見復雜轉換 的英文怎麼說

中文拼音 [jiànzhuǎnhuàn]
見復雜轉換 英文
complex transition
  • : Ⅰ動詞1 (看到; 看見) see; catch sight of 2 (接觸; 遇到) meet with; be exposed to 3 (看得出; ...
  • : Ⅰ形容詞1 (重復) repeated; double; duplicate 2 (繁復) complex; compound Ⅱ動詞1 (轉過去或轉過...
  • : Ⅰ形容詞(多種多樣的; 混雜的) miscellaneous; varied; sundry; mixed Ⅱ動詞(混合在一起; 攙雜) mix; blend; mingle
  • : 轉構詞成分。
  • : 動詞1. (給人東西同時從他那裡取得別的東西) exchange; barter; trade 2. (變換; 更換) change 3. (兌換) exchange; cash
  • 轉換 : change; transform; convert; switch
  1. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可點上的方法,其中顏色值依該點處的入射光線方向和表面法向被進一步為光強值,而紋理坐標則被解碼后還原成與該可點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  2. Taking the qian xue - sen ' s system of modern science and technology as background, this paper has expounded the meaning, way of and difficulty with the founding of systematology, looked back three stages of qian xuesen ' s systematology founding, investigated the present situation, problems and causes, and put forward some personal viewpoints on the different opinions about systemtology in the academic circle, proposing that for the development of systemtology it is necessary to further digest the non - linear mechanics, self - organization theory, cas theory, and so on and make creative conversion of their results with the description of the whole emergency of the system as the general goal and the stress imposed on the working - out of the intrinsic mechanisms and laws of the complicated big systems

    摘要以錢學森的現代科學技術體系為大背景闡述建立系統學的意義、途徑和難度,回顧了錢學森創建系統學的三個階段,考察系統學的現狀、問題及其成因,對學界某些歧給出筆者的看法提出系統學的發展應該進一步消化非線性動力學、自組織理論、 cas理論等,並對其成果作創造性的,以描述系統的整體涌現性為總目標,重在揭示開放巨系統的內在機制和規律。
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