virtual enterprise 中文意思是什麼

virtual enterprise 解釋
虛擬企業
  • virtual : adj. 1. 實際上的,實質上的,事實上的。2. 【物理學】虛像的。3. 【物理學】有效的;【計算機】(網上)虛擬的。4. 〈古語〉具有可產生某種效果之內在力的。
  • enterprise : n. 1. (艱巨或帶有冒險性的)事業,計劃。2. 企[事]業單位。3. 企業心,事業心,進取心;冒險心;膽識。4. 興辦(企業);開創(事業)。n. -priser =entrepreneur.
  1. Because of the connatural characteristics of virtual enterprise in product design and development process, quantity management theories, technique and method are faced with many new requests

    由於虛擬企業產品設計和開發所固有的特點,必然會對質量管理理論、技術和方法提出新的要求。
  2. Because of it ’ s illegibility, uncertainty and impermanency, enterprises have to create new organization constructions which are more flexible, more effective, and more dissociative. virtual enterprise ( ve ) is just one of the new organization constructions

    在企業組織形式和組織創新方面,新興技術的不確定性、模糊性及生命周期的短暫性等特徵,都要求企業的組織形式更加靈活、高效、鬆散。
  3. Or we can draw a conclusion - all of the prevenient enterprises are virtual enterprise

    或者是按照某些經典定義推出的結論是:以前的企業都是虛擬企業。
  4. Former investigations into virtual enterprise are undertaken from the angles of technology, products and service, etc. by the method of reductionism

    以前對虛擬企業的研究都是用還原論的方法從技術、從產品、從服務等角度來分析虛擬企業。
  5. The spry virtual enterprise and the future competition

    敏捷化虛擬企業與未來競爭
  6. Thus, the running mode of virtual enterprise is a good choice for our national enterprise reform. the study of virtual enterprise will help us understand deeply company organization and management form in market - economy, and supply more instructive suggestion to add competitive abilities for our national enterprise

    同時,虛擬企業的運作模式為我國國有資產存量和產業結構調整提供一種有益的選擇,有助於我們進一步加深市場經濟條件下對企業組織形式的認識,改變我國企業大而全、小而全模式,增強其競爭活力。
  7. In this paper, the author makes fully use of the rich theories of enterprise ’ s strategy planning and marketing strategy designing to thoroughly, deeply and systematically analyze market conditions of mingzuo chair industry company using swot matrix, position diagram, value chain theory, strategetic league theory, virtual enterprise theory and core competitiveness theory, etc. and put forward step - by - step developing goals as well as define enterprise ’ s orientation

    本文在寫作中,充分運用了企業戰略規劃及營銷戰略設計的豐富理論成果,藉助swot矩陣法、定位圖法、價值鏈理論、戰略聯盟理論、虛擬企業理論、核心競爭力理論等,系統、完整、深入地剖析了名座椅業所處的市場環境,切實可行地提出了分步驟的發展目標,明晰了企業定位。
  8. Those guarantee that project management systems could efficiently manage and moni tor task flow in the course of virtual enterprise running to lead projects to go with a swing

    從而保證了系統對虛擬企業運行過程中的任務流進行正確的管理與監控,使項目順利進行。
  9. Targeting to the real requirements of refrigerator production in the strong competition of the current globalised marketplace, this thesis introduced the principle of the agile virtual enterprise into new refrigerator development project to meet the diverse needs of customers. based on the idea of concurrent engineering ( ce ), new product development must be taken into consideration in order to adapt the rapid marketing change, to obtain agile responsiveness and reduce the time to market, to achieve lower price and better product quality and high chance to hit target

    本課題的研究針對美的冰箱項目的實際需要,根據當前冰箱市場競爭的態勢,把敏捷虛擬企業的理論運用美的冰箱項目oem模式之中,根據市場需求的多樣性,提出了新產品開發模式必須適應市場需求,快速反應,開發周期要短,性價比要優,命中率要高,因此必須引入敏捷開發模式。
  10. Study on knowledge flowing and interorganizational learning in virtual enterprise

    虛擬企業中知識流動與組織間學習的研究
  11. The content of each part follow as : in the first chapter, as start point and base of the paper, this part focuses on the basic study of definition characteristic of no, and the existing base of no - e - commerce environment ; in the second one, this part studies the theory base of no comprehensively applying the theories of core competence competent strategy and transaction cost ; chapter three studies the no from the coordination of no, and gives the structure clarification and characteristic of no firstly, at the same time, put forward the concept of virtual enterprise cluster ; based on such conclusion, studies the model of no from life cyc organization level process and value chain, and operational mode ; in chapter four, a theoretical explanation was addressed on the above structure by modeling no with game theory and graphic theory ; in the fifth chapter, on the bases of analysis of no operational risks, coordination mechanism of no was studied by individually modeling the no without core and no with core, and then put forward the solution for coordination mechanism of no ; as an important component of coordination mechanism of no, chapter six explored some basic concept of trust and importantly put forward the way of how to build trust in no, especially investigated the supporting function of valid reputation mechanism of no for the trust building, importantly an operational method on building reputation mechanism and evaluation method in no were given ; the last chapter applied the conclusion of the paper to investigate the famous trade web - sunbu. com analyzed its shortcoming and gave the advices of developing

    全文共分為七章,主要內容如下:第一章作為全文的理論出發點和基礎,圍繞網路組織的定義、特徵以及網路組織生存基礎- -電子商務環境等方面對網路組織的基本概念進行了闡述;第二章綜合運用核心能力、競爭戰略和交易費用理論對網路組織產生的理論基礎進行闡述;第三章首先從組織協調的角度對網路組織進行了研究,給出了網路組織的結構,分類和特徵,同時並給出了虛擬企業群簇;然後在此基礎上分別研究了網路組織的生命周期模型、層次模型、過程模型、價值鏈模型,以及運行模式;第四章綜合運用博弈論、圖論的相關知識,通過構建網路組織的模型,對上一章所研究的網路組織結構的形成機理給出了一種理論解釋;第五章在分析網路組織運行風險的基礎上,分別建立無盟主網路組織的博弈論模型和有盟主網路組織的博弈論模型,詳細研究了網路組織的協調機制,然後給出了網路組織協調機制的解決方案;第六章作為網路組織協調機制的重要組成部分,本章在討論了網路組織中建立信任機制的必要性的基礎上,研究了網路組織信任關系的類型,提出了在網路組織中如何建立信任機制。
  12. Logistics alliance is a virtual enterprise to meet with quickly change of exterior market and the member selection is a key problem to performance of the alliance

    摘要物流聯盟是應對外部市場快速變化而形成的一種虛擬企業,盟員選擇是聯盟成功與否的關鍵因素。
  13. Analysis on information activity and information flow in the leader ' s dynamic management process in virtual enterprise

    虛擬企業盟主動態管理過程中信息活動和信息流分析
  14. Research on financial power allocation of virtual enterprise in cooperative gaming

    合作博弈下的虛擬企業財權配置研究
  15. In the research, we analyze how are " agile manufacturing " 、 " virtual manufacturing " 、 " virtual process planning " 、 " agile virtual enterprise " applied in capp system ; in the development, we come up with a brand - new system called " multiagent - based dynamic enterprise alliance system ", which can put multi - agent technology into use very well, so that the entire system can be more intelligent 、 more active 、 more compatible ; during the building of alliance, we create a method called " profit - driven network bid " which can offer a justice and practical way to help enterprises find partners, and this method is also adaptive in other similar systems. we take full use of network, the most convenient means of communication, in the realizing of this system

    在研究方面,認真分析了敏捷製造( am ) 、虛擬製造( vm ) 、虛擬工藝設計( vpp ) 、動態企業聯盟( ave )等思想在capp系統中的體現和應用;在開發方面,獨創性地提出了「基於multi - agent的企業動態聯盟系統」 ,很好地將多智能體技術運用到系統的開發中來,使整個系統具有較好的智能性、自主性和可移植性;在聯盟的組建過程中,提出了「基於利益驅動的網路招投標」機制,為企業快速尋找合作夥伴提供了公開公正和切實可行的方法,該方法在其它系統中也具有一定的通用性。
  16. A quality - information - flow based conceptual model of quality management of virtual enterprise

    集成化質量信息管理技術在中國企業的實踐
  17. Meanwhile the evaluation method of estimation matrix and fuzzy matrix had been used to confirm the weightiness of each factor with the data collected by the ordinary and expert questionnaires. so an integrated index system of executive ability of virtual enterprise was constructed

    並且通過普通及專家問卷調查的形式,採用判斷矩陣和模糊一致關系等綜合評價方法分別確定各級影響因素之間的重要性權重,從而有創新的構建了一個比較完整的虛擬企業執行力影響因素指標體系。
  18. Study on the knowledge management of the virtual enterprise

    虛擬企業知識管理問題研究
  19. ( 3 ) conceptual design reuse in virtual enterprises the requirements of conceptual design reuse in virtual enterprise have been analyzed. then the methodology of building design reuse system based on pdm system is put forward. the integration of conceptual design information model and metadata of pdm is also researched, on the basis of which, the framework of conceptual design reuse that has multi - granularity is built

    ( 3 )虛擬企業中的概念設計重用分析了虛擬企業中概念設計重用的需求,提出了基於pdm系統構建設計重用系統的方法,研究了概念設計信息模型與pdm元數據的集成,在此基礎上建立了多粒度層次的概念設計重用框架,同時還研究了設計意圖匹配的具體演算法和概念設計重用信息檢索的具體方法,最後研究了支持分佈異構環境下的互操作並具有松耦合結構的基於webservice的設計重用系統的體系結構和處理流程,並建立了概念設計標記語言。
  20. First the correlated conceptions about virtual enterprise are introduced, and, moderate analyses and discusses are done on its economic theory

    首先介紹了虛擬企業的基本概念,並對它的經濟理論進行了適度地分析和論述。
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