneously through the interaction of the player and the rule system during the course of game play

    與預先設立一個或多個結果不同,設計師可以專注于模擬法則的建立,透過游戲過程中法則系統與玩者之間的互動關系來讓故事自然地發展。
  6. Simulation : confidential instructions and briefing books for the chlorine game will be handed out at the end of this class session

    摸擬主題:將在課程結束時發予對氯化合物策略的機密指示與簡報。
  7. Free snooker game with evolution on a billiards pool table with balls that change colours following the snooker and billiards rules within a simulation model of the

    撞球游戲比賽esnuka -西班牙斯諾克比賽原始和教育性的斯諾克臺球比賽。
  8. High multimedia ( graphics and sounds ), maximum four players, good dice simulation ( the dice will roll faster whenever a player passes the upper row of the board game ), no additional vb components or references are required

    這是一個高級多媒體(圖形和聲音)游戲,最多支持4個選手,優秀的骰子模擬(當選手經過棋盤的右上邊時,骰子會滾動地更快) ,不需要其它vb組件或引用。
  9. Snake and ladder board game - high multimedia ( graphics and sounds ), maximum four players, good dice simulation ( the dice will roll faster whenever a player passes the upper row of the board game ), no additional vb components or references are required

    這是一個高級多媒體(圖形和聲音)游戲,最多支持4個選手,優秀的骰子模擬(當選手經過棋盤的右上邊時,骰子會滾動地更快) ,不需要其它vb組件或引用。
  10. The simulation findings uncover that : either a higher inefficiency level of e - marketplace, or a higher opportunity cost that a seller in the traditional marketplace takes, or a low upper limit of active sellers in e - marketplace, or a higher probability of taking stochastic actions, or less information to form expectation, can be propitious for spurring the shift from the traditional marketplace to the e - marketplace. as for the popular “ thorough shift ” presumption, this paper puts forward that, an aggressive shift from traditional marketplace to e - marketplace is probably built on an effort by the buyer to constrain his own bargaining power or to share benefits with the supplier. by developing economic models and leveraging the general game theory, this paper also finds out that cost is the critical factor that governs the evolution of monopolistic market, monopolistic competitive market and oligarchic market

    保持其它因素不變,以上因素對市場演化的影響作用分別為:市場演化對電子市場競爭無效率度高度敏感,當電子市場競爭無效率度小幅度下降時,市場顯著地偏向傳統市場,當電子市場競爭無效率度小幅度上升時,市場顯著地偏向電子市場;傳統交易中賣方所承擔的隱性成本是市場演化的另一個決定性因素,當傳統交易中的賣方所承擔的隱性成本取值較大時,電子市場將佔主導地位,當傳統交易中的賣方所承擔的隱性成本取值較小時,傳統市場將佔主導地位, ;當為電子市場中實際參與每筆交易的賣方設置一個低的上限時,傳統市場將迅速演化為電子市場;市場參與者的非理性行動概率越大,市場越容易向電子市場
  11. 2 、 multi - agent social convention forming mechanism is analyzed deeply. based on the construction of multi - agent society evolving model, social convention and some related conceptions are defined ; hidden social convention and decision rules are presented. during the introduction of multi - agent recognizing capability, a refined social convention forming mechanism is presented, moreover simulation experiments under more relax multi - agent game experiment environment are successfully done

    2 、對多agent社會規范機製做了深入探討,在構建多agent社會演化模型的基礎上,界定了社會規范及相關的一些概念,提出了隱式社會規范並給出了判定規則;在對agent認知能力分類的基礎上,介紹了社會規范生成機制,提出了改進的社會規范生成機制,而且在多人博弈的寬松條件下對社會規范生成機製做了模擬試驗分析。
  12. Laboratory simulation to stock market by using economics experiments methods is applied in this dissertation. currently, there are seldom similar records about such experiments in the civil, natural science and arts science including game theory, economics, psychology and logic have been involved in the experiment program designs and experiment outcome analysis, this is one of important innovation in this paper

    本文運用了經濟學實驗方法對股票市場進行了實驗室模擬,目前在國內鮮有類似的實驗記錄,實驗的程序設計以及結果分析將涉及博弈論、經濟學、心理學、邏輯學等自然科學以及人文科學領域,這構成了本文的重要創新之一。
  13. The lounge and recreation service facilities are well provided, including multi - functional lobby, chinese food restaurant, fast food canteen, western food canteen, interior swimming pool, sauna, cinema, children game room, cards and chess play room, table tennis room, disco hall, interior simulation gulf court, shooting ground and bank etc

    會議娛樂休閑服務設施備,計有多功能會議廳中餐廳快餐廳西餐廳全天候游泳池桑拿中心影劇院兒童游戲機房棋牌室乒乓球室的士高舞廳室內模擬高爾夫球場射擊場及銀行等。
  14. The system dynamics is used to make the simulation about the differential game under the condition of complete information and incomplete information

    摘要以系統動力學為工具,通過模擬的方法求解完全信息和不完全信息情況下微分博弈的均衡策略。
  15. Third, this thesis thoroughly had also studied the three - dimensional differential game guidance law. the first - order differential game guidance law expression was inferred based on the linear quadratic differential game theory, the simulation results showed that this differential game guidance law is correct and effective

    接下來,本文還深入研究了三維微分對策制導律,在線性二次型微分對策理論的基礎上推導出一階延遲環節三維微分對策制導律表達式並通過模擬計算得到驗證。
  16. The genre is a combination of a god / simulation and rts game

    游戲的類型是結合了上帝/模擬和rts游戲。
  17. Researchers used a taxi - driver computer simulation game in which subjects with their brains wired up had to search a virtual town for passengers and deliver them to various shops

    通過研究人類大腦是如何導航,科學家稱,出租司機耗用不同量的灰白質來辨別:他們現在在那裡,他們將到那裡去,什麼時候他們會到達目的地。
  18. Research on cournot model game with uncertain repeat times and its simulation

    不定次重復的古諾模型博弈及其模擬研究
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