娛樂行業 的英文怎麼說

中文拼音 [háng]
娛樂行業 英文
entertainment industry
  • : Ⅰ動詞(使快樂) give pleasure to; amuse Ⅱ名詞(快樂) joy; pleasure; amusement
  • : 行Ⅰ名詞1 (行列) line; row 2 (排行) seniority among brothers and sisters:你行幾? 我行三。where...
  • : Ⅰ名詞1 (行業) line of business; trade; industry 2 (職業) occupation; profession; employment; ...
  • 娛樂 : amusement; entertainment; recreation
  • 行業 : trade; profession; industry
  1. Also, overseas associations such as international game developers association ( igda ), interactive software federation of europe ( isfe ), computer entertainment supplier s association ( cesa ), entertainment software association ( esa ), korea game development & promotion institute ( kgdi ), and korea amusement machine manufacturers association ( kamma ) have provided their great support from all aspects. following the e3 in u. s., and the tokyo game show in japan, chinajoy is designed to become another great event of the world s game industry

    同時,國外數碼互動相關協會組織,如國際游戲開發商協會( igda ) 、歐洲互動軟體聯盟( isfe ) 、日本計算機軟體協會( cesa ) 、美國軟體協會( esa ) 、韓國游戲產開發院( kgdi )和韓國游戲機製造商協會( kamma ) ,都積極地從不同角度、不同方面支持此項活動。
  2. " under the impetus and support of ogcio, we are pleased to co - organise the xbox games incubation programme. leveraging cyberport s advanced technology platform, we want to nurture more experts, cultivate innovative ideas, and ultimately enhance the overall competitiveness and international recognition of hong kong s digital entertainment industry, " chief executive officer of hong kong cyberport management limited mr nicholas yang said

    香港數碼港管理有限公司政總裁楊偉雄稱:我們非常高興獲得政府資訊科技總監辦公室的大力推動及支持,攜手舉辦是項xbox游戲育才計劃,透過數碼港的先進資訊科技平臺,培育更多本地專才,啟發創新意念,以提升本地數碼的競爭力及國際地位。
  3. Established in 1997, xxx technology company ( xxx for short thereafter ), locating in pan yu area, guangzhou city, guangdong province, china, specializes in the development of the electronic game industry and its business scope covers the distribution of all kinds of simulators, interchange and recycling of the secondhand electronic game machines, and management of the electronic game centers by cooperating with the local operators

    Xxx有限公司成立於1997年,位於中國廣東省廣州市番禺區,公司致力於發展游戲機,是集模擬游戲機產品銷售、中古游戲機臺互換、回收、合作經營游戲機務為一體。
  4. In a series of startling upsets and a few expected triumphs, almost all of the top oscars were handed to foreigners and iconoclastic show business outsiders

    在一系列的意料之中和意料之外的勝利中,大部分的重要獎項都被頒發給了外國人和一些打破常規的娛樂行業門外漢們。
  5. Xbox games incubation programme launches at hong kong cyberport - aims to promote and develop the digital entertainment industry in hong kong 06 10 2004

    Xbox游戲育才計劃于香港數碼港正式開展-鼓勵及促進本地數碼娛樂行業發展06 / 10 / 2004
  6. Shortly after world war ii, prosperity in the usa and canada, coupled with excess supply of new, to recreation, equipment led to significant growth in communities catering primarily to tourists

    二次大戰結束后不久,美國和加拿大空前繁榮,與此相呼應,新的設施過度地湧向娛樂行業,以迎合遊客味而見長的大量社團便應用而生。
  7. This essay that aims to definite the leisure - entertainment industry and analysis the developing mold, industry joint, construct, supplying and replacing elasticity of leisure - entertainment industry completed by applying the theories of industry economy, the 3th. industry economy and west economy and sociology under the background of xiaokng society. at last, author gives several countermeas. ures that correspond to the problems existing in the leisure - entertainment industry

    本文的研究就是在小康社會這個大背景下,運用產經濟學、三產經濟學以及西方經濟學、社會學等學科中的相關理論對體育休閑界定,並對體育休閑的發展模式、產關聯、產結構的「低度化」和「同構化」以及該產的產品的某些供給彈性和替代彈性等問題進分析、探討,並且有針對性的提出相應的對策。
  8. Regarded as one of the most fully integrated business software programs available

    -產品包括vod視頻播放軟體和酒店娛樂行業管理軟體
  9. In 2000, irwin moved to a large local company as a brand manager for 1 year, after that joined kerry oils & grains china in early 2002, worked as a brand manager, following as a senior brand manager, then as the group brand marketing manager for " arawana " & " olivoila " brands till today

    2000年,顧迅進入一家廣東大型民營企,擔任了近1年的品牌經理,然後在深圳創立了自己的營銷服務公司,在轉型無線娛樂行業未成功后結束創,在02年初加入嘉里糧油(中國)公司工作, 6年時間內先後擔任「金龍魚」的品牌經理、高級品牌經理及品牌群市場經理,負責品牌群在中國大陸及香港、澳門區域的市場工作至今。
  10. The cause in dana reeve ' s case is not known. but doctor raghavan notes that singers and other people in the entertainment business often work around smokers

    而丹娜案例的原因還不明。但拉格哈瓦博士說歌手和其他娛樂行業的人常常在吸煙者周圍工作。
  11. The working group has examined the situation in hong kong and elsewhere, and recommended a comprehensive package of measures to support the digital entertainment industry in the areas of infrastructure, human capital, protection of intellectual property rights, research and development, and marketing and promotion

    工作小組研究了本港及海外國家的情況,建議了一系列全面的措施,從基礎設施、人力資本、知識產權及研究和發展、至市場推廣及宣傳這些范疇,以支援數碼娛樂行業
  12. Committed to create a new and sophisticated market for the prc s film and entertainment industry, century hero aims at becoming the new market leader

    世紀英雄致力為中國的電影及娛樂行業創建更成熟的市場環境,銳意成為新市場的領導者。
  13. With the strong growth in local popular culture and a sophisticated local film and entertainment industry, it is understandable that the average young person and average worker in hong kong would fail to see the relevance of english in their daily lives

    本港流文化興盛,加上本地電影及發展蓬勃,所以一般年青人及工人都覺得英語在他們日常生活中並不重要。其實這點不難理解。
  14. Several years ago, we noticed this same kind of dichotomy beginning to separate active core consumers from potential consumers in my own industry, video game entertainment

    幾年前,我們注意到使用同樣的二分法開始把我們這個視頻游戲娛樂行業的潛在消費群中的核心玩家隔離出來。
  15. Restaurants and entertainment venues, etc

    餐飲娛樂行業
  16. I knew from a young age that i wanted to make it big in show business

    我很小的時候就知道我想要在娛樂行業取得成就。
  17. Digital entertainment industry

    數碼娛樂行業
  18. Progress report on promoting the development of the digital entertainment industry in hong kong - strategy and measures

    推動本港數碼娛樂行業發展的策略和措施的實施進展報告
  19. Last but not least, i would like to express my heartfelt thanks to all those who have rendered their unfailing support for the cyberport

    數碼港將繼續推出同類型的計劃,協助本港數碼娛樂行業進一步發展。
  20. If be in large and orgnaization of government organization, institution, finance, well - known company, work, can assure basically hundred through ; if be engaged in working quality is general, be like small and medium sized business, or income is inferior ( year income does not exceed 15 thousand yuan of ), the coefficient that passes wants relatively low ; if be engaged in the job is very flabby calm, if be in industry of entertainment of line of business of diminutive private enterprise, retail service, meal be engaged in promoting, assistant and physical labor, perhaps be engaged in individual work waiting, the possibility that is rejected is very large

    假如在政府機關、事單位、金融機構、大型知名企工作,則可基本保證百分百通過;假如從事的工作性質一般,如中小型企,或者收入較低(年收入不超過1 . 5萬元) ,則通過的系數相對要低;假如從事的工作非常不穩定,如在小型的私營企、零售服務、餐飲娛樂行業等從事推銷、營員及體力勞動,或者從事個體勞動等,被拒絕的可能性很大。
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