正射投影法 的英文怎麼說

中文拼音 [zhēngshètóuyǐng]
正射投影法 英文
orthography
  • : 正名詞(正月) the first month of the lunar year; the first moon
  • : Ⅰ動詞1 (用推力或彈力送出) shoot; fire 2 (液體受到壓力迅速擠出) discharge in a jet 3 (放出) ...
  • : Ⅰ名詞1 (物體擋住光線后映出的形象) shadow 2 (鏡中、水面等反映出來的物體形象) reflection; image...
  • : Ⅰ名詞1 (由國家制定或認可的行為規則的總稱) law 2 (方法; 方式) way; method; mode; means 3 (標...
  1. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方相比較,該方不但成功地填補了由於區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的連續性,本文提出了一個位移預測方? ?此方可以從單幅參考圖象獲得逆映過程中所需要的目標圖象的位移信息,從而大大提高了演算的效率:與通常的向映演算相比,此演算克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映演算。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆映演算,從多幅參考圖象精確合成當前視點目標圖象。
  2. Employing the oblique projection shifting method, we have solved some graphic problem in descriptive geometry. it is very simple and fruitful to deal with difficult problems in orthographic drawing

    摘要介紹了變換中的斜及其在解決工程圖學一些問題中的應用。用這種方可解決工程圖學中用不便解決的圖示、圖解問題,而且具有應用范圍廣、作圖簡便的優點。
  3. In order to analysis the paleo - current effectively on the conglomerate, i proposed a method that can be carried out by orthogonal photo in field and statistic analysis at room. it has been improved to be efficient and veracity, especially for the case that the states of gravels can not be measured directly

    為了更有效的分析古流向,對礫巖發育地層,提出了野外照相?室內統計計算的方,該方能提高工作效率及分析準確性,尤其適用於野外不易直接測量產狀的細礫巖層。
  4. This paper is composed of two parts including 5 chapters. in the first part ( including chapter 2 ^ 3 ), this paper explains an improved geometry - model method to eliminating eclipse shadow, using satellite imaging theory and projection theory to convert plane rectangular coordinates into rectangular spherical coordinates. otherwise, through studying eclipse ' s shape and size, this paper uses a math - function - model to eliminating eclipse shadow

    本文共有五章,主要內容分為兩部分;第一部分包括第二、三章的內容,利用可見光雲圖成像原理以及點的,將平面雲圖到三維直角坐標的球面上,對用於雲圖陰的原幾何模型加以改進,得到改進的幾何模型,並進行日食陰實驗;本文還利用數學函數模型,通過研究月球在地球表面的形狀及其受響程度,從另一方面進行可見光雲圖日食陰的訂實驗研究。
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