過分渲染 的英文怎麼說

中文拼音 [guòfēnxuànrǎn]
過分渲染 英文
lay on the colors too thickly
  • : 過Ⅰ動詞[口語] (超越) go beyond the limit; undue; excessiveⅡ名詞(姓氏) a surname
  • : 分Ⅰ名詞1. (成分) component 2. (職責和權利的限度) what is within one's duty or rights Ⅱ同 「份」Ⅲ動詞[書面語] (料想) judge
  • : 動詞[書面語] (渲染, 中國畫的一種畫法) wash (a piece of drawing paper) with watercolours
  • : Ⅰ動詞1 (用染料著色)dye 2 (感染) catch [contract] (a disease) 3 (沾染) acquire (a bad hab...
  • 過分 : 過分excessive; undue; bellyful; go too far; overdo
  • 渲染 : 1. (國畫的一種畫法) apply colours to a drawing2. (比喻誇大的形容) play up; exaggerate; pile it on
  1. However, reports of liu jin ' s wealth might have been grossly exaggerated, since chroniclers used his story to warn what can happen when an imperial eunuch annoys enough people

    劉瑾的財富報告可能被過分渲染,因為編年史編者會使用這個故事來警告當一個宦官掌權時會發生什麼。
  2. His revelations of financial corruption were lurid and highly exaggerated, but they had a tremendous impact.

    他對金融界腐化的揭發是過分渲染和高度誇張的,但確曾產生巨大影響。
  3. I mean literally that she pushes the search for perfection too far that her merits are in themselves overstrained.

    我的確切意思是,她對完美的要求提得太高,這么一來,她就過分渲染了她自己的優點。
  4. Her trained ear detected the weaknesses and exaggerations, the overemphasis of the tyro, and she was instantly aware each time the sentence - rhythm tripped and faltered

    露絲卻不同。她那訓練有素的耳朵聽出了它的薄弱和誇張之處和初學者過分渲染的地方。
  5. Fine writing is bad writing.

    過分渲染的文字是不好的文字。
  6. Clre also used a special strategy to tracing the ray that decreases the variant of monte carlo technology. at the prophase, clre introduced some ideas based on signal processing to benefit the raytracing fragment ’ s quality and performance

    Clre使用基於montecarlo積技術的并行式光線追蹤作為其核心演算法,通結合光線追蹤演算法和輻射度演算法的優點,達到了較高的質量。
  7. Your story is very funny, but there is no need to ham it up

    你的故事很能引人發笑,不不必過分渲染
  8. It is also described as the last genuine festival of sport, with no hint of the major media circus that has been the norm ever since

    它也被稱為最後一屆真正意義上的體育盛會,因為它沒有任何新聞媒體不負責地進行過分渲染、大肆炒作的痕跡,而過分渲染、大肆炒作已經成為該屆奧運會以後媒體的特證。
  9. It ' s not for nothing that people have one of those bad days, losing streaks and out of shapeness ( although i feel that the ' out - of - shape ' fad is vastly exaggerated )

    它不免費哪一人們每天有那些壞者之一,連續失敗和由於形狀. (雖然我感覺那'外面的- -形狀'時尚廣大地被過分渲染)你在嘗試控制你的心理學方面面對的問題之一,是它對你自己不是完全向上。
  10. First, the system builds the model of the bank and bottom of river, according to the river ’ s information and the information of the scene on the two side of the river. second, i read and preprocess the model file data and implement the organization and encapsulation about the space data of the virtual river. in the end, adopting to use these rending technology, such as show list, priority texture, and level of detail, i realize the real - time and vivid showing of the three dimension river ’ s virtual scene and provide abundant ways of people ’ s interacting with the virtual scene, on base of sufficiently making use of the memory of vision card and the cpu of the computer

    它主要融合虛擬現實技術、三維數據可視化技術、面向對象的設計和編程技術,在vc + +平臺上,利用opengl三維圖形開發庫,以真實的城市河道現狀信息和周邊景物信息為依據,對河道、河底的三維空間數據進行三維幾何建模;然後通讀取和預處理模型文件數據,實現虛擬場景空間數據的組織和封裝操作,並對空間數據進行優化;最後採用顯示列表、紋理優先級、細節層級模型( lod )等技術,利用opengl的特性,在充發揮顯卡內存、處理器等各種軟硬體資源的基礎上,實現三維河流實時逼真的真實感虛擬場景顯示,並提供豐富的人機交互手段。
  11. Establishing 3 - d terrain models with vector contour lines and elevation terrain models with the help of the determination of space corresponding relations between contour lines, tile operation and branch operation. explanation of real - time reflection of terrain models, including three algorithms in lod technology, compared with quadtree algorithm, roam algorithm and the algorithm based on the intermediate belt, to show the advantages and disadvantages of the different situations of the terrains, so as to find out the right algorithm, the quadtree algorithm. developing and implementing the fast demonstration on the vc platform with three - dimentional visualization techniques, such as vrml and opengl, providing a persuasive argument for the research

    論文首先概括介紹了用等高線快速建立3d地面模型和顯示的相關技術,並論述了課題研究的背景和選題依據;其次,論文闡述了如何對等高線數據進行預處理,提出了有效的得到矢量化等高線的方法;再次用矢量化的等高線數據建立三維地面模型,通等高線間的對應關系的確定、瓦片操作、支操作建立地面的高程模型;然後論文對地面模型的實時問題進行了深入闡述,主要是從lod技術的三種演算法著手進行研究,通對比四叉樹演算法、 roam演算法和基於渡帶演算法對不同種情況的地面數據顯示的優缺點,再結合本系統的地形數據的特點選擇了適合的演算法:四叉樹演算法;最後,用vrml和基於opengl的三維可視化技術在vc平臺上開發並實現了地形的三維快速顯示系統,為論文的研究內容提供了有力的論證。
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