追逃 的英文怎麼說

中文拼音 [zhuītáo]
追逃 英文
pursuit evasion
  • : Ⅰ動詞1 (追趕) chase after; run after; pursue; catch up with 2 (追究) trace; look into; get to...
  • : Ⅰ動詞1 (逃跑; 逃走) run away; flee; escape; take flight; take to one s heels 2 (逃避) escape;...
  1. Adoni - bezek fled, but they chased him and caught him, and cut off his thumbs and big toes

    6亞多尼比色跑。他們趕,拿住他,砍斷他手腳的大姆指。
  2. But adoni - bezek fled ; and they pursued him and caught him and cut off his thumbs and big toes

    士1 : 6亞多尼比色跑他們趕、拿住他、砍斷他手腳的大姆指。
  3. And adoni - bezek fled ; and they pursued after him and caught him, and they cut off his thumbs and his big toes

    6亞多尼比色跑;他們趕他,把他捉住,砍斷他手腳的大拇指。
  4. From orsha they fled on along the road to vilna, still playing the same game of blindman with the pursuing army

    他們又從奧爾沙沿著通往維爾納的大路繼續向前跑,還是那樣,和擊的軍隊又玩起了捉迷藏的游戲。
  5. The complex nonlinear pursuit - evasion model of two spacecraft in near - earth coplanar orbit is simplified to linear model, the circular region the radius of which is equal to capture radius is defined as target set, capture is achieved when the evader come into the target set and the game is over ; the boundary of useable part ( bup ) is determined, and the analytical form solution of the linear equations is obtained by backward integration of the state variables from the bup, the linear barrier of the pursuit - evasion model and the optimum thrust of the both sides are thus obtained

    本文將近地共面軌道內運動的兩飛行器非線性追逃模型簡化為線性模型,以捕獲半徑的圓域定為目標集,確定目標集邊界上的可用部分,並以此為各狀態變量的起點,對時間進行倒向積分,求得線性方程組的解析解,從而確定了該追逃模型的線性界柵,以及界柵上對策雙方的最優推力,即求得了滿足最優策略時相對運動的軌跡和推力。
  6. In malacca, both the families of ah chay and ding kwok are killed in an explosion. to take revenge, ah chay and ding kwuok go back to hong kong.

    其時勇至馬六甲,擠哥與定國兩家人均被炸死,擠與國幸得脫,二人回港雪仇
  7. In malacca, both the families of ai chay and ding kwok are killed in an explosion. to take revenge, ah chay and ding kwuok go back to hong kong.

    其時勇至馬六甲,擠哥與定國兩家人均被炸死,擠與國幸得脫,二人回港雪仇
  8. The clever fox escaped the hunter.

    伶俐的狐貍過了獵人的捕。
  9. Beholding it, hester was constrained to rush towards the child - to pursue the ittle elf in the flight which she invariably began - to snatch her to her bosom, with a close pressure and earnest kisses - not so much from overflowing love, as to assure herself that pearl was flesh and blood, and not tterly delusive

    海絲特一看到這情景,就要象跑的小精靈那樣向孩子撲去,而珠兒也一定要開始跑母親抓住孩子,把她緊緊貼在胸前,熱切地親吻著,這樣做倒不是出自愛的洋溢,而是使自己確信,珠兒是個血肉之軀,並非虛幻之物。
  10. An organized search to catch a criminal or an escapee

    有組織的蹤、捉拿囚犯、犯。
  11. Cool reflection after the fervour of pursuing escaped criminals

    追逃熱后的冷思考
  12. Pursuit - evasion barrier of two spacecrafts based on the sightline coordinate system

    空間飛行器在視線坐標系中的追逃界柵
  13. On criminal turning - over problem in the cooperation of tracking criminal outside china

    論境外追逃合作中的案犯移交問題
  14. In order to satisfy the new requirement of the police on arresting criminals by on - line information, we took deep research in the recognition of human ' s frontal face, and did lots of experiments in the period of automatic face locating and feature extracting. in this dissertation we proposed a new adaptable two - step face locating algorithm, which combined hbel algorithm and ellipse - model matching algorithm, and men we use eigen - region analysis ( era ) to extract feature

    本文以公安系統的網上追逃為研究背景,著重對人臉正面圖像的靜態匹配做了深入探討,在人臉自動定位和人臉特徵提取方面做了大量的實驗與工作,並獨創性地提出了自適應的二級人臉定位演算法( hbel演算法+橢圓模板匹配演算法) ,使用基於特徵區域的分析來提取人臉特徵進行識別。
  15. A new kind of pursuit problem is considered : the stochastic pursuit problem with incomplete information

    摘要提出了一種新的具有不完全信息的隨機追逃問題。
  16. Another is a typical complex adversarial problem - a pursuer - evader experiment which is a simulation of biologic environment

    另一個則是追逃oursuer工vader )實驗,這是一個生物環境的模擬模擬,是一類典型的復雜對抗性問題。
  17. Theory analysis and experimental simulations of pursuit - evasion problem with maneuvering target in sight coordinate system are performed using the two methods

    並應用這兩種方法針對視線坐標系的兩空間飛行器在目標機動下的追逃進行了理論推導和實驗模擬。
  18. As a main tool to deal with pursuit - evasion games, the differential game theory has developed very well for fifty years. however, it is difficult to apply the results in real air games

    微分對策作為解決追逃動態對策問題主要工具已經經歷了近50年的發展,就其本身而言已經發展的相當成熟,但距實際應用還有一段距離。
  19. The second part studies optimal pure proportional navigation ( ppn ), with time - dependent gain of navigation to maneuvering target based on proportional navigation theory. optimal gain of navigation is constant for ppn without maneuvering ; based on this, solution of time - dependent gain of navigation is given by iteration approach, and the time required for capture is given, the times of iteration is decided by comparing this time with the iteration step

    對目標機動的追逃問題,考慮導航增益可為任意實數,且隨時間和初始條件改變,這一思想是建立在目標非機動的純比例導引制導規律,最佳導航增益為常數的基礎之上,利用迭代的方法,給出了時變的導航增益的求解方法,並給出了實現捕獲所需的時間,用此時間與迭代步長進行比較,判定迭代次數。
  20. A kinematics model for 3d guidance problems is derived, a new kind of nonlinear variable structure adaptive guidance law is brought up by researching the variable structural strength item, and another fuzzy variable structure guidance law with self - adapt region is realized to enhance robustness of target acceleration estimate error of guidance law

    本文建立了三維空間追逃問題的數學模型;通過對變結構控制中其變結構強度項的研究,提出一種新型變結構自適應制導律;並且考慮到對變結構強度項進行模糊化,實現一種論域自調整的模糊變結構制導律,以增強制導律對目標加速度估計誤差的魯棒性。
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