繪圖速度 的英文怎麼說
中文拼音 [huìtúsùdù]
繪圖速度
英文
plotting speed- 繪 : 動詞(畫出圖形; 描寫) paint; draw
- 圖 : Ⅰ名詞1 (繪畫表現出的形象; 圖畫) picture; chart; drawing; map 2 (計劃) plan; scheme; attempt 3...
- 速 : Ⅰ形容詞(迅速; 快) fast; rapid; quick; speedy Ⅱ名詞1 (速度) speed; velocity 2 (姓氏) a surna...
- 度 : 度動詞[書面語] (推測; 估計) surmise; estimate
- 繪圖 : plot; draw; sketch; plotting; mapping繪圖板 drawing board; field plotter; plotting board; plottin...
- 速度 : 1. [物理學] velocity; speed; blast; bat 2. [音樂] tempo3. (快慢的程度) speed; rate; pace; tempo
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Because of the huge memory space and rapd calculation speed that compuer possesses, we can manage the ekisted drawings central1y and search them rapidiy in conclusion, the high quality and low price product wtth the help of applytng the cad technology will not only satisfy the requiremen of the market but also help factory amer apply the compeer technology in the process of production ( for example, haher production managemen0 we has applied thes systetn in extuion embranchmen factory and obtained favorable effect wich reveds tha thes system has widely applytng prospect and uti1ity value
該系統將成組技術的分類編碼原理和計算機輔助設計技術應用於擠壓鋁型材的產品開發設計和產品圖紙的管理中,不僅可以極大地提高產品設計質量、縮短產品開發周期,還可以減少重復繪圖工作及規范制圖方法;同時,利用計算機存儲空間大、運行速度快的優點,可實現對已有產品圖紙的集中管理和快速檢索。利用計算機輔助產品開發,不僅能以高質量、低成本的產品迅速滿足市場需求,還可為工廠進一步實施計算機應用工程(如后續生產管理等)奠定良好的基礎。At first, in the process of experiments, it were measured that dry plate pressures drop and point pressures in the flow fields around the single fixed - valve and double fixed - valves under different velocities by using of pitot tube. after that point pressure was transformed to point velocity, two dimensions flow plane of flow fields around fixed - valve were plotted to observe the difference between of the fixed - valve tray with fold edges and the common rectangular fixed - valve tray on the distributions of flow fields and pressures, to provide comparisons and refer - rence for cfd simulation
在實驗中,利用測速管等儀器對在不同速度下的單閥和雙閥固定閥周圍的流場進行了點壓力測量,然後把點壓力轉化為點速度后繪出固定閥周圍流場的二維流線圖,同時測定了塔板的干板壓降,來考察新型固定閥帶折邊后對流場分佈和壓降的影響,為隨后的數值模擬提供對比和依據。The sampled representation scheme is the key problem in ibr, as the data structures decide how the reference images are collected and stored as well as how the virtual images are created. we devel op a prismy panoramic model and discuss the acquisition and rendering of the datasets
圖像模型是基於圖像的繪制技術的關鍵所在,因為圖像的組織形式直接決定源圖像的採集存儲以及新圖像生成的方式和速度,為此我們提出了稜柱面全景圖模型並推導了新圖像生成演算法。In contrast, application - specific integrated circuits ( asics ), optimized for a given task, such as the computing required in graphics or sound cards, are very fast but lack adaptability
相對而言,執行特定應用的積體電路,會針對給定的工作予以最佳化,例如繪圖或是音效卡所需要的計算,所以速度很快,但卻缺乏可塑性。The paper mentions the design of three - dimensional graphics modeling in the mine such as shaft, laneway, and equipment of transport and mining. human - computer interaction and viewpoint rambling in the demo system are realized so that the simulating staff may look at circumstances from different viewpoint and positions. under the precondition of limited resources holding, the contradiction between the fidelity of image display and real - time feature of system interaction process is better resolved with using of display list and model culling technology
論文中採用了opengl圖形庫的基本繪圖函數進行三維圖形的模型設計,並詳細給出了立井、拱形巷道、梯形巷道以及工作面支架和井底運輸巷道設備的三維圖形設計方法;並著重分析人機交互與視點漫遊功能的技術在系統中的實現;在佔用有限資源的前提下,為了提高場景實時顯示速度,論文中採用顯示列表和模型淘汰等技術,並編制出了一個虛擬礦井實例。In this article, the shp measure system based on the hardware of pci - 9114 ( daq ) and coordinator u511 is developed in vc + +. this system is good at getting the pressure data in the space mesh and processing it into velocity, total and static pressures and the field picture
本文通過vc + +開發了數據採集和處理一體化的基於pci - 9114數據採集卡和u511坐標控制器的七孔探針測試系統,該系統能自動採集空間網格點上的壓力數據,然後處理成所需的速度和總靜壓數據,並完成初步的流場繪圖。Simulative study of the non - polar velocity figure drawing
無極速度圖繪制的模擬研究Framebuffer support speeds both drawing and overall performance
幀緩沖區支持提高了繪圖的速度和整體性能。And then, the cavity flow is simulated, and the streamline and pressure contour at different reynolds number are plotted, the stream function and location of vortex centers are agree well with the previous results, which indicate the incompressible lattice bgk model is reliable
進而對方腔流的速度場和壓力場進行了計算,繪制了不同雷諾數下的流線圖及壓力等高線圖,得到的迴流渦的位置和流函數的值和現有的數據十分吻合,表明本文不可壓格子模型是可靠的。This is a fairly fast and loose process, and i gradually reduce the opacity of the drawing layer as the painting becomes more detailed
這是一個相當快速又輕松的過程,當畫稿的細節越來越多的時候我逐漸的減弱了手繪圖層的透明度。Speed of marker plotting : 15 - 25m hr 1. 5m in max
繪制排料圖速度15至25米小時以1 . 5米幅寬為基準Much of the credit belongs to advances in graphics processing units ( gpus ), the microchips at the heart of computer video cards that transform 3 - d scenes into 2 - d frames at speeds faster than a trigger twitch
這大都得歸功于繪圖處理器( gpu )的進步,也就是位於電腦顯示卡核心的微晶片,它能夠快速把立體場景轉換成平面影格,速度甚至比扣扳機還快。The peculiarity of algorithm in this thesis lies the rapid speed of arrange dots, short of cross, arrow lines symmetrical
本論文中演算法基於pert網路圖繪制的基本理論及要求設計,特點在於布點的速度快,交叉少,箭線分佈較均勻。Plotting speed : 1200mm s
最大繪圖速度1200mm sNormal section linear diagram of two gears " surfaces, which is on the arbitrary section, has also been protracted. the writing validated the correctness of the mathematical model and experimenting on contact region of spiral helical gear ' s surface validates theoretical analysis
利用計算機模擬了兩齒面在三維空間中接觸的情景;描繪了三維空間中相對速度的大小及方向;繪制了任意法截面上兩齒面法截線的圖形。對螺旋齒輪齒面接觸區進行了實驗研究,驗證了本文中數學模型及理論分析的正確性。Applications from different fields keep challenging the capability of rendering systems on the aspects of rendering speed, realistics, display size and resolution
各個領域的應用,不斷從繪制速度、真實感、顯示尺寸、解析度等方面向圖形繪制技術提出挑戰。The traditional algorithm of volume rendering is ray - casting, not a proper algorithm for the large 3 - d seismic data, referring some improved method and considering the characteristic of seismic data, a new fast ray - casting algorithm of oriented image space and negative - view transform was brought forward. as a result, this algorithm excels the traditional obviously by speed with image quality in experiment
體繪制的傳統演算法是光線投射法,由於地震數據量大而繪制速度太慢,本文在借鑒一些改進演算法的基礎上,結合地震數據的特點,提出了一種基於圖像空間的逆視變換的加速光線投射演算法,實驗結果表明該演算法在保證相同圖像效果的同時,具有明顯的速度優勢。Secondly, we analyses the volume rendering based on ray casting, includeing algorithm principle, implementation pipeline. and for the features of medical slice images, improved trilinear interpolation algorithm is presented with an increase of the speed ray - casting in direct volume rendering
其次,詳細分析了光線投射體繪制演算法的基本原理、流程步驟,並針對醫學斷層圖像的特點,提出和實現了改進的三線性插值演算法,從而大大提高了光線投射法的繪制速度。The present research status and some methodologies about the 3d reconstruction and visualization are introduced in this paper, while three important contents, i. e., image pre - processing, 3d reconstruction and 3d reveal are more concerned. image pre - processing includes interpolating, filtering, gray adjusting, rotating, zooming, selecting voi and reducing elements which are very important for the next step. the work of this paper use marching cubes ( mc ) algorithm to reconstruct the 3d object after analyzing the volume rendering method and the surface rendering method
在二維圖像預處理方面討論了濾波、灰度修正、旋轉和縮放、感興趣區域voi ( volumeofinterest )的提取、減少體數據集中象素的數目、層間插值等,這些處理可以減少噪聲的干擾,使物體的特徵更加突出、需要處理的數據大大減少、節省存儲空間、加快繪制速度,這些處理對於後一步的三維重建是非常必要的;在三維重建方面,分析了面繪制和體繪制各自的優點和缺點,選取了面繪制中經典的mc演算法實現三維重建;在三維顯示中實現對體數據的顯示、剝離顯示、旋轉、等值面顯示、沿x 、 y軸的剖切顯示、光照顯示等效果。At last, this paper evaluates the gui from the point of view of the basic graphic drawing speed, window creating speed, control creating speed, event response speed, then compares with the popular embedded gui
最後分別以基本圖形繪制速度、窗口創建速度、控制項創建速度和事件驅動機制反應速度四個角度對本gui進行了詳盡細致的性能評測,然後根據評測結果與其他當前流行的嵌入式gui軟體進行了多方面的比較。分享友人