立方環境映射 的英文怎麼說

中文拼音 [fānghuánjìngyìngshè]
立方環境映射 英文
cem(cube environment mapping
  • : 動1 (站) stand; remain in an erect position 2 (使豎立; 使物件的上端向上) erect; stand; set up...
  • : Ⅰ名詞1 (方形; 方體) square 2 [數學] (乘方) involution; power 3 (方向) direction 4 (方面) ...
  • : Ⅰ名詞1 (環子) ring; hoop 2 (環節) link 3 (姓氏) a surname Ⅱ動詞(圍繞) surround; encircle;...
  • : 名詞1 (疆界; 邊界) border; boundary 2 (地方; 區域) place; area; territory 3 (境況; 境地) co...
  • : 動詞1. (因光線照射而顯出物體的形象) reflect; mirror; shine 2. (放映) project a movie
  • : Ⅰ動詞1 (用推力或彈力送出) shoot; fire 2 (液體受到壓力迅速擠出) discharge in a jet 3 (放出) ...
  • 立方 : 1. [數學] cube 2. [簡] (立方體) cube3. (立方米) cubic metre; stere
  • 環境 : environment; surroundings; circumstances; ambient; closeness; ambience; ambiance; atmosphere
  1. Furthermore, by using the database with increased quantity and details need to handle the datasets which do not fit in ram ( out - of - core datasets ). meanwhile, advances in shading and image quality in general have raised the bar for image quality we would like to achieve in terrain rendering a in this thesis, we propose an efficient hardware - friendly framework - chunked lod, for large - scale terrain real - time rendering. within this framework, the approach for integrating multi - resolution representations of terrain geometry and terrain texture data is presented

    變換和光照( transform & lighting ) 、材質貼圖( cubicenvironmentmaps ) 、頂點混合( vertexblending ) 、紋理壓縮( texturecompression )和凹凸貼圖( bumpmapping ) 、雙重紋理( dualtexture )四像素256位渲染等均可以在gpu中完成,大大減輕了cpu的壓力,對實時圖形渲染產生了深遠的影響,這其中包括實時地形渲染。
  2. Cem cube environment mapping

    立方環境映射
  3. In view of normalization of different data pools, the author has studied normalization processing method of the erp different data pools, has established the normalization mapping rule using ebnf, and has given a data type transformation method based on two levels of mapping. this thesis has designed a normalization rules engine as well

    針對不同下數據源的歸一化問題,研究了erp不同數據源的歸一化處理法,運用ebnf建了歸一化規則,並提出了基於兩級的數據類型轉換法,在此基礎上設計了歸一化規則引擎。
  4. By analyzing the requirement of simulation and the framework, an object - relational data model which adapts to driver, vehicle, highway and environment simulation is established and the mapping principle and achieving method is studied on

    從人車路與模擬系統的數據需求和體系結構出發,建了適合人車路與模擬數據庫的對象?關系數據模型,研究了其機制和實現法。
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