模擬鏈路 的英文怎麼說

中文拼音 [liàn]
模擬鏈路 英文
analog link
  • : 模名詞1. (模子) mould; pattern; matrix 2. (姓氏) a surname
  • : 動詞1. (設計; 起草) draw up; draft 2. (打算; 想要) intend; plan 3. (模仿) imitate
  • : Ⅰ名詞1. (鏈子) chain Ⅱ動詞(用鏈栓住) chain; enchain Ⅲ量詞(計量海洋上距離的長度單位) cable length
  • : 1 (道路) road; way; path 2 (路程) journey; distance 3 (途徑; 門路) way; means 4 (條理) se...
  • 模擬 : imitate; simulate; analog; analogy; imitation; simulation模擬艙 boilerplate; 模擬電路 [電學] circ...
  • 鏈路 : chain circuit; periodic line; link; link circuit; path of chain
  1. Secondly, according to the structure and operation theoris, the simulation system is designed. the layer structure and relationships amoun models are analyzed. modelings of simulation system ’ s components are givend

    然後,根據捕獲跟蹤系統的組成結構和工作原理,設計了星間系統方案,分析了系統地層次結構與組織關系。
  2. Simulation base on link level is the simulating of independence components of system, it is made use of simulating of signal transforming and processing, in order to analyses signal character, parameter and processing course in signal level, the result of simulation can provide very important reference for the design and evaluation of system

    是系統相對獨立組成部分的,主要用於通信信號的實際傳輸和處理過程,便於從信號層面分析研究通信信號的特徵、參數和處理情況,的結果可為通信系統設計和評估提供極為重要的參考依據。
  3. In this thesis, the design and implementation of communication countermeasure simulation system based on hla / simulink are investigated with the background of link simulation system for communication countermeasure system in field operations and with the assistant software of kd - hlasimulink toolbox

    本文以野戰通信對抗的系統為背景,應用kd - hlasimulink工具箱軟體,研究了基於hla / simulink的通信對抗系統的設計與實現。
  4. Because of the unique issues in the networks, including mobility - induced disconnection, network partition, high out - of - order delivery ratios and channel errors, the congestion control and the error recovery in the network is challenging. in this environment, the interaction between tcp and mac layer protocols, the affection of route protocols on the performance of tcp and the particular congestion control and error recovery mechanism are first discussed. then a particular transport layer protocol scheme based on the non - feedback mechanism is presented, with emphasis on the analysis and simulation of the key parameter

    文中主要討論了兩種不同網結構中的無線tcp協議改進方案,其一在最後一跳為無線的網環境中,針對基本tcp擁塞控制機制存在的缺陷,文中在現有解決方案的基礎上提出一綜合性的方案,其中包括無線的高誤碼率和連接斷開問題的解決,並重點對方案中出現的交叉層問題進行分析和;其二,考慮的是分散式網( adhoc ) ,在文中較為詳細的分析了tcp和mac層機制間的相互作用、由協議中造成tcp性能降低的因素、 adhoc網中應採取的特殊擁塞控制和差錯恢復機制,在此基礎上提出了一種採用非反饋機制的解決方案,重點對方案中的關鍵參數進行分析和,分析和結果表明此機制可在很大程度上提高adhoc網中tcp的性能。
  5. Hsupa ( high speed uplink packet access ) is the new technique of r6, first in this thesis, the hsupa physical layer is introduced in detail. then base on the physical layer technique characteristic, according to the 3gpp simulation requirements and system simulation requirements, the hsupa downlink and uplink can be constructed by using matlab. then the data channel and control channel can be simulated, so the channels performance can be realized, provide the results can be provided to the system simulation, these ground the future practical applications

    Hsupa ( highspeeduplinkpacketaccess ) ? ?高速上行分組接入就是r6版本中的新技術,本文首先詳細介紹了hsupa物理層的技術特徵,然後以其技術特點為依據,按照3gpp的需求和系統級的需求,使用matlab構建hsupa的上下行物理層,對其數據通道和控制通道進行驗證,從而了解通道的性能,為系統提供數據,為以後的實際應用打下基礎,達到預研的目的。
  6. Simulated results showed that the proposed algorithm is available to construct effectively and quickly, the multicast tree satisfying delay constraint and lowest link cost, with network load balance taken into account to pick out the cheaper idle route

    結果表明,該演算法在考慮網的負載均衡情況下,選擇代價較低的空閑徑,快速、有效地構建滿足時延要求,代價最小的組播樹。
  7. First we introduce it by presenting the classic 2tx scheme proposed by alamouti. then the orthognal designes for space - time block codes are explored, the detailed analysis of the performance is presented. the link level simulations are performed in the last part

    通過alamouti的2天線方案來理解空時分組碼,接著研究了空時分組碼的正交設計,最後對其性能進行了詳盡的分析,並完成了
  8. The analysis of the performance and its comparison to space time transmit diversity ( sttd ) are presented in this chapter. the link level simulations are performed. finally we discuss the effects of feedback delay and feedback error on the performance

    第五章首先介紹了閉環發送分集的原理;接著對其性能進行了仔細的分析,完成了,並與開環發送分集進行了對比;最後討論了反饋延遲、錯誤對性能的影響。
  9. At last i make proximity link protocol simulations under some usual conditions

    最後針對鄰近協議各種情況做了功能
  10. To analyze some key technologies of optical network relative with rwa in detail, such as transmission, switching and internetworking ; to emphasize on the research of function, fabric and performance of optical cross - connection ; to carry out numerical simulations for crosstalk introduced by optical cross connect and to present measurements for suppressing it such as doubly filtering, fixing optimum decision threshold and appropriately choosing the number of multiplexed wavelengths ; 3. to research the fundamental principle and some problems relative with rwa, including the type of optical network, the type of traffic, the type of service, the survivability of optical network ; to classify and compare rwa algorithms and particularly research some dynamic rwa algorithms ; 4. to present reserved light - path and classify network resource such as used, unused and reserved status, to emulate establishment of all - optical connection in optical network through modified rwa algorithm and show effectively reducing setup time of all - optical connection utilizing reserved light - path ; to research rwa algorithms of multi - fiber network, to present new link weight functions dependent on node degree, unused fiber ( s ) per wavelength - layer and routing policies, to perform emulation of rwa based wavelength layer graph applying new link weight functions and show them make algorithms better performance and network lower blocking rate ; 5

    詳細分析了與rwa相關的光網關鍵技術,包括傳輸、交換、組網等,重點研究了光交叉連接的功能和結構、性能,對其引入的串擾進行了詳細分析,選擇恰當的器件參數進行了數值,並提出了抑制措施(如雙重濾波、優化判決門限、選擇恰當的復用波長數) ; 3 .研究了光網的r認叭的基本原理、與r認叭的幾個相關問題(光網類型、業務類型、流量類型、光網生存性) 、 r認人演算法的分類和比較,具體研究了幾種動態r場人演算法; 4 .研究了以全光連接建立時間為優化目標的r認認演算法,提出預置光的概念,對網資源進行狀態分類(佔用、未佔用、預置) ,利用改進的r認叭演算法,預置光可為部分新到的連接請求快速建立連接,從而提高網性能;研究了以多光纖網連接阻塞率為優化目標的r認城演算法,提出了以節點度數、每個波長分層的空閑光纖數以及由策略決定的幾種權重函數,利用基於波長分層圖型的并行r場人演算法,利用新的權重函數使得演算法具有更優的性能,使網具有更低的連接阻塞率。
  11. First of all, we bring forward the basic project of tadil, which adapts to combined operations. it is suggested to use tdma ( the abbreviation of time division multiple access ) as the working pattern and utilize the concept of mobile ad hoc network to construct the data link network. aiming at the impact of time delay on data link and the characteristic of cooperative combat under the command of director aircraft, this thesis applies a kind of kalman filtering algorithm in polar coordinates to compensate the error of time delay, and then does the transformation of target motion parameters to obtain the current information of target

    本文結合空軍裝備部某「十五」預研課題,圍繞著戰術數據、多機協同多目標攻擊、超機動攻擊、空對地攻擊這四個方面展開了一系列的研究工作:本文首先給出了適應三軍聯合作戰的戰術數據系統的基本方案,建議採用時分多址的工作式,並利用移動自組織網的概念構建數據,同時針對數據傳輸信息的時間延遲特性和指揮機指揮下的多機協同作戰特點,應用一種極坐標系下的卡爾曼濾波演算法對該傳輸延遲誤差進行補償,並在此基礎上進行目標運動參數的轉換,以獲得目標相對于某無人機的當前運動信息,且利用驗證了方法的有效性。
  12. Reverse link performance simulation of a fixed - point cdma2000 1x

    反向定點研究
  13. Secondly, we build the physics and mathematical model of space - to - ground optical communication systems. and the link equation is deducted, based on which we calculate the communication link

    其次,建立了空-地激光通信系統的物理和數學型,得到了空間光通信的方程,並依據方程進行了通信計算。
  14. At last the learning method for conditional probability distribution is investigated. * the congestion computing of tn and simulation in this paper a special stochastic process is studied and applied in telephone < wp = 7 > switch system. the congestion principle is analyzed from link system, telecommunication network and switcher

    *電信網阻塞計算方法及本文研究了增消隨機過程及在電話交換系統中的應用,並從系統、電信網及交換機等方面分析了電信網產生阻塞的機理並推導了阻塞計算方法。
  15. On the topic of routing algorithm simulation, a satellite link simulation algorithm is designed according to the characteristics of dynamic topology and radio link. moreover, its implementation in opnet is provided. with the satellite link infrastructure, a simulation of routing algorithm is implemented in opnet

    在衛星網由演算法方面,本文從研究衛星動態拓撲與無線的特性出發,設計了衛星演算法,並在軟體opnet中加以實現,為由演算法的提供了底層的opnet無線型。
  16. This system presents us various kinds of user interfaces ( such as thin - client ui ), further more, to facilitate further research and provide a scientific foundation to ensure flight safety and daily monitor, other extended interfaces ( including network interface, data analysis interface, decode interface and etc ), are also provided by the system

    該系統由數據採集、譯碼、實時數據處理、實時監控再現等塊組成,系統還提供用戶介面、網介面,數據分析介面,譯碼擴展介面等。該系統可以應用於航空公司機務維修等部門,結合地空數據系統,為保障飛機飛行安全以及日常監控提供科學的依據,同時也為飛機油耗優化、技術評估等提供數據支持。
  17. To the primary contradiction of real - time interactive visual simulation, limited bandwidth of network and real time transmitting parameter of relative to move sight, the control mechanism of 3 - d visual object is discussed, under the direction of hla idea, the visual federal object model vfom is established to describe the visual data distributing ; the author designed a grammar of vfom context and a turing conversion mechanism, it will support exploitation of visual simulation in different field ; the author analyses and apply opengl to design a method of implement real - time interactive visual simulation on pc, in additional with object - oriented program technique network communication technique multithreading technique, implement pc - virsp. there are 7 chapters in this thesis. in chapter 1, the developments of virtual simulation is looked back, the aim and significance and the main search content is put forward

    論文針對實時交互視景的主要矛盾,即網有限帶寬與視景運動交互參數實時傳輸矛盾,探討了三維視體運動控制機理,結合hla思想,建立視景聯邦對象型( vfom - visualfederalobjectmodel )來描述視景數據分佈;並設計了實體描述文本文法及其存儲轉換機制,有效支持多領域視景系統開發;分析並應用圖形介面標準opengl ,設計了基於pc機的實時互操作視景生成方法;針對網分佈環境下視景實時交互需求,設計視景運動同步控制方案;並綜合應用了面向對象編程技術、網通信技術、多線程技術,實現了基於pc機的視景實時互操作支撐平臺( pc - vrisp ? real - timeinteractivesupportingplatformforvirtualsimulationbasedonpersonalcomputer ) 。
  18. Finally the program code executing a heuristic algorithm and the simulation results are showed to demonstrate the achievement of the lightest weights of routing

    最後給出了以求得最輕權重總和為目的的啟發式演算法程序及圖形結果。
  19. In order to keep up with the international development trends of ais and master the application of ais technology, this article researches the communication operator of the ais, which focus on the communication and encoding technology of data link layer of the osi ( open system international )

    為了跟蹤國際ais技術動態,掌握ais技術應用,本文將研究ais系統的通信處理器的組成實現,重點是ais的osi七層網型的數據層的通信及編碼技術,根據itu - r發布的ais技術特性來建立一個試驗系統。
  20. According to the high technique task about space optical communication arranged by relative department of government, this paper present theoretic analysis, modeling and simulation for the whole system

    本論文根據國家有關部門下達的關于空間光通信的高新技術的研究課題,配合系統總體設計,完成光通信的理論分析、建工作。
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