虛邊界面 的英文怎麼說

中文拼音 [biānjièmiàn]
虛邊界面 英文
imaginary boudary surface
  • : Ⅰ名詞1 (空虛) void; emptiness 2 (政治思想等方面的道理) guiding principles; theory 3 (二十八...
  • : 邊Ⅰ名詞1 (幾何圖形上夾成角的直線或圍成多邊形的線段) side; section 2 (邊緣) edge; margin; oute...
  • : 名詞1 (相交的地方; 劃分的界限) boundary 2 (一定的范圍) scope; extent 3 (按職業、工作或性別等...
  • : Ⅰ名詞1 (頭的前部; 臉) face 2 (物體的表面) surface; top 3 (外露的一層或正面) outside; the ri...
  • 界面 : [物理化學] interface; boundary; limiting surface
  1. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了擬環境中的漫遊;基於物體表深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆映射過程中所需要的目標圖象的位移信息,從而大大提高了演算法的效率:與通常的正向映射演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射演算法。利用參考圖象的信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆映射演算法,從多幅參考圖象精確合成當前視點目標圖象。
  2. ( 2 ) to determine the worst load case accurately and quickly, influence faces of main sections are plotted < > ( 3 ) combining the influence face with the pre - reinforcement space fe model, the internal force and the stability are computed, then the main reasons of the disease are analyzed

    ( 2 )為準確快速地確定最不利荷載工況,運用位移原理和元相結合的新方法,繪制了主要檢算截的內力影響。 ( 3 )應用空間有限元模型,結合內力影響,對加固前進行內力和穩定性計算,分析其主要的病害原因。
  3. The phrases of km are : first, how a company obtain and utilize interior knowledge ; second, how to capture and take advantage of other organizations " knowledge ; third, the integration of all these knowledge sources. the final objective is to build learning organization

    知識的擬組織化可分為三個層:本企業如何通過擬的手段獲取和利用知識;跨組織的獲取和利用知識;不同的知識主體一體化。最終目的是建立基於知識管理的學習型組織。
  4. Basing on them, we propose a new algorithm of removing pseudo elements by which we can ensure the candidate edge generated by the broken line in 2d views is pseudo element if it is inside of the face which can be seen completely. at last delete other pseudo elements by the topological information of former methods. 2. for the low efficiency and bad capability of disposing multi - solutions of the decision - making after generating face loops, we thoroughly analyzed the former divide - conquer algorithm and decision - chaining algorithm

    以這些定義和定理為基礎,提出了新的假元刪除演算法,通過判斷視圖中的二維所生成的候選是否在完全可見有內來判斷該候選是否為假元而將其刪除,再結合前人的成果利用三維拓撲信息刪除其它假元,從而降低了環的生成數目和決策求解的搜索空間,提高了三維重建的效率。
  5. The " wavefront " domain decomposition method developed above is used in the division of flow field domain. the quantity of physics variables on the " subjunctive " boundary elements needs mutual communication of subdomains during the simulation

    流場區域的劃分採用改進的「波陣」區域分裂演算法, 「擬」單元的物理量的計算由子區域之間相互通訊來完成,信息的發送方式採用「循環式」發送方式。
  6. Next, in the interior of the patches, surface fitting points and cross boundary derivatives are estimated from the reference curves by constructing virtual iso - parametric curves

    其次,在曲片內部,曲擬合點和方向導數可以從參考曲線中通過構建擬等參線的方法得到。
  7. 2 ) for making the meshes consistent on the common boundaries of adjoining surfaces, a new approach of boundary discretization is employed. 3 ) the boundary - representation structure is adopted to fulfill the mesh generation over combined surfaces. 4 ) the quality of surface meshes is improved by point creation on 3d scan lines and diagonal swapping procedure

    通過引入可移動的解決了閉合曲的剖分問題;通過對鄰接曲公共的統一處理,保證了組合曲拼合處網格的相容性;以表示數據結構為基礎實現了三維組合曲的全自動網格剖分;採用空間掃描線布點、診斷交換等技術,優化了網格的質量;並以autocad為支撐平臺objectarx為開發工具,開發了一個基於幾何造型的曲三角形網格全自動生成程序。
  8. So it is necessary to reflect the inner reality physical field ' s numerical number analogy method to analysis and improve the magnetic field and the computing accuracy of the cable ' s eddy - current detection. T his affords helping for the researching of biased cable instrument in the future. first open domain electric magnetic problem ' s breaking method is done with, which supposing fictitious boundary far away from the region. second breaking the infinite region into the finite region and supposing the electric magnetic is too small to be ignored

    通過採用目前處理開域電磁場問題的截斷法,人為地設定一個遠離待求區域的,將無限區域截斷為有限區域,且認為在該的電磁場已衰減得足夠小,小到可以忽略不計,從而令上的電磁場場量為零,在此有限區域內採用較為成熟的A , A法,並且併入庫侖規范建立數學模型。
  9. Starting from two well - accepted assumptions in theory of thin - walled beams, a general theory for linear analysis of curved beams with any open sections is established in this paper by using the principle of virtual work. the equations of equilibrium and natural boundary conditions are given

    文章首先從薄壁構件理論的兩個基本假定出發,利用功原理,建立起一套精確的、可以應用於任意開口薄壁截圓弧曲梁的線性理論,給出相應的平衡方程和條件。
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    鏈結于http : www . ups . com或任何在那裡能獲得之網頁或其他設施,禁止: a復制內容, b在內容及資訊周圍使用一個瀏覽器或, c以任何方式暗示ups或附屬公司認可該網站或該網頁的產品, d對任何事實狀態的假陳述,包括其與ups或任何附屬公司的關系, e對ups產品或服務發表假的資訊,及f無ups明示的書允許,使用ups或其任何附屬公司的標識或標志。
  11. As an interfirm organization , the virtual enterprise has ful ly showed great vitality in the past ten years some scholars even foretell that the virtual enterprise will be the main form of organization in the 2 1 st century following the creation of new techniques , the development of institutions and the evolution of culture , the virtual enterprise characterized by dynamism and flexibility is fit for the changing economic environments besides , compared with other forms of organization , the virtual enterprise may have low organization costs and high net profits due to its special organizational culture and mechanism this thesis analyzes two questions on the virtual enterprise in terms of the new institutional economics , behavioral science , game theory, management and so on ( 1 ) the nature of the virtual enterprise after building the model of organization selection , i compare the virtue of the virtual enterprise with that of the market , firms in the realistic economic background , and i confirm that the change of environments determines the selection of the virtual enterprise in addition , i analyze the border of the virtual enterprise , which i mean is not the scale or scope of it but the extent to which firms , composing the virtual enterprise , can separate their organizational function so , that is the shrinking border of firms ( 2 ) the construction of the virtual enterprise at first , the operation of the virtual enterprise and the steady mechanism of maintaining this operation are analyzed then , through the analyses of the organizational norms , the life circle , the thoughts of design , the building of internal environments and organizational structure of the virtual enterprise i draw some valuable conclusions on the end of the thesis , i introduce two cases about the virtual enterprise , from which we can understand how the virtue of the virtual enterprise is realized and that the more important is to avoid the pitfalls when choosing the virtual operations

    隨著技術的創新、制度的發展及文化的變遷,擬企業以動態靈活的品性在相當程度上適應了同樣變化著的經濟環境;此外,它特色的組織文化和組織機制使其在與其它組織形態相比時,依然可能具有低組織費用、高凈收益的特徵。本文運用了新制度經濟學、行為科學、博弈論及管理學等方的知識,探討了擬企業兩大問題: 1 )擬企業的性質。在構建了組織選擇模型的基礎上,筆者以現實的經濟環境為背景比較了擬企業與純市場形態及企業的組織優勢,證明了現實環境的變化決定了擬企業選擇;另外,筆者分析了擬企業的""問題,這里""的含義不是指擬企業的規模或范圍的大小,而是指構成擬企業的企業單元究竟能在多大程度將其一部分的組織職能分離出去,也就是指一個企業的"收縮"
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