繪畫系統 的英文怎麼說

中文拼音 [huìhuàtǒng]
繪畫系統 英文
painting system
  • : 動詞(畫出圖形; 描寫) paint; draw
  • : Ⅰ動詞1 (用筆或類似筆的東西做出圖形) draw; paint 2 (用筆或類似筆的東西做出線或作為標記的文字) ...
  • : 系動詞(打結; 扣) tie; fasten; do up; button up
  • : Ⅰ名詞1 (事物間連續的關系) interconnected system 2 (衣服等的筒狀部分) any tube shaped part of ...
  • 繪畫 : drawing; painting
  • 系統 : 1. (按一定關系組成的同類事物) system 2. (有條理的;有系統的) systematic
  1. They denote the successful endeavour to dress up our barren hills with a self - maintaining and natural ecosystem. many paintings and photographs of hong kong, beginning from some 160 years ago when the city was first founded, have used as the main motif hong kong island with its buildings framed by the hilly background

    這亦正好展示出前人目光遠大,他們努力不懈地將光禿禿的山頭變換成為自給自足的天然生態的成果,亦與很多在160多年前香港開埠初期時的照片或圖所描的一間一間在光禿禿的山頭下的建築物成強烈對比。
  2. This machine can use shoetree to quickly and repeatedly profile shoe pieces, and it can be sued to develop different styles of shoe product series ; compared with the traditional plane sole form drawing, it works more quickly and conforms to proportion

    利用本機,鞋楦可快速地進行多次仿形覆制,用作開發鞋樣款式列產品;對比傳的平面鞋樣草圖,更快捷及附合比例。
  3. Hydraulic driving system performance is stable, its control and adjusting is convenient and it is safe and reliable. using the synchronous display of the curve of oil pressure and wheel speed and the flash of the control principle. it implements the real synchronous depict of abs word process and control result

    液壓驅動性能穩定、控制調整方便、工作安全可靠,利用油壓與輪速曲線及控制原理動的同步顯示,實現了對abs工作過程及控制結果的真實、實時描
  4. Scientific computation visualization interactive virtual reality computer dynamic simulation etc., to study thoroughly and carefully on critical technologies such as mixed - language programming simplification of scene models displaying realistic image and animation of 3d scene models and so on in this dissertation, the methods to build scene models were studied and applied to develop a dynamic simulation system of 3d railway scene based on this idea, the major study contents and results can be summarized as follows : 1 ) mixed - language programming can complement each other between different programming languages and the method has a general significance and can become popular many computation models including development of dtm optimum of dtm and reorganization of dtm were developed with fortran language in order to use the ripe codes, the dissertation succeeded in integrating the developed fortran codes to the visual c + + environment and achieving the course of mixed - language programming 2 ) the methods to build scene models for 3d location design were discussed in the dissertation and the development and animation of scene models had been realized by applying synthetically those technologies such as computer graphic computational geometry and geometrical modeling and computer dynamic simulation etc, and adopting opengl 3d graph library then achievement was got by using the technology of 3d visualization to livingly express design results 3 ) combing with the concerned study and development projects, adopting vc + + as development tools and in the light of those theories and algorithms stated in this dissertation, a software, which could build scene models with realism for 3d railway location design, in the name of " the dynamic simulation system of 3d scene of railway " was developed., the correctness was proved by using the software to build the 3d scene models and achieve their animation of suining - chongqing railway and yunnan - xizang railway

    本文綜合利用計算機圖形學、科學計算可視化、人機交互、虛擬現實、計算機動態模擬等理論和技術,針對混合語言編程、真實感圖形制以及三維景觀模型的動驅動等關鍵技術,進行了深入細致的研究,從而探討了建立逼真景觀模型的方法,並基於本文提出的方法研製了一個鐵路線路三維景觀動態模擬。基於這一思想,本文主要研究內容及研究成果如下: 1 )混合語言編程可以實現語言優勢互補,具有普遍意義。針對數字地面模型的建立、優化、重組等計算模塊是成熟的fortran程序代碼,本文成功實現了vc + +與fortran語言的混編; 2 )緊緊圍繞三維選線設計中景觀模型的建立方法展開研究,綜合利用計算機圖形學、計算幾何及幾何造型學以及計算機模擬技術,採用opengl三維圖形庫,實現了景觀模型的建立以及動驅動,使得三維可視化技術成功應用於選線設計成果的三維直觀表達; 3 )結合有關科研課題,利用vc + +開發工具,以本文所述的理論和演算法為基礎,研製和開發了一個建立三維選線設計逼真景觀模型的軟體- - 「鐵路線路三維景觀動態模擬」 。
  5. The method being brought up in this thesis is utilizing the dxf file of 3d model, which is made by other cad system, withdrawing the file in animation system, and achieving the animation of roadway ' shape

    本課題提出的方法是在利用其它圖軟體生成道路線形dxf格式的三維模型文件,在線形動軟體中調用dxf格式的三維模型文件,最後完成公路線形三維動的功能。
  6. The east transect was classified thirty five vegetation types using ndvi data from 1995 - 1996 by gis technique. the paper concludes that the ndvi from meteorological satellite is sensitive indicator of vegetation growing condition, times series curves of ndvi can truly curve vegetation growing principle by drawing the seasonal change curve of ndvi data by three groups. the paper also concludes that the forest ' s ndvi curve is commonly single apex, while farmland ' s or shrub ' s curve is mostly double apex, the peak value of forest ' s ndvi is commonly higher than grassland, farmland and some other vegetation types

    應用地理信息技術處理1995 - 1996年1kmndvi數據,將南方樣帶劃分為35類,分三組制35類植被的ndvi季節變化曲線,得出氣象衛星ndvi是反映植被生長狀況的敏感指示器, ndvi時間序列曲線真實地刻出植被的生長規律;經分析得知森林ndvi曲線一般為單峰曲線,而農田灌叢多為雙峰曲線;森林ndvi峰值一般高於草原、農田等其它類型。
  7. This disparity arises mainly from the differences between the attributes of the images that served in the creation of stone tools 2. 5 million years ago, when compared with the attributes of the symbols that served in the creation of prehistoric painting, and as compared with the symbol systems that are used in language, philosophy or science today

    這種錯落,主要起於下面這個情況:服務于史前創作的符號的屬性,用於今天的語言、哲學或者科學的符號的屬性,以及服務於二百五十萬年前的石器創作的那種形象的屬性,比較起來,都是各各不同的。
  8. Drawing machine i developed adopts embedded technology, implements control by 32 - bit microprocessor. this kind of drawing machine can draw itself without relevant software, not controlled by computer, and it also can display the graphics on the lcd screen. there are usb and network interface in the machine, we can draw a graphics from an usb disk or any computer on the internet

    本課題採用嵌入式開發開發大型服裝cad圖機,用32位微處理器控制,使圖機不受上位機的控制,自身就具有圖功能,無需配套軟體,而且能夠在液晶屏上顯示所的圖形;圖機具有usb介面和網口,可以通過讀u盤里的圖文件直接圖,也可以通過網口讀局域網內任意一臺計算機里的圖文件進行圖。
  9. Refine and replace the model and put a few details, then set the bones system to establish very dramatic movement and animation

    因為是用於,所以模型沒有做的太復雜,然後加上骨架,可以產生非常生動的動態,和動
  10. This paper trice to find the cause of effective ness loss and to analyze it theoretically by adopting the ways of quantitative analysis and quantitative analysis by using the way of fault tree to carry out the qualitative analysis, it draws the logic charts by various elements that cause the loss of effectiveness and to make a faucet tree to find out the loss programs, then make a final analysis of the smallest element of the fault tree. the first problem is due to the over friction by exceeding permitted limits ; the second problem is due to the gear feather ' s low inteusity, this paper adopts the method of changing the trans mission ratio of the first gear and the width of the sixth gear of second shaft so as to solve the problems

    本文採用定性和定量相結合的方法,利用失效樹進行定性分析,它通過對可能造成失效的各種因素,出邏輯框圖,從上到下成失效樹,找出失效譜,並對失效樹的全部最小割集進行分析,找出有可能的失效原因,再對其通過理論計算進行定量分析,由此發現第一個問題是由於離合器在極限狀況下的滑磨功超過其許用值造成的,第二個問題的原因是二軸六檔齒輪強度不足。
  11. According to the javadocs, the swing painting system always uses a maximum of one double buffer

    根據javadocs , swing繪畫系統總是使用最大的雙緩沖區。
  12. A local coordinate system allows for additional flexibility in the primitives drawn

    一個當地的協調允許在最初的上附加的靈活性。
  13. Also in this part, multi - thread programming and network communications are presented. in the visual system one thread process receives the control signal and the other take charge of the refreshing window. this technique solves the delay phenomenon between the visual system and the operations on the control panel

    最後論文中對多線程編程進行了詳細分析,針對實時視景模擬的特點,使用一個線程完成控制信號的接收工作,另一個線程負責整個場景面的制工作。
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