置換貼圖 的英文怎麼說

中文拼音 [zhìhuàntiē]
置換貼圖 英文
displacement
  • : 動詞1. (擱; 放) place; put; lay 2. (設立; 布置) set up; establish; arrange; fix up 3. (購置) buy; purchase
  • : 動詞1. (給人東西同時從他那裡取得別的東西) exchange; barter; trade 2. (變換; 更換) change 3. (兌換) exchange; cash
  • : Ⅰ動詞1 (粘貼) stick; paste; glue 2 (緊挨) nestle up to; snuggle up to 3 (貼補) subsidize; h...
  • : Ⅰ名詞1 (繪畫表現出的形象; 圖畫) picture; chart; drawing; map 2 (計劃) plan; scheme; attempt 3...
  • 置換 : displace; substitute; supersede; substitution; replacement; permutation; transposition; transposi...
  • 貼圖 : chart block
  1. The screw thread shading network uses an expression and a ramp to displacement map only the threaded section of a screw

    螺紋材質網路使用一個表達式和一個漸變在只有螺紋部分做置換貼圖
  2. Identifies the transformation matrix being set for the specified texture stage

    標識為指定的紋理層設的轉矩陣。
  3. Identifies the transformation matrix being set for the specified texture stage. view

    標識為指定的紋理層設的轉矩陣。
  4. Displacement mapping is not a shading effect, so it is not found on the material node

    置換貼圖不是一個著色效果,所以它不基於材質節點。
  5. In warcraft iii, certain textures are marked as replaceable textures

    在魔獸三里,有些被標識為可置換貼圖
  6. You can use the model previewer to view the replacement textures in place on the model ; the previewer replaces the textures in exactly the same manner warcraft iii does

    您能夠使用模型預覽器察看模型上的可置換貼圖的效果,預覽器將會像魔獸三游戲裏面一樣準確地替
  7. Since displacement mapping is applied to the geometry of a surface, rather than to its shading, the normals of a displaced surface must be perturbed in tandem with the actual displacement in order for things to look correct in the render

    因為置換貼圖是賦予到一個表面的幾何體上,強于賦到它的材質上,顯示表面的法線必須用實際的來擾亂,為了在渲染時校正正確的外觀。
  8. Without the bump map, the surface would be displaced during the render, but the shading information would be unaffected

    沒有凹凸,表面將在渲染時被,但著色信息將不產生影響。
  9. The screw thread shading network is a good example of how displacement can be driven by a mathematical expression rather than a conventional texture map

    螺紋材質網路是一個好例子,它證明了如何通過一個數學表達式來驅動,它強於一個方便的紋理
  10. This makes it easier to adjust the displacement map because the custom attributes are accessible in the thread material ' s attribute editor under extra attributes

    這使這個更容易去調整置換貼圖,因為在螺紋材質的屬性編輯窗中額外屬性下的定製屬性是很容易地訪問的。
  11. If the expression values were used to drive the displacement and bump values directly, the results would look like the image shown here

    如果表達式數值是直接用於驅動置換貼圖數值和凹凸,結果看來會更好。
  12. The screw geometry uses standard rather than feature - based displacement mapping because it is faster in situations where displacement is driven by an expression

    螺紋的幾何體使用基本的強于特別基於置換貼圖,因為當被一個表達式驅動時它是比模擬這個效果要快。
分享友人