相交定理 的英文怎麼說

中文拼音 [xiāngjiāodìng]
相交定理 英文
intersection theorems
  • : 相Ⅰ名詞1 (相貌; 外貌) looks; appearance 2 (坐、立等的姿態) bearing; posture 3 [物理學] (相位...
  • : Ⅰ動詞1 (把事物轉移給有關方面) hand over; give up; deliver 2 (到某一時辰或季節) reach (a cert...
  • : Ⅰ形容詞1 (平靜; 穩定) calm; stable 2 (已經確定的; 不改變的) fixed; settled; established Ⅱ動詞...
  • : Ⅰ名詞1 (物質組織的條紋) texture; grain (in wood skin etc ) 2 (道理;事理) reason; logic; tru...
  • 相交 : 1 (相交叉) intersect: ab與cd兩直線相交於e點。 the lines ab and cd intersect at e ; the line ab ...
  1. Theorem 9 ( rearrangement theorem ) the terms of an absolutely convergent series can be rearranged without affecting either the convergence or the sum of the series

    9 (可換性)絕對收斂級數經改變響的位置后構成的級數也收斂,且與原級數有同的和(即絕對收斂級數具有可換性) 。
  2. The paper will study the upper questions based on the two interconnection networks. first, we give a fault - tolerant routing algorithm under the connectivity of the crossed cube in o ( n ) time and the length of the longest routing path ; second, with the rapid progress in vlsi, the failing probability of processors and links is very low, the traditional connectivity underestimates the resilience of large networks / here by applying the concept " conditional connectivity " introduce by harary, we show that the n - crossed cube can tolerate up to 2n - 3 ( n > 2 ) processors failure and remain connected provide that all the neighbors of each processor do not ' fail at the same time, the result is the same as the hypercube. we also give a related algorithm in o ( n ) time, and the length of the longest path ; third, we apply cluster faun tolerance introduced by q. - p

    根據menger, n -維叉立方體可以容納n - 1個故障頂點,我們給出了它的時間復雜度為o ( n )的容錯路由選擇演算法及其最長路徑長度分析;在此基礎上本文證明, n -維叉立方體的條件連通度為2n - 2 ( n 2 ) ,並給出了應時間復雜度為o ( n )的演算法及其最長路徑長度;除此之外,本文還證明當n -維叉立方體中的故障簇個數不大於n - 1 ,其直徑不大於1 ,故障頂點總數不超過2n - 3 ( n 2 )時,叉立方體中任兩個無故障頂點都至少有一條可靠路徑。
  3. This thesis primarily makes below the work of a few aspects : ( 1 ) the method to append the section line in the geological section plane and the geological plane graph intersected each other ; ( 2 ) the principle and method that automatic determinate of orebody on transverse section with the neural network theory was presented, and draw the slippery boundary of ore ; ( 3 ) the method that drawing the surveying well and lane way engineering in the geological and survey graph ; ( 4 ) the method to automatic calculation and statistics output ore reserves and grade ; ( 5 ) the method that automatic creating the geology cross section of the hole ; this thesis realizes automation for managing geological graph based on the substantive research work

    本論文主要作了以下幾個方面的工作: ( 1 )提出了在平面圖和剖面圖中添加剖面剖切線的方法; ( 2 )提出了應用人工神經網路論確剖面中礦體界線的論和方法以及礦巖界線圓滑的原與方法; ( 3 )實現了礦山生產實測工程數據處與地測圖件的有機結合; ( 4 )實現了礦塊地質品位和儲量的自動計算和統計輸出; ( 5 )提出了中深孔炮孔排面地質剖面圖自動剖切的原和方法。本論文在大量研究工作基礎上,實現了地測圖件管的計算機自動化。
  4. The space location is determined on the basic principle that some projective planes intersect with each other in non - parallel space and their locations can be solved by geometric projection

    該系統利用線陣像機的快速性與高解析度的特點,採用了非平行空間投影面位的基本原,利用幾何投影關系位求解的方法,實現了多線陣像機視覺系統的空間位。
  5. This paper is concerned with, the existence and stability of travelling wave solutions for the viscous balance law which is an extension of viscous conservation law where a reaction term g ( u ) is added. l ) the existence of travelling wave solutions by geometric singular perturbation method, we investigate the existence of travelling waves ( a2 ) connecting a saddle point and a sink point and the existence of viscous shock waves c connecting two adjacent or disadjacent saddle points. by giving a detailed analysis of the fast and slow manifolds and verifying the transversality of the intersection of singular stable and unstable manifolds of the reduced problem along the singular heteroclinic orbit, we obtain the existence of travelling waves ( a2 ) in the case of a convex flow function / and that of viscous shock waves c under the assumption that f " is bounded

    主要結果如下: 1 )行波的存在性本文利用[ 37 ]中幾何奇異攝動論,通過仔細分析= 0時的快流、慢流,驗證= 0時慢流方程的穩與不穩流形橫截於奇異異宿軌道,先在f為凸的條件下嚴格證明了( )存在連接不鄰的鞍點、結點的行波( a2 ) ;然後在地f有界的條件下得到( )存在連接鞍點(包括鄰和不鄰)的粘性沖擊波c ,彌補了[ 11 ]缺少嚴格證明的不足,並推廣了[ 11 ]在f為凸的條件下得到的粘性沖擊波的存在性結果。
  6. The ideal power system needs to be supplied with sine voltage whose frequency and amplitude are both stable. to three - phase ac power system, the currents and voltages must be equal of amplitude and the phase - shift between each other should be 120 of positive order

    想的電力系統要求以頻率和幅值穩的正弦電壓進行供電;對於三流電力系統,各電壓和電流應處于幅值大小等、位互差120的正序對稱狀態。
  7. The latter ptda discusses the related theorems and rules ofjudgeing the root bridge and root port as well as specifing the bridge and port, makes use of many protocols such as stp, snmp and arp, eventually determines the conjunction relation between router, switches and host in the network

    該演算法討論了確根網橋、根埠、指網橋和指埠的關規則和,正確運用了stp 、 snmp 、 arp等協議,成功地確了網路中路由器、換機和主機之間的連接關系。
  8. Concerning personnel under paragraph 5, for those wh o were employees, teaching assistants assistant interns or laborers hired under related management regulations authorized by the motc prior to the restructuring of the directorate general of telecommunications, their seniority of service shall be compensated in accordance with regulations of the executive yuan

    第五項人員,曾具電信總局改制前依通部核備之關管法規僱用之業務服務員建技教員佐實習員佐差工之勞工年資,其補償方式,仍依行政院規
  9. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋直接進行噴繪,以獲得復雜紋圖這一計算機圖形互技術這一新問題,研究了一種將紋圖的象素位置信息轉換成彩色信息,然後利用紋映射將紋坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入射光線方向和表面法向被進一步轉換為光強值,而紋坐標則被解碼后還原成與該可見點對應的紋坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋象素點的坐標,經過演算法優化,實現了對三維物體表面紋的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋信息的應用實例以及
  10. Visual analysis of human motion has been receiving increasing attention from researchers in the fields of image processing and computer vision during the past few years. it has a lot of applications in virtual reality, smart surveillance system, advanced user interface, motion analysis and video compressing, etc. this paper focuses on the technology of human motion tracking based on video, first, we make a summarization of the domestic and overseas status of the research in this field. on the basis of this, we analyse the technical difficulties of human motion tracking. as most of the existing model - based methods of human motion tracking perform not so good in some situation as they need mannual intervention, and also the precision of tracking is not so satisfying during the research of tracking of walking people because of the self - occlusion of legs, this paper proposes an algorithm of automatic detection and tracking of legs of the walking people based on monocular image sequences, in which we analyse the features of walking people, track the five joints of lower limbs, get various parameters, and then re - construct the walking process. the main research achievement is as follows : 1 ) we propose an algorithm of markerless automatic extraction of leg skeleton. first we divide the video into continuous image sequences, after background subtraction, the satisfying human region could be extracted, then we get a single - connected region by converting the rgb image to binary image and median filtering. afterwards, the contour of lower limbs in the frame with a widest boundingbox is detected, using sobel operator, to find the ankle joint of leg behind according to the features and rules of walking, then, the joint of knee of leg behind, hip, ankle of leg in front, knee of leg in front could be got in turn. so, model of leg skeleton is constructed

    首先將視頻分解成許多連續的靜態圖像幀,經過背景去除,把感興趣的人體區域提取出來,通過二值化,中值濾波等預處方法得到只有人體的一個單連通區域,然後用sobel運算元檢測出boundingbox最寬幀中人體下半身的輪廓,根據運動規律及特徵找到後腿踝關節點,結合從boundingbox最窄幀中所獲取的腿長依次得到後腿膝關節,跨部關節,前腿踝關節,前腿膝關節四點,從而構建出腿部骨架模型。 2 )實現了人體步行腿部骨架的跟蹤演算法。在完成對腿部骨架模型的自動初始化之後,本文對跨關節、膝關節及踝關節分別採用運動建模、圓周點演算法、運動預測及預測點周圍搜索rgb似矩形塊三種方法確每一幀中其實際坐標,從而重構出腿部骨架的運動過程。
  11. The reasoning of structured model : how to transfer structured model into mathematical model that can be solved by an arithmetic system ; the determination of the most appropriate target case includes two steps : the first is wide retrieval, and the second is extract retrieval that is a method driven by adaptation rules. the case base maintenance : case storage and case knowledge maintenance. the last part of this paper is about the real information system, which introduces the analysis and design of the information system and uses a real case to describe how the system operates

    這些研究工作包括:事例和問題的知識表示:給出屬性集、結構集和目標集的事例表示方法;知識化模型的推:結構化的模型如何轉化為求解系統可識別的屬性模型的過程;最似事例的確:兩步選擇過程,粗選過程按屬性度,精選按類比轉換的規則驅動的確似事例的原則和方法;類比轉換的方法:確在一條件下的轉換方法;事例庫的維護:事例庫是可維護的,一方面隨著系統解決問題的增多,事例庫也會不斷擴大知識領域;另一方面,通過事例庫維護模塊,可以從用戶那裡得到新的建模知識。
  12. An international, non - profit - making, non - governmental organization, with the main aim of the development throughout the world of sport aviation and astronautical activities through specific objectives : to make evident the essentially international spirit of aeronautics as a powerful instrument for bringing all people closer in mutual understanding and friendship regardless of political, racial or religious considerations, thereby helping to create international good will and thus build a better and more peaceful world ; to bring together the air sports men and women of the world in international competition ; to educate young people through sport in a spirit of mutual understanding and friendship ; to coordinate its members " separate efforts to further aeronautics and astronautics throughout the world ; to protect and safeguard the interests of its members in the use of air space ; to provide a forum for the exchange of information and discussion of mutual problems with other elements of civil aeronautics

    該聯合會是非盈利性、非官方的組織,主要目的是通過以下特目標,發展全球航空運動和航天活動:將國際化航空精神作為強有力的工具,使人們摒棄政治、種族或宗教束縛,以促進人與人之間的互了解和友誼,從而產生國際友好並建設一個更好、更和平的世界;將參加空中體育運動的男性與女性組織起來參加國際比賽;通過空中體育運動教育年輕人懂得如何取得互的解和友誼;通過同會員們齊心協力共同為世界航空航天事業發展而努力;保障會員們在空域使用中的利益;為與其他民用航空部門流信息和討論互動問題提供論壇。
  13. An international, non - profit - making, non - governmental organization, with the main aim of the development throughout the world of sport aviation and astronautical activities through specific objectives : to make evident the essentially international spirit of aeronautics as a powerful instrument for bringing all people closer in mutual understanding and friendship regardless of political, racial or religious considerations, thereby helping to create international good will and thus build a better and more peaceful world ; to bring together the air sports men and women of the world in international competition ; to educate young people through sport in a spirit of mutual understanding and friendship ; to coordinate its members ' separate efforts to further aeronautics and astronautics throughout the world ; to protect and safeguard the interests of its members in the use of air space ; to provide a forum for the exchange of information and discussion of mutual problems with other elements of civil aeronautics

    該聯合會是非盈利性、非官方的組織,主要目的是通過以下特目標,發展全球航空運動和航天活動:將國際化航空精神作為強有力的工具,使人們摒棄政治、種族或宗教束縛,以促進人與人之間的互了解和友誼,從而產生國際友好並建設一個更好、更和平的世界;將參加空中體育運動的男性與女性組織起來參加國際比賽;通過空中體育運動教育年輕人懂得如何取得互的解和友誼;通過同會員們齊心協力共同為世界航空航天事業發展而努力;保障會員們在空域使用中的利益;為與其他民用航空部門流信息和討論互動問題提供論壇。
  14. Firstly in this part, computer simulation methodology based on the baecher model for generating network of discrete fractures was presented, which includes the follow details : probability distributions of fracture density, orientation, trace length, size, and aperture and estimation of their statistical parameters ; stochastic models of fracture network ; monte - carlo ' s simulation method ; numerical simulation procedure and technicality. then, boundary element method was used to calculate flow through the generated fractured network. assuming single fracture as a two - dimension inexpressible isotropic porous media, boundary element method equations for flow in single fracture and then in fracture network were derived using the weighted residual method

    給出了離散裂隙網路模型所依據的基本假;發展了基於baecher模型的離散裂隙網路計算機隨機生成技術:詳細地推導了單裂隙滲流和多裂隙網路滲流的邊界單元法公式,發展了離散裂隙網路中穩態滲流的邊界元數值技術,並且討論了關的具體數值技術細節,如角點的處方法,單元的自動剖分等:描述了混合邊界元?管流模擬方法及其數值實現;研究了裂隙網路的簡化方法,並針對裂隙網路邊界元法的特點提出了一種改進的分塊三角分解法。
  15. Therefore, it is important to plan the current peripheral road crosses of wangjiadun, select the reasonable line type for roads, and identify the “ golden cross ” urban trunk network system connecting along - river traffic lines and vertical - to - river traffic lines

    規劃比較王家墩外圍現狀道路叉口,選擇合的道路線形,確銜接順江通與垂江的「金十字」城市主幹網系統。
  16. Gene chips is high density probe array which is composed of nucleic acid or nucleic acid band arranged on the solid support media according to the definite order. it can detect unknown molecule by nucleic acid hybridize principle

    基因晶元是將核酸或核酸片段按照一的順序排列在固支持物上構成高密度探針陣列,利用核酸雜檢測未知分子。
  17. We prove that, when. each column of a is orthogonal, the system of fixed - point boolean equations has the same set of orthogonal solutions and of orthonormal solutions as the linear boolean equation then we reduce the total number of orthonormal solutions of the system of fixed - point boolean equation ax = x [ theorem 2. 3 ~ 2. 4 ]

    ( 2 )證明了列直不動點方程組與線性方程式有同的直解和正解。並依此在有限布爾代數上出了列直不動點方程組的全部正解數[2 . 3 2 . 4 ] 。
  18. The article does a lot of researches of theory and examination. applying the kindred theorem, the screen ' s physical model has been established and experiments on such a model have been done in applying orthogonal means. the mathematical model based on model has been established and the dynamic simulation has been implemented in mat lab. we have gained lots of datum of experiment on such a model

    本文對液壓直線振動篩進行了論研究和大量的實驗研究,依據建立了液壓激振振動篩的物模型,應用正試驗法進行了物模型試驗,建立了應的數學模型,應用matlab軟體平臺進行了計算機模擬試驗,獲得了大量的試驗數據。
  19. This policy is intersected with policies defined by the administrator at the enterprise, computer, and user levels to determine the full set of permissions granted to the code

    員也會在企業、計算機和用戶級別義一些策略,以確向代碼授予的全部權限,這些策略和應用程序域安全策略之間存在的情況。
  20. In this paper, i will present some algorithms of polyhedral visual hull reconstruction : ( 1 ) polyhedral v isual h ull generation a igorithm b ased one dge - pool - searching, which constrains the 3 - d intersections into the 2 - d planes intersection via the epipolar theory to reduce the complexity a nd c an r educe t he t imes f or c ones t o b e p rejected o nto t he i mage p lanes, i n which we induced the index list to every points on the surface of object, and connected the related points to get sub polygons on surface and in turn get the mesh model, we replace triangulation process of disordered points cloud by edge - pool searching. ; ( 2 ) reconstruction based on degenerated - polygon - intersection, which have the following improvements on traditional bull intersection : using degenerated polygon to orga nize intersected area on cone face, which may be discontinuous ; a fast intersection algorithm of polygons on the cone face based on degenerated polygons, which is consistent between the continuous polygons and the discontinuous ones. the intersection of degenerated polygons is similar to the convergence of two ordered lists, which is comparably simple to the bull operation ; ( 3 ) reconstruction algorithm based on ray - tracing, in which all the rays that run through the vertex on silhouette of object will intersect with all the cones correspondent to other silhouette, and we have to calculate the intersection of all such line segments, the endpoints of which are considered to lie on the surface of object and we will get the point cloud on the surface of object

    同時利用共極線原把三維計算投影到二維平面以降低求計算的復雜度,該演算法可以減少光錐向圖像平面投影計算的次數,以邊池搜索取代散亂點集上進行的三角剖分; ( 2 )基於退化多邊形求的多面體可見殼模型重構,系統引入退化多邊形的概念,把錐體平面的集中不連通的部分用一個退化多邊形來表示,並引入了新的基於退化多邊形的求演算法,與傳統多面體可見殼重構比,該演算法有以下幾點創新:在圖像平面以退化多邊形組織投影錐體和物體輪廓的集,把任意錐面與物體輪廓的集歸一到一個退化多邊形;基於退化多邊形的二維平面上多邊形快速演算法,該演算法在一程度上就是兩個有序鏈表的合併,大大簡化了先前的布爾求計算; ( 3 )基於光線跟蹤的演算法,該演算法中所有通過輪廓頂點的光線和對應其它圖像輪廓的光錐進行求計算,最後得到每次求計算得到線段的集,該線段的頂點就認為是物體表面點,從而得到物體表面的點雲。
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