聯邦對象模型 的英文怎麼說

中文拼音 [liánbāngduìxiàngxíng]
聯邦對象模型 英文
fom
  • : Ⅰ動詞(聯結; 聯合) unite; join Ⅱ名詞(對聯) antithetical couplet
  • : 名詞1. (國) state; nation; country 2. (姓氏) a surname
  • : Ⅰ動詞1 (回答) answer; reply 2 (對待; 對付) treat; cope with; counter 3 (朝; 向; 面對) be tr...
  • : 模名詞1. (模子) mould; pattern; matrix 2. (姓氏) a surname
  • 聯邦 : federation; union; commonwealth
  • 模型 : 1 (仿製實物) model; pattern 2 (制砂型的工具) mould; pattern3 (模子) model set; mould patter...
  1. It is a method of spiral, gradual, independence and synchronization. by the vf - sdm, visual simulation system is decomposed and assorts with object model, simulation model, visual federation model, move controlling model, and display synchronization model. the author designed a grammar of visual federation context and a turing conversion mechanism, and concept composes of graph language

    Vf - sdm是一種「螺旋、漸近、獨立、同步」開發方法,這種方法實現了視景擬系統、視景、運動體控制、視景顯示同步分解與協調。
  2. In chapter 4, design the pc - virsp, under the direction of hla idea, the visual federal object model vfom is established to describe the visual data distributing, and the system run frame is designed

    第四章是pc vrisp總體設計,結合hla思想,建立視景聯邦對象模型vfom來描述視景數據分佈,設計了系統運行框架。
  3. This dissertation studies above typical issues while designing a hla federation with some examples. the paper finished the design on the satellite passing data analysis simulation system based on hla by combining with the research on the project of the satellite passing data analysis

    論文主要研究成果如下: 1 、綜合分析了國內分佈交互擬的發展狀況,完成了衛星過境數據分析系統體系結構的設計,給出了這一擬應用的參考聯邦對象模型
  4. Fcm is the precondition for federation design and federation development. based on the fcm to select federates and allocate their functionalities, develop the hla object models ( including simulation object mode ( som ) and federation object model ( fom ) and translate them into the implement of federates is the essence of issue of model in hla federation development : this will affect not only on if the federation goals can be achieved, but also on if federates can be reused later

    Fcm為的設計與開發奠定了基礎,基於它所設計的的成員組成及其功能分配、 hla(各成員的som及聯邦對象模型fom )的開發並轉化成各成員的具體實現(實現描述)是hla開發中的問題的關鍵所在:它不僅直接影響目標的成功實現,還將影響到各成員今後的重用。
  5. In chapter 3, basic concepts and development steps of simulation systems based on hla / simulink are introduced at first. then design of communication countermeasure federation is investigated. the results of object class design, interaction class design and federation design are presented in the form of tables of federation object model and architecture diagram of simulation system

    第三章首先介紹了基於hla / simulink的擬系統的基本概念及開發步驟,其次研究了通信的設計,並給出了類設計、交互類設計以及設計結果,其具體表現形式為fom (聯邦對象模型)表和擬系統體系結構框圖。
  6. Following the technique frame of hla, the characteristic and function of the platform were analyzed, based on which, its block composing and role of each block were introduced, and then the frame, flow chart and fom / som ( federation object model / simulation object model ) of federation were given, and the implementation process of its federates was explained at last

    以高層體系結構作為技術框架,分析擬平臺的特點和實現功能,並在此基礎上介紹了擬平臺的塊組成及其相應作用,給出了擬平臺的構架、信息流圖以及聯邦對象模型( fom / som ) ,最後說明了擬平臺成員的實現過程。
  7. To the primary contradiction of real - time interactive visual simulation, limited bandwidth of network and real time transmitting parameter of relative to move sight, the control mechanism of 3 - d visual object is discussed, under the direction of hla idea, the visual federal object model vfom is established to describe the visual data distributing ; the author designed a grammar of vfom context and a turing conversion mechanism, it will support exploitation of visual simulation in different field ; the author analyses and apply opengl to design a method of implement real - time interactive visual simulation on pc, in additional with object - oriented program technique network communication technique multithreading technique, implement pc - virsp. there are 7 chapters in this thesis. in chapter 1, the developments of virtual simulation is looked back, the aim and significance and the main search content is put forward

    論文針實時交互視景擬的主要矛盾,即網路有限帶寬與視景運動交互參數實時傳輸矛盾,探討了三維視體運動控制機理,結合hla思想,建立視景聯邦對象模型( vfom - visualfederalobjectmodel )來描述視景數據分佈;並設計了擬實體鏈描述文本文法及其存儲轉換機制,有效支持多領域視景擬系統開發;分析並應用圖形介面標準opengl ,設計了基於pc機的實時互操作視景生成方法;針網路分佈環境下視景擬實時交互需求,設計視景運動同步控制方案;並綜合應用了面向編程技術、網路通信技術、多線程技術,實現了基於pc機的視景實時互操作支撐平臺( pc - vrisp ? real - timeinteractivesupportingplatformforvirtualsimulationbasedonpersonalcomputer ) 。
  8. Research and implementation of automatically generating federate software framework from high level architecture object model

    基於高層體系結構成員軟體框架自動生成研究與實現
  9. Moreover, a general database import technique is designed to deal with the data file collected by federation observation. it transfers the data stored as the object structure to the relationship database

    另外,于利用觀測的採集功能得到的擬數據文件,論文提出了一種新的導入數據庫方法,將以實體為單位存儲的數據內容,導入到關系擬數據庫中。
  10. We design some of basic classes that reflect the federate characteristics by abstracting a federate using object - oriented analysis and design methodologies. this paper also describes an approach of generating federate software framework from hla object model ( fom or som ). we implement a tool called fed appwizard based on this approach

    論文通過分析典成員的程序流程和軟體組成,採用面向的方法成員進行了抽,設計了一些體現成員特徵的基本類,並基於這些設計實現了一種由hla( fom som )自動生成成員軟體框架c + +源代碼的工具? ? fedappwizard 。
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