粒子系統 的英文怎麼說

中文拼音 [zitǒng]
粒子系統 英文
bc particle system
  • : Ⅰ名 (小圓珠形或小碎塊形物) small particles; grain; granule; pellet Ⅱ量詞(用於粒狀物)
  • : 子Ⅰ名詞1 (兒子) son 2 (人的通稱) person 3 (古代特指有學問的男人) ancient title of respect f...
  • : 系動詞(打結; 扣) tie; fasten; do up; button up
  • : Ⅰ名詞1 (事物間連續的關系) interconnected system 2 (衣服等的筒狀部分) any tube shaped part of ...
  • 粒子 : grain; granule
  • 系統 : 1. (按一定關系組成的同類事物) system 2. (有條理的;有系統的) systematic
  1. We used particle system to create 3d clouds images, and then developed the program in the environment of vc + + and opengl ( open graphics library ). we used texture mapping technique to increase the reality of the cloud model

    其中基於粒子系統建立了3d雲層模型,在vc環境下,結合opengl (三維圖形標準庫)來進行開發。
  2. Particle system created for water splashes and hit effects, etc

    新的粒子系統用於水的飛濺與破壞效果
  3. We have summarized a set of theoretical approach to this problem and discussed the instability of the gas cloud and the systems composed of collisionless particles in the background of dark matter. linear perturbation theory is the method to solve this problem, in which, we add the perturbation into the equilibrium state and discussed its evolution

    本文研究了自引力的穩定性問題,總結了解決該問題的一套理論方法。並具體研究了存在暗物質背景時氣體雲和無碰撞粒子系統中擾動的演化情況。解決穩定性問題的方法用線性擾動理論,即在平衡態中加入擾動,研究擾動在中的演化情況。
  4. Using rsimweh, particle system and metaball to simulate the process of

    遙感信息模型粒子系統與元球結合模擬坡面水蝕過程
  5. Abstract : on the basis of equal probability principle, boltzmann statistics and ensemble statistics, this paper has derived the statistical distribution function on multimember system in the quasi - independent particles and obtained the equivalence between boltzmann statistics and ensemble statistics for multimember system

    文摘:利用平衡態計物理的等概率原理,玻耳茲曼計法和計法,導出在平衡狀態下多種近獨立粒子系統數分佈.結果表明,對于宏觀而言,玻耳茲曼計和計是等價的
  6. Coordinate transformation, matrix, vectors, newton ' s law, conservation theorems, simple harmonic oscillator, non - linear oscillations, gravitation, euler ' s equation when auxiliany condition are imposed, the delta notation, lagrangian and hamilitonian dynamics, central - force motion, dynamics of a system o f particles, motion of noninertial reference frame, dynamics of rigid body, coupled oscillations, orthogonality of the eigenvectors, continuous system

    座標變換、矩陣、向量、牛頓定律、守恆定律、簡諧振動、非線性振動、引力、尤拉式方程式及附加條件、符號、拉格蘭及漢米爾頓力學、中心運動、多粒子系統動力學、非慣性參考座標運動、剛體動力學、耦會振動、本微向量正交性、連續
  7. In the second part of the thesis, the non - thermal phase transition in high energy collisions is studied in detail in the framework of random cascade model. the relation between the characteristic parameter xq of phase transition and the rank q of moment is obtained using monte carlo simulation, and the existence of two phases in self - similar cascading multiparticle systems is shown. the relation between the critical point qc of phase transition on the fluctuation parameter q is obtained and compared with the experimental results from na22

    文章第二部分中,我們用隨機級聯模型對高能碰撞中的非熱相變作了仔細研究,用montecarlo模擬得到了表徵相變的特徵參數_ q與矩階數q之間的關,證實了自相似多粒子系統中存在兩相,求出了相變點q = q _ c對起伏參數的依賴關,並和na22實驗結果進行了比較。
  8. But difficulty in maths will come forth when meeting high spin particles if we using such method. on base of the characteristic of energy space, we obtained the wavefunctions and geometric phase by the trial function method in this paper. the berry phase of the system are also obtained after an evolution period

    文中在絕熱近似下根據自旋能級間隔特點用嘗試波函數法求出了旋轉磁場中高自旋粒子系統的波函數及幾何相位,解決了用一般方法求解時出現高階微分方程的困難。
  9. It plays a very important role in many application, according to the point of mathematics point, its mostly application originate from equations of mathematical physics, difference equations, markov process, and so on, its purpose is to solve the problems of solid, fluid, electromagnetic, microscopic particles, system control, and etc. in practical science research and engineer applications, such as, architecture project, research of aeronautics and astronautics, bioscience, computing physics and oil reconnoiter, many large scale generalized eigenvalue problems need to be solved

    它在很多應用中扮演非常重要的角色,從數學角度來看,矩陣特徵值問題的應用大多來自數學物理方程、差分方程、 markov過程等。目的是為了計算固體、流體、電磁、微觀控制等重大問題。在實際的科學研究與工程應用中,比如在建築工程、航空航天研究、生物科學、計算物理以及石油勘探中,都要涉及到大規模矩陣廣義特徵值問題的計算。
  10. After a careful comparison we found : ( 1 ) rotating the coordinate system around the z - axis for each event is necessary for the relaxation of the correlation between thrust ( or sphericity ) major - minor frame and the direction of the first hard gluon emission. ( 2 ) the horizontal factorial moments ( hfm ) are equivalent to the vertical ones ( vfm ) only after cumulant - variable transformation. therefore, in the study of nonlinear phenomena in high energy collisions the hfm can be used only in combination with the cumulant variables

    工jlnfy4ww ; 6標與發射第一個硬膠之間的關聯效應,從而觀察到全部強度的動力學起伏;證明了:只有在引入累積變量以後,橫向矩才等於縱向矩,從而也才等效于幾率矩,困而只有在這時,橫向矩才能被使用;論證了:對eb對撞末態粒子系統動力學起伏的研究只能在全相空間進行,而不能用限定的相空間,因而只能採用丟掉最初的一個或幾個點的方法消除動量守恆對相空間標度特性的影響。
  11. Last, this paper present a particle system to develop in windows environment on pc

    最後採用了粒子系統來實現充模流動過程的可視化。
  12. Infinitesimal generator of particle systems with aggregation property

    具有聚合性質的粒子系統的無窮小生成元
  13. Comparing to the single - particle system, in n - body problems, not only the external condition is considered, but also the mutual interaction, so it is more complex to compute than in the single - particle system

    與單粒子系統相比,在多粒子系統中,不僅要考慮外界的條件,還考慮間的相互作用,所以多粒子系統要比單粒子系統復雜。
  14. Typically, cg smoke is created with particle systems using layers of fields and forces

    典型地、 cg煙霧效果是通過粒子系統運用層的場和影響力製作出來的。
  15. Some things in this category include the camera, model properties, lights, particle system physics, playing sounds, playing music, handling input, changing levels, collision detection and response, and placement of 2d graphics for a heads up display, title screen or whatever

    在這個范疇里包括攝象機、模型屬性、光照、粒子系統物理、播放聲音、播放音樂、處理輸入、改變關卡、碰撞檢測和響應,及2d圖形的放置以實現一些覆蓋內容的顯示、標題屏幕等等。
  16. Sa algorithm is to simulate the classical particles in the thermodynamics in order to seek the extreme value of the design problem

    模擬退火演算法( simulatedannealing , sa )是模擬熱力學中經典粒子系統的降溫過程,來求解規劃問題的極值。
  17. Design of object - oriented universal particle system

    面向對象的通用粒子系統設計
  18. The game application of the particle systems is studied

    主要研究了粒子系統在游戲中的應用。
  19. A new method to simulate fire based on particle system

    一種新的基於粒子系統的火焰實時繪制方法
  20. Particle system model of tree simulation and its implementation

    樹木模擬的粒子系統模型及其實現
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