極射紋理 的英文怎麼說

中文拼音 [shèwén]
極射紋理 英文
polar lamination
  • : i 名詞1 (頂點; 盡頭) the utmost point; extreme 2 (地球的南北兩端; 磁體的兩端; 電源或電器上電流...
  • : Ⅰ動詞1 (用推力或彈力送出) shoot; fire 2 (液體受到壓力迅速擠出) discharge in a jet 3 (放出) ...
  • : 名詞(花紋; 紋縷兒) lines; veins; grain
  • : Ⅰ名詞1 (物質組織的條紋) texture; grain (in wood skin etc ) 2 (道理;事理) reason; logic; tru...
  • 紋理 : vein; lines; stripes; grain; graining; varvity; texture紋理方向 grain direction
  1. First, a simple discussion for the mechanism about electrostatic atomization of the liquids has been given ; then the paper theoretically analyzed waving course, liquid drop producing course, and the liquid drop diffusing course in electrostatics atomization process., gave an analysis about the methods about carrying charges to the liquid drop, and analyzed that liquid with high electrical conductivity can be carried charges and atomized by electric field, while the isolated liquid with low electrical conductivity can be charged fully with the soakage electrode and inducing charge methods. at last the paper designed and configured the experimental equipment, conducted the atomization experiment to the three liquid medium - kerosene, emulsifier and alcohol under the same environment, handled the experimental results, then summarized the relationship between liquid electrostatic atomization effect and liquid surface tension, electronic conductivity and viscosity, along with the influence of voltage to electrostatic atomization and so on, found out the liquid atomization rule in high voltage electrostatic field

    首先,對液體介質的靜電霧化機作了初步的探討,論上分析了液體霧化過程中流區、波區、霧滴區和霧滴擴散區;然後對液體荷電方法進行了研究分析,對于高電導率的液體,場致荷電和接觸荷電可以使其霧化,而對于電導率較低的絕緣液體,需用浸潤電荷電和感應荷電方法使其充分帶電;最後,根據前面的研究分析,設計和組裝試驗裝置,在同一環境下對煤油、乳化劑、酒精三種不同液體介質進行高壓靜電霧化試驗,並對試驗結果進行分析處,總結出液體靜電霧化與液體表面張力、電導率和粘度的關系及電壓對液體靜電霧化的影響等,得出高壓靜電場中液體霧化的一般規律。
  2. The main contents of this research are the following : ( 1 ) the technology of graphic and image - based modeling and rendering is adopted, and 3d model of virtual campus system were accomplished. the geometry modeling of complex object is explored in vr, and commonly means were summed up such as trees, flower and grass etc. this paper also analyzed texture mapping problems of big and small geometry object, which can reduce workload of building scene

    ( 1 )採用圖形與圖像混合建模技術,實現了vcs虛擬校園系統的三維建模,並對虛擬世界中復雜物體建模技術進行了探索,總結出了樹木、花草等復雜對象建模的一般方法,分析並解決了幾何體的問題,大地減少了場景製作的工作量。
  3. Depth image - based rendering for geometry models gives another compensation for traditional geometry - based rendering techniques with its faster rendering, independent of geometry complexity and needing less computing resource, so it is very valuable for simplifying very large data geometry models and displaying them in real time. this dissertation deeply investigates depth image - based modeling and rendering techniques, further on 3d image - warping, presents a division of 3d image - warping in mathematics with fully understanding it, then 3d image - warping can he implemented by pre - warp and texture mapping. this can efficiently take advantage of the texture mapping hardware

    本文深入研究了基於深度圖像的幾何模型建模繪制技術,著重分析研究了這一技術領域的3dwarp演算法,在深入解其演算法原的基礎上對這一重要演算法進行了想的數學分解,使圖像的3dwarp變換在實現中可分為預warp和兩步完成,充分發揮了硬體的優勢,大地加快了圖像warp變換的速度。
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