虛存硬體 的英文怎麼說

中文拼音 [cúnyìng]
虛存硬體 英文
virtual memory hardware
  • : Ⅰ名詞1 (空虛) void; emptiness 2 (政治思想等方面的道理) guiding principles; theory 3 (二十八...
  • : 動詞1 (存在; 生存) exist; live; survive 2 (儲存; 保存) store; keep 3 (蓄積; 聚集) accumulat...
  • : 形容詞1 (堅硬) hard; stiff; tough 2 (剛強; 堅定; 強硬) strong; firm; tough; obstinate 3 (勉...
  • : 體構詞成分。
  • 硬體 : hardware
  1. This thesis devoted to study three - dimensional data stored in database, three - dimensional optimization, the corresponding algorithm of two - dimensional data and three - dimensional data and principle of interactive technical application of virtual reality with three - dimensional model at the theoretical research. the goal of technical research is to develop a set of interactive system based on virtual reality and web with the ordinary computer, namely create a real - time and lifelike virtual reality environment without special hardware equipment, and applies this environment to the interactive system like inquiring, thus to set up a kind of high - quality interactive visiting and inquiring system based on technology of a new generation virtual reality

    理論研究的目標致力於三維數據在數據庫中的儲、三維模型的優化、二維坐標與三維坐標的對應演算法及擬現實互動式技術應用的原理;技術研究的目標是在web環境下,利用普通微機開發出一套基於擬現實技術的互動式系統,即在無需特殊設備的條件下,能夠創造一個實時逼真的擬現實環境,並將此環境應用於查詢等互動式過程,從而建立起一種基於新一代擬現實技術的高質量的互動式訪問與查詢系統。
  2. My task is to write the code of hdlc / laps, vc - 12 virtual concatenation and sdram interface. the design has been verified on hardware

    本論文完成了上述的hdlc / laps協議處理、級聯處理、 sdram取的設計及驗證並通過了fpga實驗驗證。
  3. First, the system builds the model of the bank and bottom of river, according to the river ’ s information and the information of the scene on the two side of the river. second, i read and preprocess the model file data and implement the organization and encapsulation about the space data of the virtual river. in the end, adopting to use these rending technology, such as show list, priority texture, and level of detail, i realize the real - time and vivid showing of the three dimension river ’ s virtual scene and provide abundant ways of people ’ s interacting with the virtual scene, on base of sufficiently making use of the memory of vision card and the cpu of the computer

    它主要融合擬現實技術、三維數據可視化技術、面向對象的設計和編程技術,在vc + +平臺上,利用opengl三維圖形開發庫,以真實的城市河道現狀信息和周邊景物信息為依據,對河道、河底的三維空間數據進行三維幾何建模;然後通過讀取和預處理模型文件數據,實現擬場景空間數據的組織和封裝操作,並對空間數據進行優化;最後採用顯示列表、紋理優先級、細節層級模型( lod )等渲染技術,利用opengl的渲染特性,在充分發揮顯卡內、處理器等各種軟資源的基礎上,實現三維河流實時逼真的真實感擬場景顯示,並提供豐富的人機交互手段。
  4. In the following virtual memory management subsystem design, after analyzing the hardware - software dividing line and cooperation in detail, four key issues of virtual memory manage subsystem design are discussed : the classification of processor operating mode, the partition of virtual space, the access controlling and the design of control coprocessor ( ccop ). a virtual manage subsystem prototype is then presented

    管理子系統設計的討論中,詳細分析了管理中軟的分工協作,深入研究並解決了管理子系統設計的四個核心問題:處理器工作模式分類、地址空間劃分、訪問控制和控制協處理器設計,並在此基礎上給出了一個管理子系統原型。
  5. Vi techniques are analyzed. the hardware platform and software framework are generalized and specified, a designing plan is put forward. based on this plan, this paper designs power source, amplifying circuit, comparing circuit, count circuit, memory circuit of t module

    擬儀器技術進行了分析,總結評述了其平臺和軟框架,提出了測速儀模塊的總設計方案,根據此方案本文設計了測速儀模塊的電源、放大電路、比較電路和計時器電路、數據儲電路。
  6. This text introduced the work patterns and register structure of 80386 processors in detail at first, latterly expounded especially the hardware interrupt handling of windows 98 with the course to the kernel of windows 98 ; then recommended the framework of realization of highly demanding hardware board interrupt handling by revising idt to intercept interrupt handling at hardware layer, subsequently introduced the application and development of vxd technology to achieve interrupt handling overall all situations under the windows 98 platform ; finally introduced the b / s pattern network application development part of this topic, specifically introduced the jsp technology system, elaborated the communication between network application part and the hardware interrupt handling routine combined with the jni technology, and provided partial important program and corresponding commentary

    本文首先詳細介紹了80386處理器的工作模式和寄器結構,接著對windows98的內核進行了相關分析,重點介紹了windows98的中斷處理過程;隨后介紹了通過修改中斷向量表以實現在層截獲中斷來實現高實時性處理的框架,又介紹了windows98下擬設備驅動vxd技術的應用與開發,以及中斷全局處理的實現;最後介紹本課題的b / s模式網路應用開發部分,具介紹了jsp技術系,並結合jni技術闡述了網路應用與中斷處理程序的通信,並給出部分關鍵程序及其注釋。
  7. In the memory access subsystem design, on the basis of deeply discussing three kernel problems encountered in cache design, this paper presents a li cache model with virtual index and physical tag, using a hardware - based method to solve the synonym problem, and adopting l2 cache " s initiative requesting for the li cache " s snoop service to keep the consistency between li cache and l2 cache, then takes li data cache as an example to illustrate the li cache implementation

    在訪子系統的設計中,深入研究並解決了cache設計中的三個核心問題:採用地址索引、實地址tag ,用方式解決synonym問題,以l2cache向l1cache主動請求snoop服務的方式實現兩級cache間的一致性。在此基礎上,給出了一個l1d - cache原型。
  8. Virtual reality ( vr ) applications, computer - aided design ( cad ) applications and scientific visualizations often need user - steered interactive displays of very complex polygonal environments, for which, however, the computation and storage requirements far exceeds the capacity of modem graphics hardware

    擬現實( vr ) 、計算機輔助設計( cad )和科學計算可視化應用通常要求能夠對復雜的場景結構進行互動式顯示和觀察,然而這些多邊形場景的計算復雜度和儲空間要求已經大大超過了當前圖形的承受能力。
  9. Then it works over the methods of constructing the embedded internet service system with linux which mainly include the following aspects : how to boot embedded linux system ; how to revise the linux kernel to adjust it to embedded application, especially how to revise the virtual memory mechanism ; how to mount a file system to embedded linux system ; methods of developing device drivres ; how to connect embedded linux system to internet

    然後,詳細研究分析了如何利用linux構建嵌入式internet服務系統,其中主要包括下面幾個方面的內容:如何引導嵌入式linux系統;如何修改linux內核以適應嵌入式應用的需要,這其中主要分析了對擬內機制的修改;如何在嵌入式linux系統中掛接文件系統;開發設備驅動程序的方法;如何將嵌入式linux系統接入internet 。
  10. It expatiates the implementation circuit of key technology of the clutter storage and binary detection in radar signal processing. the second part discusses implementation of radar data processing in this system. it introduces the c ~ - ~ 3 filter algorithm and software design of the auto - detect - system in details

    第一部分介紹了雷達信號自動檢測錄取和恆警處理的有關理論基礎和實現,詳細闡述了雷達視頻處理中的雜波圖儲、二進制檢測等關鍵技術的工程實現;第二部分介紹雷達數據處理在本系統的實現,詳細地介紹了-演算法原理和整個錄取系統的軟系設計,並就雷達錄取程序中有關難題的解決作詳細探討。
  11. Wth shared - memory abstract layer, we are able to unite several memory sharing cases including mie sharing in smp, hardware - supported distributed sharing in cc - n ' uma and virtual sharing in clusters. based on this, we discuss and design the logical framwork of paralel and distributed operating systems. one of the key problems in shared - memory management is how to maintain memeory consistency between multiprocessors

    針對不同系結構所呈現出的不同儲共享的性質,我們提出了一個共享儲抽象層的概念,用以統一smp等系統中的真共享、 cc - numa等系統中由支持的分佈共享以及工作站機群系統中的共享等情況,並在此基礎上探討和設計了并行分佈操作系統的邏輯結構框架。
  12. This work is part of the design of 500m sampling digital storage oscillograph and the assignment is to develop the gpib ( general purpose interface bus ) instrument driver. the controller is able to operate the dso in distance using the instrument driver. the task consists of the programming of the gpib - rs232 convertor ( the hardware is well developed ), which enables communication between the dso and the controller, the development of the instrument driver and the design of dso control panel

    本課題是科研項目? ? 「帶寬500mhz的數字儲示波器dso ( digitalstorageoscillograph )研製」的一部分,任務是完成gpib ( generalpurposeinterfacebus )儀器驅動器的相關研發,包括在gpib - rs232程式控制轉換器基礎上完成監控程序設計,實現測控機和dso的底層通信;以及在此基礎上設計示波器的儀器驅動器和示波器擬面板。
分享友人