眼肌模型 的英文怎麼說

中文拼音 [yǎnxíng]
眼肌模型 英文
ophthalmotrope
  • : Ⅰ名詞1 (眼睛) eye 2 (小洞; 窟窿) small hole; aperture 3 (事物的關鍵所在) key point 4 [圍棋]...
  • : 名詞1. (肌肉) muscle; flesh 2. [書面語] (皮膚) skin
  • : 模名詞1. (模子) mould; pattern; matrix 2. (姓氏) a surname
  • 模型 : 1 (仿製實物) model; pattern 2 (制砂型的工具) mould; pattern3 (模子) model set; mould patter...
  1. Expression animation : based on water ' s muscle model, 17 muscle vectors are presented to simulate facial muscles " motion by nonlinear interpolation. meanwhile, some other parameters, for example, open of jaw and eyelids, could simply be substituted by rotation transform. through these control parameters " interaction, highly natural looking animations have been able to generated

    在人臉表情動畫方面:基於waters的幾何定製了一個具有17個肉向量的人臉的動畫結構,用非線性插值來肉的簡單運動;同時,採用旋轉變換來擬其它的表情控制參數,例如下巴的張開角、簾的張開角等。
  2. The simulating eye model was created based on anatomy and muscle characteristics, and animated by multi - curve spectrum, which indicates time - varying muscle contraction

    首先依據人解剖結構及肉控制原理建立,再用表示各肉歸一化收縮量隨時間變化的多線譜曲線驅動擬不同的人運動及表情。
  3. After introducing the characters of the facial expression, the head frame including facial modeling is discussed in detail first, then we construct the parameterization of the head frame, as well as the transform, shading, li ghting of the facial model. the frame of the eyes and the mouth are mainly introduced. based on the theory of the facial action unit, we propose a simplified muscle movement model, in which the movement of the control points reflects the transform of the action units

    其中重點介紹了嘴巴和睛的線框以及臉部線框的局部細分方法;然後介紹了臉部表情運動單元的規則,並且分析了國內外學者提出的各種肉運動,根據表情製作的需要,提出了一種簡化的肉運動,即用控制點的位移來反映運動單元的變形,因為控制點的位移比較容易從圖像分析的過程中提取;最後介紹了真實感表情製作中用到的紋理映射演算法,運用au產生表情動畫的方法,並給出了實驗結果。
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