凸凹貼圖 的英文怎麼說

中文拼音 [āotiē]
凸凹貼圖 英文
bump map
  • : Ⅰ動詞(高出) bulge; protrude Ⅱ形容詞(高於周圍) protruding; raised
  • : 凹名詞(凹陷的地方, 用於地名) low-lying area; depression (used in place names)
  • : Ⅰ動詞1 (粘貼) stick; paste; glue 2 (緊挨) nestle up to; snuggle up to 3 (貼補) subsidize; h...
  • : Ⅰ名詞1 (繪畫表現出的形象; 圖畫) picture; chart; drawing; map 2 (計劃) plan; scheme; attempt 3...
  • 貼圖 : chart block
  1. Furthermore, by using the database with increased quantity and details need to handle the datasets which do not fit in ram ( out - of - core datasets ). meanwhile, advances in shading and image quality in general have raised the bar for image quality we would like to achieve in terrain rendering a in this thesis, we propose an efficient hardware - friendly framework - chunked lod, for large - scale terrain real - time rendering. within this framework, the approach for integrating multi - resolution representations of terrain geometry and terrain texture data is presented

    變換和光照( transform & lighting ) 、立方環境材質( cubicenvironmentmaps ) 、頂點混合( vertexblending ) 、紋理壓縮( texturecompression )和映射( bumpmapping ) 、雙重紋理( dualtexture )四像素256位渲染等均可以在gpu中完成,大大減輕了cpu的壓力,對實時形渲染產生了深遠的影響,這其中包括實時地形渲染。
  2. The bump vs distance shader is a good example of how easy it is to add subtle and realistic shading effects to your renders by accessing information such as camera position in world space, and the distance from one point in space to another, and then using that information to drive bump map intensity

    這個相對于距離的著色網路是一個好例子,通過在世界坐標里訪問如攝像機位置的信息,和在空間里從一個點到另一個點的距離,它是如此容易地加一個微妙地和現實的著色效果到你的渲染中,並用這個信息去驅動的強度。
  3. For this reason, the expression values are also passed though a bump map to perturb the surface normals

    因為這個原因,表達式數值也能傳遞給一個,去擾亂表面法線。
  4. The emicroscope shading network is a good example of how facing ratio and surface normal information supplied by utility nodes, can be used to produce custom contour shading and bump mapping effects

    電子顯微鏡材質網路是一個好例子,去學習分形比率和表面法線信息,通過功能節點賦予,能使用去產生定製的材質和效果。
  5. It ' s a lot less time consuming to use simple hand - painted bump maps

    簡單的手繪製作要花費一些時間。
  6. The left side of this image shows what the results would look like if a bump map was not used

    像左側顯示的結果看來象是沒有使用。
  7. Note, the clouds, color, and bump map file textures were originally soild fractals

    注意:雲,顏色,和文件紋理的是最初的單一分形節點。
  8. A 3d granite texture is also used to produce a simple bump map on the material

    一個3d的花崗巖紋理也是用於在這個材質上產生一個簡單的
  9. Without the bump map, the surface would be displaced during the render, but the shading information would be unaffected

    沒有,表面將在渲染時被置換,但著色信息將不產生影響。
  10. This makes for a pretty interesting image that is, unfortunately, impossible to paint properly by hand ( unlike bump maps )

    (這些創造了一幅漂亮的片,但不幸的是你不大可能用手來繪制合適的(跟不同) 。
  11. In photoshop i made three textues : diffuse, specular and bump map. when i was creating diffuse textures i used some girl pictures mixed together

    在繪制的時候我還是需要繪制三張:過度色,高光
  12. The shading network plugged into the cobblestone material uses a simple black and white file texture as the basis for both a color and a bump map effect

    這個插入鵝卵石材質著色網路是用一個簡單的黑白文件紋理當作顏色和效果。
  13. Which means you have to generate a normal map, this is done in several ways, you can bake it, render it or convert a height / bump map

    這意味著你不得不生成一張法線,有好幾種方法可以做到,你可以烘培它,渲染它,或是從一張轉換而來。 )
  14. Next, copy an image from a printer, photocopier or photograph onto this film and then paste the film bearing the copied image onto a highly unevenly surfaced mold or other cast. in this way, coloring and imaging become possible onto three - dimensional surfaces that have previously been impossible to color or print onto

    然後在其上用印表機,復印機復印上照片等案,將印上案的薄膜粘明顯的模具或其他的鑄件上,過去不可能印刷,上色的3維部分,彩色上色和案上色,都將成為可能。
  15. If the expression values were used to drive the displacement and bump values directly, the results would look like the image shown here

    如果表達式數值是直接用於驅動置換數值和,結果看來會更好。
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