virtual function mechanism 中文意思是什麼

virtual function mechanism 解釋
虛函數機理
  • virtual : adj. 1. 實際上的,實質上的,事實上的。2. 【物理學】虛像的。3. 【物理學】有效的;【計算機】(網上)虛擬的。4. 〈古語〉具有可產生某種效果之內在力的。
  • function : n 1 功能,官能,機能,作用。2 〈常 pl 〉職務,職責。3 慶祝儀式;(盛大的)集會,宴會。4 【數學】...
  • mechanism : n 1 (機械)結構;機械裝置[作用];(故事的)結構。2 【哲學】機械論 (opp vitalism)。 3 【文藝】...
  1. The content of each part follow as : in the first chapter, as start point and base of the paper, this part focuses on the basic study of definition characteristic of no, and the existing base of no - e - commerce environment ; in the second one, this part studies the theory base of no comprehensively applying the theories of core competence competent strategy and transaction cost ; chapter three studies the no from the coordination of no, and gives the structure clarification and characteristic of no firstly, at the same time, put forward the concept of virtual enterprise cluster ; based on such conclusion, studies the model of no from life cyc organization level process and value chain, and operational mode ; in chapter four, a theoretical explanation was addressed on the above structure by modeling no with game theory and graphic theory ; in the fifth chapter, on the bases of analysis of no operational risks, coordination mechanism of no was studied by individually modeling the no without core and no with core, and then put forward the solution for coordination mechanism of no ; as an important component of coordination mechanism of no, chapter six explored some basic concept of trust and importantly put forward the way of how to build trust in no, especially investigated the supporting function of valid reputation mechanism of no for the trust building, importantly an operational method on building reputation mechanism and evaluation method in no were given ; the last chapter applied the conclusion of the paper to investigate the famous trade web - sunbu. com analyzed its shortcoming and gave the advices of developing

    全文共分為七章,主要內容如下:第一章作為全文的理論出發點和基礎,圍繞網路組織的定義、特徵以及網路組織生存基礎- -電子商務環境等方面對網路組織的基本概念進行了闡述;第二章綜合運用核心能力、競爭戰略和交易費用理論對網路組織產生的理論基礎進行闡述;第三章首先從組織協調的角度對網路組織進行了研究,給出了網路組織的結構,分類和特徵,同時並給出了虛擬企業群簇;然後在此基礎上分別研究了網路組織的生命周期模型、層次模型、過程模型、價值鏈模型,以及運行模式;第四章綜合運用博弈論、圖論的相關知識,通過構建網路組織的模型,對上一章所研究的網路組織結構的形成機理給出了一種理論解釋;第五章在分析網路組織運行風險的基礎上,分別建立無盟主網路組織的博弈論模型和有盟主網路組織的博弈論模型,詳細研究了網路組織的協調機制,然後給出了網路組織協調機制的解決方案;第六章作為網路組織協調機制的重要組成部分,本章在討論了網路組織中建立信任機制的必要性的基礎上,研究了網路組織信任關系的類型,提出了在網路組織中如何建立信任機制。
  2. The writer bases her research work on the most popular grid middleware globus toolkit, and takes grid platform of fault - handling of electric power as the application background, and her work includes : ( 1 ) researching into grounded theories of grid and key technologies of grid information service, and analyzing thoroughly the bottom implementation mechanism and related function interfaces of mds in gt3. 2 ; ( 2 ) analyzing the shortage of traditional fault - handling system of electric power, and putting forward the necessity of importing grid technology into this application domain ; ( 3 ) doing a thorough application analysis for the grid platform of fault - handling of electric power, and bringing up the architecture based on globus toolkit for this application domain, and then locating focus on the information service, finally designing and implementing the service information management module ; ( 4 ) successfully installing, configuring and testing gt3. 2 under the linux operation system, and establishing a simple virtual organization as a simulative grid environment ; ( 5 ) designing testing instances fit for the simulative grid environment, and developing grid services for testing related functions ; ( 6 ) summarizing the writer ' s research work, looking forward to the developing directions, and settling the base of succeeding work

    本文的研究工作圍繞網格信息服務展開。作者以現有主流網格中間件globustoolkit為基礎平臺,以電力故障處理網格平臺作為應用背景,進行了以下研究工作: ( 1 )對網格基礎理論和網格信息服務的關鍵技術進行了研究,並深入分析了gt3 . 2中mds的底層實現機制和相關功能介面; ( 2 )分析了傳統電力故障處理系統的不足之處,提出在該領域引入網格技術的必要性; ( 3 )對電力故障處理網格平臺展開應用分析,針對該領域提出了基於globustoolkit的總體架構,然後將重點定位到信息服務上,設計並實現了系統的服務信息管理模塊; ( 4 )完成linux平臺下gt3 . 2的安裝、配置和測試工作,並構建了一個簡單虛擬組織作為模擬網格環境; ( 5 )針對模擬環境設計測試實例,編寫網格服務對相關功能進行了測試; ( 6 )總結作者的研究工作,展望下一階段的發展方向,為后續工作奠定了基礎。
  3. In order to realize the function of this system, a virtual parts library was established with solidworks and three - dimensional parameterized modeling was realized at the same time based on the practical part prototypes, which have been used in mechanism kinematics scheme design experiments in the physical laboratory

    首先,以機構運動方案設計實驗用到的實物零件為原型,用solidworks軟體對各類零件進行了三維參數化造型,建立了一個虛擬零件庫。然後,根據實現系統功能的需要編制了相應的程序模塊。
  4. This paper studies the method of innovative design of the scheme of hybrid turning and milling machine tool. it mainly includes the following innovative work : ( l ) a innovative scheme of the hybrid turning and milling machine tool are designed in this paper based on the study of methods of the movement - function innovation and the. design of the whole structure and the parallel mechanism theory. this scheme have the function of milling with five axis simultaneously and turning with three axis simultaneously ; ( 2 ) a design example of this machine too is given out ; ( 3 ) this paper solves the positive position solution, the inverse position solution and the passive joints solution of the fixed length 3 - prs parallel mechanism of the machine tool ; ( 4 ) simulation tests of movement function and solution methods are given out by the simulation method of virtual machine

    論文對混聯式車銑復合加工中心方案創新設計技術進行了探討研究,完成的主要創新性工作有: ( 1 )論文在研究機床運動功能創成方法、總體結構方案設計方法和並聯機構的基礎上,設計出一種混聯式車銑復合加工中心的創成方案,該方案可以實現5軸聯動銑削加工和3軸聯動的車削加工功能; ( 2 )給出了實現該方案的設計實例; ( 3 )推導了該車銑復合加工中心的定桿長並聯機構3 - prs的位置逆解、位置正解和被動關節求解演算法; ( 4 )應用虛擬樣機模擬方法進行了運動功能及求解演算法的模擬試驗。
  5. Service unit network architecture ( suna ) is a kind of network architecture based on service unit. suna is different of hiberarchy, it is concise, extensible and can be easy to be realized. this paper states the virtual circuit architecture prototype host based on suna, expatiates on collectivity design, module patition, the function which all modules provide with and the services for user about prototype host based on suna. the prototype host provides user with two kinds of data flow service, one is dependable data flow service which uses predigested slip window mechanism to guarantee the dependence and sequence of data flow, the other is undependable data flow service. to transfer data in network must pass ui, network communication protocol and physics network. ui is the bridge between the user and network communication protocol

    服務元網路體系結構是一種基於服務元的網路體系結構,不同於層次結構,具有簡潔、可擴展和易實現的特點。本文論述了基於服務元網路體系結構的虛電路結構的原型主機,詳細闡述了原型主機的總體設計、模塊劃分、各個模塊實現的功能以及為用戶提供的服務。原型主機為用戶提供兩種數據流服務,一種是可靠的數據流服務,採用滑動窗口機制來保證數據流的可靠性和有序性;一種是不可靠的數據流服務。
  6. All calls from the framework to derived classes in the custom dll are resolved via the c virtual function mechanism

    自定義dll中從框架到派生類的所有調用都通過c + +虛擬函數機制來解析。
  7. As an interfirm organization , the virtual enterprise has ful ly showed great vitality in the past ten years some scholars even foretell that the virtual enterprise will be the main form of organization in the 2 1 st century following the creation of new techniques , the development of institutions and the evolution of culture , the virtual enterprise characterized by dynamism and flexibility is fit for the changing economic environments besides , compared with other forms of organization , the virtual enterprise may have low organization costs and high net profits due to its special organizational culture and mechanism this thesis analyzes two questions on the virtual enterprise in terms of the new institutional economics , behavioral science , game theory, management and so on ( 1 ) the nature of the virtual enterprise after building the model of organization selection , i compare the virtue of the virtual enterprise with that of the market , firms in the realistic economic background , and i confirm that the change of environments determines the selection of the virtual enterprise in addition , i analyze the border of the virtual enterprise , which i mean is not the scale or scope of it but the extent to which firms , composing the virtual enterprise , can separate their organizational function so , that is the shrinking border of firms ( 2 ) the construction of the virtual enterprise at first , the operation of the virtual enterprise and the steady mechanism of maintaining this operation are analyzed then , through the analyses of the organizational norms , the life circle , the thoughts of design , the building of internal environments and organizational structure of the virtual enterprise i draw some valuable conclusions on the end of the thesis , i introduce two cases about the virtual enterprise , from which we can understand how the virtue of the virtual enterprise is realized and that the more important is to avoid the pitfalls when choosing the virtual operations

    隨著技術的創新、制度的發展及文化的變遷,虛擬企業以動態靈活的品性在相當程度上適應了同樣變化著的經濟環境;此外,它特色的組織文化和組織機制使其在與其它組織形態相比時,依然可能具有低組織費用、高凈收益的特徵。本文運用了新制度經濟學、行為科學、博弈論及管理學等方面的知識,探討了虛擬企業兩大問題: 1 )虛擬企業的性質。在構建了組織選擇模型的基礎上,筆者以現實的經濟環境為背景比較了虛擬企業與純市場形態及企業的組織優勢,證明了現實環境的變化決定了虛擬企業選擇;另外,筆者分析了虛擬企業的"邊界"問題,這里"邊界"的含義不是指虛擬企業的規模或范圍的大小,而是指構成虛擬企業的企業單元究竟能在多大程度將其一部分的組織職能分離出去,也就是指一個企業的"收縮"邊界。
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