補間動畫 的英文怎麼說

中文拼音 [jiāndònghuà]
補間動畫 英文
tween
  • : Ⅰ動詞1 (修理; 修補) repair; mend; patch 2 (補充; 補足;填補) fill up; add supplement; supply; ...
  • : 間Ⅰ名詞1 (中間) between; among 2 (一定的空間或時間里) with a definite time or space 3 (一間...
  • : Ⅰ動詞1 (用筆或類似筆的東西做出圖形) draw; paint 2 (用筆或類似筆的東西做出線或作為標記的文字) ...
  1. The system can display in 3d the robots with higher quality graphics on pc by adopting the solid model technology, and modify the model of robots according to the size given by users, so that the parametric modeling is realized under interactive mode. it realizes the graphics simulation of robots in kinematics in both articulatory space and cartesian space, and it also realizes the animated simulation of trajectory of linear interpolation in point - to - point mode. the movement of robots can be realized by graphics teaching or programming

    該系統採用實體造型,能在微機上顯示較高質量的機器人的三維圖形,可以按照用戶給出的尺寸修改模型,在交互方式下,實現機器人的參數化造型;系統能夠在關節空和笛卡爾空中進行運學的圖形模擬,能進行點到點直線插軌跡的顯示,機器人的作可以示教再現,也可以由程序設定。
  2. We use 256 grey scales which realized in sum way and use color exchange space. each point dynamic color repairing technology fits for full color of led display which is made by using simple green tube or olivine tube. this technology can make the color of led display menu keep the original photo floweriness

    1用演算法實現的256級灰度,設計中使用了顏色變換空, 「逐點態色彩償技術」適合使用純綠管或黃綠管製作的全彩色led顯示屏,該技術使led顯示面的色彩能夠保持原圖象的絢麗。
  3. Using the paper cutting forms and the strong contrast color to interpret folk story is very suitable. the figure has strong child like interest and motion

    運用民剪紙的形式和強烈的色對比,演繹民故事很適合。面上的人物帶有很強的童趣感和生性。
  4. Presents the perception mechanism of virtual humans based on a dead - reckoning algorithm to overcome the drawback of the synthetic vision approach, promotes the study of perception techniques in behavioral animation, and lays the foundation for the behavior control study for virtual humans, and points out that with the development of behavioral animation in more than one decade, researchers have been more and more convinced of the importance of the behavior study for virtual humans ; perception mechanism is the core of the above study ; the perception mechanism for virtual humans has been generally founded by the sensory approach, not by the synthetic vision approach because the complexity of virtual human itself and the dynamic quality of environments make it difficult to transmit visual information between virtual humans in multi virtual human environment like a virtual war field

    近十幾年來,隨著對行為研究的開展,研究者們越來越認識到行為研究對虛擬人研究的重要性.感知機制是虛擬人行為研究的核心,迄今為止研究者們一般採用傳感器方法而不是合成視覺方法建立虛擬人的感知機制,這是因為在象虛擬戰場這樣的多虛擬人環境中,虛擬人本身的復雜性、環境的態性,使得虛擬人可視信息的傳遞很困難.為了解決這個問題,提出了基於位置推算演算法的虛擬人感知機制.該項研究彌了合成視覺方法的不足,豐富了行為中感知技術的研究,從而為虛擬人行為控制的研究奠定了基礎
  5. ( 1 ) the paper has studied the contractive mapping genetic algorithm, which can be converged to a global optimal solution proved by fixed - point theorem of banach space. it remedies the shortage of standard genetic algorithm. furthermore, the paper discusses the genetic operation in the algorithm such as the coding, select, cross over and mutation etc. it will be help to the next work about fusion with the neural network

    本文融合神經網路技術和遺傳演算法,對軌道交通引起的地面振進行了正分析和反演,並利用計算機技術實現了地面振的三維模擬,這主要包括: ( 1 )研究了壓縮映射遺傳演算法,利用banach空的不點定理證明了壓縮映射遺傳演算法可以收斂到全局最優值,彌了標準遺傳演算法不能收斂至全局最優值的不足。
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