viewing coordinates 中文意思是什麼
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If a vertex is inside of the viewing frustum, its screen coordinates are computed
如果頂點在視錐平截體內部,則會計算其屏幕坐標。 -
The viewing matrix to track both the cartesian coordinates
通過顯示軌跡矩陣的直角坐標系 -
If the vertex is outside of the viewing frustum, it is stored in the destination vertex buffer in projection space coordinates
如果頂點在視錐平截體外部,則會以投影空間坐標的形式將其存儲在目標頂點緩沖區中。 -
The viewing frustum has an origin ( 0, 0 ) at the center of the screen, while screen coordinates have an origin at the upper left of the screen
視圖錐截體的原點( 0 , 0 )在屏幕中心,而屏幕坐標的則在屏幕的左上角。
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