適應網格生成 的英文怎麼說

中文拼音 [shìyīngwǎngshēngchéng]
適應網格生成 英文
adaptive grid generation
  • : 形容詞1 (適合) fit; suitable; proper 2 (恰好) right; opportune 3 (舒服) comfortable; well Ⅱ...
  • : 應動詞1 (回答) answer; respond to; echo 2 (滿足要求) comply with; grant 3 (順應; 適應) suit...
  • : Ⅰ名詞1 (捕魚捉鳥的器具) net 2 (像網的東西) thing which looks like a net 3 (像網一樣的組織或...
  • : 格象聲詞rattle; gurgle
  • : Ⅰ動詞1 (生育; 生殖) give birth to; bear 2 (出生) be born 3 (生長) grow 4 (生存; 活) live;...
  • : Ⅰ動詞1 (完成; 成功) accomplish; succeed 2 (成為; 變為) become; turn into 3 (成全) help comp...
  • 適應 : suit; adapt; get with it; fit
  • 網格 : cancellus
  • 生成 : create; generate; produce生成演算法 generating algorithm; 生成文法 generating grammar; 生成物 pro...
  1. Modeling : this thesis develops a method different from traditional techniques that begins with the cylindrical projection of a generic model and its seamless global texture map using multiresolution technique, and then automatically fit the unwrapped cylindrical projected mesh to the texture map with an improved algorithm that based on 2d morphing to specify corresponding feature points ( or lines ). finally, we propose a formula of inverse cylindrical projection to recompose the deformed mesh, and after the texture mapping a photo - realistic individual facial model is created

    採用多解析度技術構造紋理無縫拼接圖,然後把三維模型投影到圓柱面上並展開,根據二維圖象變形技術中特徵點匹配演算法的數學思想,將匹配公式進行改進后用於模型點的配,在作了一定假設后推導出逆向圓柱映射的計算公式,再將配后的柱面映射回去,最後進行紋理映射真實感的特定人臉的三維模型。
  2. It is indicated that the grids generated by the proposed method are simple, high quality and suitable for different building shapes, and the results of numerical simulation agree well those of the wind tunnel test

    剖分和數值模擬結果表明,採用本文方法式簡單,質量高,性強,用於多種體型建築物的模擬計算,並且風場模擬結果與風洞試驗結果有較好的吻合。
  3. The famous algorithms include roam, vdpm, adaptive triangulation based quadtree and the improved algorithms of them, etc. however, the improvement of the present algorithms mainly focus on the selection of data structure which can speed up generation of the tmrm, few works were put into ameliorating the simplification criterion, hi fact, the simplification criterions used by the algorithms at present are constructed with only two elements which are the distance the vertex from the viewpoint and the roughness of terrain expressed by z coordinate

    地形多解析度模型的演算法種類較多,著名的有:自優化演算法( roam ) 、基於視點的累進法( vdpm ) ,基於四叉樹的自剖分演算法以及基於各演算法的各種改進演算法等等。但目前人們對演算法的更新及改進主要是從數據結構的角度來考慮,對簡化準則沒有做實質性的改進。
  4. Its accomplishment is simple and intuitional. the main innovation of this method is that we only need construct a symmetric zonal mesh for each interpolated curve respectively and write appropriate knot spacings for mesh edges. then applying nurcc rules to the initial control polygonal mesh consisting of those symmetric zonal meshes can generate a surface that satisfies interpolation constrains

    該方法的主要創新思想是在被插值曲線的控制多邊形兩側構造具有簡單對稱性質的四邊形,稱為對稱帶,但關鍵還在於對邊賦予當的節點距,並對由這些對稱帶組的初始控制用非均勻有理catmull一clark細分規則,來滿足插值要求的曲面
  5. Using the tree data structure to manage the grids, the search and connectivity of data can be realized and quickened. the omni - tree structure is developed, which supports anisotropic grid adaptations in any of the coordinate directions and allows high aspect ratio cells. four separate data entities are defined, including nodes, lines, faces and cells, which is convenient to control information management in grids generation and flow calculation

    利用叉樹數據結構,實現並加速了中數據的搜索和查找;發展並提出了全叉樹和各向異性,使得的自加密可以根據需要在多個方向上任意的選擇;構造點、線、面和的四級數據管理模式,改善和方便了數據的有效組織和管理。
  6. Above all, the system has some advantages such as high compute precision, high speed and suited for large structure analysis. during the process of the system researching, a new mesh approach based on advancing front technique for triangle elements was studied. a practical method of generating hexahedron mesh for cellular element method through transfering lines into volumes was worked out

    在軟體研製過程中,提出一種基於前沿法的速度快、穩定性好的平面元胞元自動方法和三維六面體的線段轉換法;根據元胞元模型的特點,提出一種穩健性較好的三維元胞元模型消隱方法;通過對力圖技術的研究,提出一種對等值線、色帶圖、濃淡圖均用的力圖快速演算法。
  7. Based on tree data structure, the cartesian grids about 2 - d and 3 - d configurations are generated using the surface - cutting procedure. in the course of grid generation, a two - step ray - casting algorithm to excluded cells inside the body and a cell - merging technique to avoid numerical instability are fully developed. after creating these surrounding grids, the cell - cutting algorithm is designed to perform geometry - based refinement of grids, and greatly improve the applicability and quality of grid generation

    採用物面切割,基於叉樹數據結構,發展了一種普遍用於二維和三維外形的直角切割方法;構造兩步射線求交演算法,刪除外形內的固體,以及小合併演算法,確保質量和流場計算的穩定性;運用對任意的切割細分演算法,實現了針對幾何外形的自加密,使得更具普性和靈活性。
  8. Adaptive grid generation

    適應網格生成
  9. In this paper, in order to find the approaches to reduce the drag levels and enhance the lift - drag ratio for grid fin, the aerodynamic characteristics of the grid fin are calculated with tvd finite volume scheme and wind tunnel tests. according to the complex flow field, a curve - long parameter grid generation technique is applied, and the density of the grid is processed

    復雜流場的數值計算,對方法進行了研究,採用弧長法進行貼體,並對進行了加密處理,使物面附近盡量密些,而在遠場使盡量稀疏些。
  10. The discrete optimization of boundary curve and the optimization of polygon clipping are discussed on the basis of the above research, this surface automatic mesh generation have applied to cae software successfully which can create high quality element. the method is steady and reliable. the speeding of the meshing is good

    在上述技術研究的基礎上,將曲面自動劃分演算法用於板料形模擬的cae軟體中,該演算法具有自能力強,速度快,穩定可靠等優點。
  11. Second, a parallel adaptive ray - casting algorithm for graphic rendering of cfi is developed. in the computational model of cfi, the line - of - sight integration is difficult to obtain for 3d complicated flow field, because curvilinear grids, multizone curvilinear grids, and other irregular grids that are commonly used in computational fluid dynamics ( cfd ) present interesting challenges, such as the complex shapes of cell regions defined by grid points ; the wide variation in the sizes of cells in different regions of the grid ; and the intersecting or overlapping nature of multi - grids. the parallel adaptive ray - casting algorithm is extremely efficient to solve these problems

    并行自光線投射法繼承了光線投射法合於任何形式的優點;光線與計算的交點自地反映了原來點物理量的分佈,能夠與數值計算的精度保持一致;圖像平面的自演算法使我們不必從每一個像素發出射線,既提高了光線投射法的計算效率,同時又保證重采樣后激波這樣的高頻信息不會損失;將并行處理技術引入計算光學流動圖像過程,解決了大規模數值模擬結果的處理對計算速度和內存容量的需求。
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