凸凹貼圖 的英文怎麼說
中文拼音 [tūāotiētú]
凸凹貼圖
英文
bump map- 凸 : Ⅰ動詞(高出) bulge; protrude Ⅱ形容詞(高於周圍) protruding; raised
- 凹 : 凹名詞(凹陷的地方, 用於地名) low-lying area; depression (used in place names)
- 貼 : Ⅰ動詞1 (粘貼) stick; paste; glue 2 (緊挨) nestle up to; snuggle up to 3 (貼補) subsidize; h...
- 圖 : Ⅰ名詞1 (繪畫表現出的形象; 圖畫) picture; chart; drawing; map 2 (計劃) plan; scheme; attempt 3...
- 貼圖 : chart block
-
Furthermore, by using the database with increased quantity and details need to handle the datasets which do not fit in ram ( out - of - core datasets ). meanwhile, advances in shading and image quality in general have raised the bar for image quality we would like to achieve in terrain rendering a in this thesis, we propose an efficient hardware - friendly framework - chunked lod, for large - scale terrain real - time rendering. within this framework, the approach for integrating multi - resolution representations of terrain geometry and terrain texture data is presented
變換和光照( transform & lighting ) 、立方環境材質貼圖( cubicenvironmentmaps ) 、頂點混合( vertexblending ) 、紋理壓縮( texturecompression )和凹凸映射貼圖( bumpmapping ) 、雙重紋理( dualtexture )四像素256位渲染等均可以在gpu中完成,大大減輕了cpu的壓力,對實時圖形渲染產生了深遠的影響,這其中包括實時地形渲染。The bump vs distance shader is a good example of how easy it is to add subtle and realistic shading effects to your renders by accessing information such as camera position in world space, and the distance from one point in space to another, and then using that information to drive bump map intensity
這個相對于距離凹凸的著色網路是一個好例子,通過在世界坐標里訪問如攝像機位置的信息,和在空間里從一個點到另一個點的距離,它是如此容易地加一個微妙地和現實的著色效果到你的渲染中,並用這個信息去驅動凹凸貼圖的強度。For this reason, the expression values are also passed though a bump map to perturb the surface normals
因為這個原因,表達式數值也能傳遞給一個凹凸貼圖,去擾亂表面法線。The emicroscope shading network is a good example of how facing ratio and surface normal information supplied by utility nodes, can be used to produce custom contour shading and bump mapping effects
電子顯微鏡材質網路是一個好例子,去學習分形比率和表面法線信息,通過功能節點賦予,能使用去產生定製的材質和凹凸貼圖效果。It ' s a lot less time consuming to use simple hand - painted bump maps
簡單的手繪凹凸貼圖製作要花費一些時間。The left side of this image shows what the results would look like if a bump map was not used
圖像左側顯示的結果看來象是凹凸貼圖沒有使用。Note, the clouds, color, and bump map file textures were originally soild fractals
注意:雲,顏色,和文件紋理的凹凸貼圖是最初的單一分形節點。A 3d granite texture is also used to produce a simple bump map on the material
一個3d的花崗巖紋理也是用於在這個材質上產生一個簡單的凹凸貼圖。Without the bump map, the surface would be displaced during the render, but the shading information would be unaffected
沒有凹凸貼圖,表面將在渲染時被置換,但著色信息將不產生影響。This makes for a pretty interesting image that is, unfortunately, impossible to paint properly by hand ( unlike bump maps )
(這些創造了一幅漂亮的圖片,但不幸的是你不大可能用手來繪制合適的圖(跟凹凸貼圖不同) 。In photoshop i made three textues : diffuse, specular and bump map. when i was creating diffuse textures i used some girl pictures mixed together
在繪制貼圖的時候我還是需要繪制三張貼圖:過度色貼圖,高光貼圖和凹凸貼圖。The shading network plugged into the cobblestone material uses a simple black and white file texture as the basis for both a color and a bump map effect
這個插入鵝卵石材質著色網路是用一個簡單的黑白文件紋理當作顏色和凹凸貼圖效果。Which means you have to generate a normal map, this is done in several ways, you can bake it, render it or convert a height / bump map
這意味著你不得不生成一張法線貼圖,有好幾種方法可以做到,你可以烘培它,渲染它,或是從一張凹凸貼圖轉換而來。 )Next, copy an image from a printer, photocopier or photograph onto this film and then paste the film bearing the copied image onto a highly unevenly surfaced mold or other cast. in this way, coloring and imaging become possible onto three - dimensional surfaces that have previously been impossible to color or print onto
然後在其上用印表機,復印機復印上照片等圖案,將印上圖案的薄膜粘貼在凹凸明顯的模具或其他的鑄件上,過去不可能印刷,上色的3維部分,彩色上色和圖案上色,都將成為可能。If the expression values were used to drive the displacement and bump values directly, the results would look like the image shown here
如果表達式數值是直接用於驅動置換貼圖數值和凹凸貼圖,結果看來會更好。分享友人