立體交叉路 的英文怎麼說
中文拼音 [lìtǐjiāochālù]
立體交叉路
英文
flyover- 立 : 動1 (站) stand; remain in an erect position 2 (使豎立; 使物件的上端向上) erect; stand; set up...
- 體 : 體構詞成分。
- 交 : Ⅰ動詞1 (把事物轉移給有關方面) hand over; give up; deliver 2 (到某一時辰或季節) reach (a cert...
- 叉 : 叉動詞[方言] (擋住, 卡住) block up; jam
- 路 : 1 (道路) road; way; path 2 (路程) journey; distance 3 (途徑; 門路) way; means 4 (條理) se...
- 立體 : 1 (三維的) three dimensional; stereoscopic2 [數學] (幾何體) solid; body立體彩色電視 three dim...
- 叉路 : the fork of a road
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The paper will study the upper questions based on the two interconnection networks. first, we give a fault - tolerant routing algorithm under the connectivity of the crossed cube in o ( n ) time and the length of the longest routing path ; second, with the rapid progress in vlsi, the failing probability of processors and links is very low, the traditional connectivity underestimates the resilience of large networks / here by applying the concept " conditional connectivity " introduce by harary, we show that the n - crossed cube can tolerate up to 2n - 3 ( n > 2 ) processors failure and remain connected provide that all the neighbors of each processor do not ' fail at the same time, the result is the same as the hypercube. we also give a related algorithm in o ( n ) time, and the length of the longest path ; third, we apply cluster faun tolerance introduced by q. - p
根據menger定理, n -維交叉立方體可以容納n - 1個故障頂點,我們給出了它的時間復雜度為o ( n )的容錯路由選擇演算法及其最長路徑長度分析;在此基礎上本文證明, n -維交叉立方體的條件連通度為2n - 2 ( n 2 ) ,並給出了相應時間復雜度為o ( n )的演算法及其最長路徑長度;除此之外,本文還證明當n -維交叉立方體中的故障簇個數不大於n - 1 ,其直徑不大於1 ,故障頂點總數不超過2n - 3 ( n 2 )時,交叉立方體中任兩個無故障頂點都至少有一條可靠路徑。Because of the different function of roads and the difference of region, the form of intersections and connections between them is different with each other. at present, the types of nodes adopted in china and abroad include uncontrolled intersections, all - way stop - controlled intersections, two - way stop - controlled intersections, signalized intersections, roundabouts, grade - separated junctions and their combinations. each type of nodes has different characteristics and adapts to different function demands
城市道路是以網路形態分佈於城市區域內的地面交通設施,由於道路的功用不同以及地域的差異,各道路間的交叉和連接方式各不相同,目前國內外所採用的節點形式有無控制平交節點、全停牌控制平交節點、二路停牌控制平交節點、信號燈控制平交節點、平面環行節點、立體交叉節點以及它們的組合形式,各種節點具有各自的特性,適合於不同的功能需求。In conjunction with these projects, focused efforts will be continued on projects to elevate railway crossings which will reduce traffic bottlenecks
和這些計劃一起,鐵路的立體交叉項目也將繼續推進,這將緩解交通瓶頸。To analyze some key technologies of optical network relative with rwa in detail, such as transmission, switching and internetworking ; to emphasize on the research of function, fabric and performance of optical cross - connection ; to carry out numerical simulations for crosstalk introduced by optical cross connect and to present measurements for suppressing it such as doubly filtering, fixing optimum decision threshold and appropriately choosing the number of multiplexed wavelengths ; 3. to research the fundamental principle and some problems relative with rwa, including the type of optical network, the type of traffic, the type of service, the survivability of optical network ; to classify and compare rwa algorithms and particularly research some dynamic rwa algorithms ; 4. to present reserved light - path and classify network resource such as used, unused and reserved status, to emulate establishment of all - optical connection in optical network through modified rwa algorithm and show effectively reducing setup time of all - optical connection utilizing reserved light - path ; to research rwa algorithms of multi - fiber network, to present new link weight functions dependent on node degree, unused fiber ( s ) per wavelength - layer and routing policies, to perform emulation of rwa based wavelength layer graph applying new link weight functions and show them make algorithms better performance and network lower blocking rate ; 5
詳細分析了與rwa相關的光網路關鍵技術,包括傳輸、交換、組網等,重點研究了光交叉連接的功能和結構、性能,對其引入的串擾進行了詳細分析,選擇恰當的器件參數進行了數值模擬,並提出了抑制措施(如雙重濾波、優化判決門限、選擇恰當的復用波長數) ; 3 .研究了光網路的r認叭的基本原理、與r認叭的幾個相關問題(光網路類型、業務類型、流量類型、光網路生存性) 、 r認人演算法的分類和比較,具體研究了幾種動態r場人演算法; 4 .研究了以全光連接建立時間為優化目標的r認認演算法,提出預置光路的概念,對網路資源進行狀態分類(佔用、未佔用、預置) ,利用改進的r認叭演算法模擬,預置光路可為部分新到的連接請求快速建立連接,從而提高網路性能;研究了以多光纖網路連接阻塞率為優化目標的r認城演算法,提出了以節點度數、每個波長分層的空閑光纖數以及路由策略決定的幾種鏈路權重函數,利用基於波長分層圖模型的并行r場人演算法模擬,利用新的鏈路權重函數使得演算法具有更優的性能,使網路具有更低的連接阻塞率。We should leave the motorway at the next interchange
我們應該在下一個立體交叉道駛離高速公路。A highway intersection designed to permit traffic to move freely from one road to another without crossing another line of traffic
互通式立體交叉一種設計的使車輛不用穿過另一條線的車輛就可以從一條路到另一條的交叉路口A highway interchange at which two highways, one crossing over the other, have a series of entrance and exit ramps resembling the outline of a four - leaf clover and enabling vehicles to proceed in either direction on either highway
苜蓿葉式立體交叉的公路兩條高速公路的立體交叉道,一條穿過另一條,有一系列入口和出口坡道,與四葉苜蓿的外形相似,車輛在兩條高速公路上均可駛入任一的兩個方向On the basis of forecast model of traffic volume discussing, the mathematic model for the basic parts of road overpass was built up through the research on main mathematical model which suit for overpass in four - stage forecast method. according to the properties and the requirements of the user, by working on the service level, the standard of service level has been defined. the adaptability index of traffic for road overpass was put forward and an adaptability index of traffic system was established
本文系統研究了道路立體交叉的類型,從不同角度對立交類型進行了劃分,在詳細論述立交交通量預測模型的基礎上,針對四階段預測法中適合立交特點的主要數學模型做了深入研究,建立了道路立交各基本組成部分通行能力的數學模型,並按照立交的性質及人們對立交的要求,對立交服務水平進了研究,確立了道路立交的服務水平標準,提出了道路立交交通適應性指標,建立了道路立交適應性指標體系,並由多人層次分析法確定了各指標的相對權重。For the next interconnection network, we proved the connectivity of the n - enhanced crossed cube is n + 1, and its conditional connectivity is 2n ( n > 3 ) provided that all the neighbors of each professor do not fail at the same time, which is better than the hypercube and the crossed cube, two related algorithms in o ( n ) time are also given ; more, we proved that the n - enhanced crossed cube can tolerate as many as n faulty clusters of diameter at most 1 with at most 2n - 1 faulty nodes in total ( n > 3 ), which is better than the hypercube and the crossed cube also
本文證明n -維加強交叉立方體的連通度為n + l ,條件連通度為zn ( n > 3 ) ,簇容錯特徵數為( n , l , zn ) , ( : 1 > 3 ) ,這些性質都比交叉立方體的更優越。更進一步,木文也給出了加強交叉立方體的基於連通度的,條件連通度的時間復雜度為o ( n )的容錯路由選擇演算法及最長路徑長度。This research addressed an urban traffic intelligent control system, which adopts a multi - agents coordination in urban traffic control to coordinate the signal of adjacent intersections for eliminating the congestion of traffic network. an agent represents a signal intersection control, and multi - agents realize coordination of multiple intersections to eliminate congestion. based on recursive modeling method and bayesian learning that enables an agent to select his rational action by examining with other agents by modeling their decision making in conjunction with dynamic belief update. based on this method, a simplified multi - agent traffic control system is established and the results demonstrate its effectiveness. it is very important for its
本文中提出一種城市交通智能控制系統,針對城市交通網路中相鄰交叉口的交通流可能相互沖突,即局部交通流的優化可能引起其他區域交通狀況的惡化的問題,採用多智能體協調控制方法來協調相鄰交叉口處的控制信號消除網路中的交通擁塞.提出以一個智能體的方式實現一個信號燈交叉口控制,對多個信號燈交叉口形成的交通網路採用多智能體協調控制的方式實現網路流量優化來消除擁塞.文中提出由遞歸建模和改進的貝葉斯學習相結合的多智能體系統來使智能體可以確定其他智能體的準確模型並實時更新信息,並基於上述方法在簡單的交通網路模型上建立了多智能體交通控制系統,模擬結果表明了方法的有效性,對實現智能交通系統有重要意義Especially, traffic simulation can provide a flexible and efficient laboratory analysis tool, which can satisfy a wide range of requirements such as the studies of damages or dangers of traffic system, new traffic technologies and concepts testing, personnel training and etc. this paper focuses on modeling car basic driving model based on the tsis, developing corresponding simulation software system, testing the veracity of bdsim model, simulating and analyzing the status quo and the improving projection of xudong intersection with tsis
對于新交通技術和設想的測試以及人員培訓等諸多應用領域,微觀交通模擬都是經濟、方便、高效的實驗分析工具。本文的研究重點為:基於tsis中城市道路交通微觀模擬軟體( netsim ) ,建立車輛基本行駛模型( bdsim模型) ,開發bdsim模擬系統,應用tsis對bdsim模型進行驗證,同時對武漢市重要交叉口? ?徐東路口的交通現狀進行模擬,對模擬結果進行分析評價,發現問題,提出改進方案。Gu to the crossed cube, and proved that for node - to - node routing, the crossed cube can tolerate as many as n - 1 faulty clusters of diameter ai most 1 with at most 2n - 3 ( n > 2 ) faully nodes in total which is as good as the hypercube
交叉立方體的上述這些性質都與超立方體的相同。為了進一步提高連通度,我們改進了交叉立方體的網路拓撲結構,對頂點地址相反的頂點對之間增加一條邊,構成加強交叉立方體。Agv ( automated guided vehicle ) optimization is a typical np problem, in the course of initial group generation, this article applied accumulator process, crossover operator based continuous insertion heuristic mode, and push - connect - exclude method. according to stacker running process and characteristics, stacker optimization was devided into two parts, the first one was shelves number optimization, the second one was travel scheduling problem. finally, this article written genetic algorithm program based on c
Agv的優化調度屬于典型的np問題,在初始群體的產生中,採用聚加過程,並建立了可行插入的條件;提出了基於連續插入啟發式的交叉運算元;採用了推?銜接?排除過程來使任務的滿意度達到最佳;針對堆垛機的運行過程,建立了數學模型,並依據其運行特點,把堆垛機的優化分為兩部分,一是針對庫位號的優化,改變傳統的庫位號排列方式,利用遺傳演算法建立起比較合理的庫位號排列順序;二是把堆垛機的運行線路簡化為旅行商問題,並做了適當的修改。Realizes the longitudinal relationship between models by using object - oriented programming language ; 2 ) sets forth the function and software design in detail, and analyzes entities of the system. realizes the randomness of traffic flow and constructs vehicle arriving model, vehicle movement model on road segments and vehicle movement model on intersections, so completes the kernel part of traffic simulation ; 3 ) uses 3d modeling software - multigen creator and real - time simulation software - vega to build up the 3d virtual environment of microscopic traffic simulation, and drives dynamic entities such as driver - vehicle units and traffic lights in static scenes ; 4 ) studies the characteristic of checkerboard system of street layout, analyzes and decomposes the system to deduce a certain simplification method. and researches the application of urban traffic route choice
論文主要工作如下: 1 )利用面向對象技術分析交通模擬系統模型之間的橫向關系和交互作用,研究靜態實體的狀態變化和動態實體的運動規律;利用面向對象的程序設計語言實現系統中模型的縱向關系; 2 )詳細闡述交通微觀模擬系統的功能設計、軟體設計,分析模擬系統中的實體;實現車流的隨機性,建立車輛的到達、車輛在路段上的行駛過程、車輛通過交叉口的行駛過程等模型,完成交通模擬的核心內容; 3 )利用三維建模軟體multigencreator和實時模擬軟體vega建立交通狀態微觀模擬的三維虛擬環境,在靜態視景中驅動駕駛員-車輛單元、信號燈等動態實體; 4 )研究棋盤式道路格局的特點,從理論上分析並分解系統,得到一定的簡化依據,進一步研究城市交通路線選擇的應用。分享友人