模擬空戰 的英文怎麼說

中文拼音 [kōngzhàn]
模擬空戰 英文
simulated air combat
  • : 模名詞1. (模子) mould; pattern; matrix 2. (姓氏) a surname
  • : 動詞1. (設計; 起草) draw up; draft 2. (打算; 想要) intend; plan 3. (模仿) imitate
  • : 空Ⅰ形容詞(不包含什麼; 裏面沒有東西或沒有內容; 不切實際的) empty; hollow; void Ⅱ名詞1 (天空) s...
  • 模擬 : imitate; simulate; analog; analogy; imitation; simulation模擬艙 boilerplate; 模擬電路 [電學] circ...
  • 空戰 : air battle; aerial combat; air action; aerial engagement; air to air combat; air to air warfare空...
  1. A new type of air fight training simulator

    新式型飛機訓練
  2. The training simulator of anti - air gun fire control radar is a new kind of training equipment adapted to modern war

    摘要雷達訓練器是適應現代爭條件而誕生的一種新型防兵訓練設備。
  3. A type of implementation method of the air action emulation visualizing system is given in this paper

    給出一種可視化系統的實現方法。
  4. This paper uses numerical analysis methods to simulate two fighters fighting in the air by computer and researches all the problems at different postures of the fighters when fighting. the mathematical modeling is preliminarily researched and designed during the air action emulation of two fighters. a sort of description means which is found is more realistic for the simplified modeling of the fighters

    本文利用數值分析方法通過計算機斗機的過程,研究斗機在各種態勢下的斗使用問題,對雙機中的飛機數學型進行初步研究與設計,找到一種較為符合實際的飛機簡化型描述方法。
  5. Military airplanes can be subjected to simulated battle damage so that studies can be made of possible catastrophic effects.

    軍用飛機可以做被擊傷的試驗,來研究其可能發生破壞的影響。
  6. In the dissertation, the author firstly gave a systematical retrospect on two heterodox paradigms which are very promising to challenge the mainstream neo - classical paradigm, namely, darwin - veblen paradigm describing cumulative and massive evolutions of society, and information paradigm describing the nuances amongst microstructures. secondly, the author went on from the start - point where information space theory ( boisot, 1995 ) stopped, explored the possibility of the establishment of a brand - new framework embracing the two paradigms, which could give a solid foundation to models of institution expansion and institution evolution, and the author did build two such models, not through constructive methods, but through simulative methods, thus, the modeling crisis of institutional economics was solved, or at least released

    文章先系統回顧了可能對主流經濟學形成挑的兩個經濟學分析範式:描繪群體演進的達爾文-范勃倫範式和描繪個體微觀差異的信息範式;繼而,以信息間理論為起點,探索了打通兩個範式的可能,從而建立起能有效描繪宏觀制度擴展和制度演進的信息經濟學基礎,並籍以建立起兩個型,以對歷來被視為無法型化的制度和制度變遷進行了形式化的描述。
  7. Hornet combat simulations games - 4455 miniclip games

    大黃蜂模擬空戰小游戲- 4399小游戲
  8. Hornet combat simulations introduction

    大黃蜂模擬空戰游戲攻略
  9. This thesis expounded the modeling technology of 3d objects in computer animation simulation and the method of using opengl engine in visual c + + environment, recommended correlative programming technology of the platform. perfected the 3d animation simulation of super - maneuver wrestling in modern air combat using opengl, simulated multiplicate maneuver actions in air combat

    最後本文系統闡述了計算機動畫中的對象建技術和visualc + +環境下用opengl引擎實現三維動畫的方法,並介紹了平臺的相關編程技術;完善了現代超機動近距格鬥的三維動畫平臺,對多種機動動作進行了動畫
  10. Separation process and signal being sheltered problem for a ground - to - air missile are studied in this paper. in addition, some helpful conclusions that can assist solving practical project problems and improve missile ’ s combat capability are got

    本文以地導彈為研究對象系統開展分離過程和信號傳輸遮擋分析研究,得到了一些能輔助解決實際工程問題,提高導彈鬥力的有益結論。
  11. Finally the air combat situation, situation awareness, air combat maneuver, one - one dogfight and beyond visual range combat, two - one air combat have been discussed in the view of the actual combat experience and some important points have also been concluded after the simulation

    最後,本文利用軟體,從實角度研究了態勢、態勢感知和術機動,一對一近距、超視距和二對一等情況,並根據得出一些重要結論。
  12. The air combat visual has a characteristic that the eyeable airspace is big ( more than 20 kilometers ) but target is small ( all fighter plane is small in 30 meters )

    摘要視景具有可見域大( 20公里以上)而靶標小(機均小於30米)的特點。
  13. Simulation of standoff land air - to - ground anti - radiation missile attack ' s zone and its combat effectiveness

    防區外地反輻射導彈攻擊區及作效能
  14. First of all, we bring forward the basic project of tadil, which adapts to combined operations. it is suggested to use tdma ( the abbreviation of time division multiple access ) as the working pattern and utilize the concept of mobile ad hoc network to construct the data link network. aiming at the impact of time delay on data link and the characteristic of cooperative combat under the command of director aircraft, this thesis applies a kind of kalman filtering algorithm in polar coordinates to compensate the error of time delay, and then does the transformation of target motion parameters to obtain the current information of target

    本文結合軍裝備部某「十五」預研課題,圍繞著術數據鏈、多機協同多目標攻擊、超機動攻擊、對地攻擊這四個方面展開了一系列的研究工作:本文首先給出了適應三軍聯合作術數據鏈系統的基本方案,建議採用時分多址的工作式,並利用移動自組織網路的概念構建數據鏈網路,同時針對數據鏈傳輸信息的時間延遲特性和指揮機指揮下的多機協同作特點,應用一種極坐標系下的卡爾曼濾波演算法對該傳輸延遲誤差進行補償,並在此基礎上進行目標運動參數的轉換,以獲得目標相對于某無人機的當前運動信息,且利用驗證了方法的有效性。
  15. In the final week, the advanced training phase, the aircrews essentially conduct a two - day simulated war

    在最後一周里,即高級訓練階段,勤人員必須進行為期兩天的爭。
  16. The simulation and experiment outcome proved that the method is feasible, and the result analyses could be used to coach the training and disposition of air observation

    及試驗結果表明該方法用於防觀察哨情報融合是可行的,其結果分析的應用能指導觀察哨訓練和時觀察哨的配置。
  17. In order to study on fire efficiency for the rocket - assisted torpedo, this paper has gone deeply into every stages of air trajectory and underwater trajectory, and established the fire efficiency model of the rocket - assisted torpedo with the monte - carlo

    摘要為解決火箭助飛魚雷的作使用問題,需要確定它對隨機機動目標的射擊效率,通過對該雷中及水下彈道的各階段深入細致的分析研究,建立了火箭助飛魚雷射擊效率型。
  18. These models can be applied in simulation validation of warship air defense operation mode and generation of firepower distribution mode

    艦艇防抗擊效能評估型,為艦艇防方案的論證、防武器的火力分配方案生成提供依據。
  19. Implementing the 3 - d visual system of air combat simulation with the help of the computer by using new technologies, such as opengl, visual c + + and oop. the procedures of fighting can be displayed intuitively. at the same time, the flight tracks of simulation can be recorded and analyzed, which helps to analyze and evaluate the performances of the current fighters in service qualitatively and quantitatively

    3 、運用opengl 、 visualc + +與面向對象編程等技術,實現了基於pc機的飛機模擬空戰三維可視化系統,可以比較直觀地顯示斗機的過程,同時也可記錄分析飛行軌跡,從而對現役斗機的性能進行定性和定量的分析評估。
  20. Hornet combat simulations

    大黃蜂模擬空戰
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