娛樂行業的英文怎麼說

中文拼音 [háng]
娛樂行業英文
entertainment industry

  • : Ⅰ動詞(使快樂) give pleasure to; amuse Ⅱ名詞(快樂) joy; pleasure; amusement
  • : 行Ⅰ名詞1 (行列) line; row 2 (排行) seniority among brothers and sisters:你行幾? 我行三。where...
  • : Ⅰ名詞1 (行業) line of business; trade; industry 2 (職業) occupation; profession; employment; ...
  • 娛樂: amusement; entertainment; recreation
  • 行業: trade; profession; industry

※中文詞彙娛樂行業在字典百科國語字典中的解釋。

  1. Also, overseas associations such as international game developers association ( igda ), interactive software federation of europe ( isfe ), computer entertainment supplier s association ( cesa ), entertainment software association ( esa ), korea game development & promotion institute ( kgdi ), and korea amusement machine manufacturers association ( kamma ) have provided their great support from all aspects. following the e3 in u. s., and the tokyo game show in japan, chinajoy is designed to become another great event of the world s game industry

    同時,國外數碼互動相關協會組織,如國際游戲開發商協會( igda ) 、歐洲互動軟體聯盟( isfe ) 、日本計算機軟體協會( cesa ) 、美國軟體協會( esa ) 、韓國游戲產開發院( kgdi )和韓國游戲機製造商協會( kamma ) ,都積極地從不同角度、不同方面支持此項活動。
  2. Xbox games incubation programme launches at hong kong cyberport - aims to promote and develop the digital entertainment industry in hong kong 06 10 2004

    Xbox游戲育才計劃于香港數碼港正式開展-鼓勵及促進本地數碼娛樂行業發展06 / 10 / 2004
  3. This essay that aims to definite the leisure - entertainment industry and analysis the developing mold, industry joint, construct, supplying and replacing elasticity of leisure - entertainment industry completed by applying the theories of industry economy, the 3th. industry economy and west economy and sociology under the background of xiaokng society. at last, author gives several countermeas. ures that correspond to the problems existing in the leisure - entertainment industry

    本文的研究就是在小康社會這個大背景下,運用產經濟學、三產經濟學以及西方經濟學、社會學等學科中的相關理論對體育休閑界定,並對體育休閑的發展模式、產關聯、產結構的「低度化」和「同構化」以及該產的產品的某些供給彈性和替代彈性等問題進分析、探討,並且有針對性的提出相應的對策。
  4. The working group has examined the situation in hong kong and elsewhere, and recommended a comprehensive package of measures to support the digital entertainment industry in the areas of infrastructure, human capital, protection of intellectual property rights, research and development, and marketing and promotion

    工作小組研究了本港及海外國家的情況,建議了一系列全面的措施,從基礎設施、人力資本、知識產權及研究和發展、至市場推廣及宣傳這些范疇,以支援數碼娛樂行業
  5. Last but not least, i would like to express my heartfelt thanks to all those who have rendered their unfailing support for the cyberport

    數碼港將繼續推出同類型的計劃,協助本港數碼娛樂行業進一步發展。
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