buffer method 中文意思是什麼

buffer method 解釋
緩沖法
  • buffer : n 1 【機械工程】緩沖器,緩沖墊;阻尼器,減震器;消聲器。2 【化學】緩沖,緩沖劑。3 緩沖者;緩沖物...
  • method : n 1 方法,方式;順序。2 (思想、言談上的)條理,規律,秩序。3 【生物學】分類法。4 〈M 〉【戲劇】...
  1. We analyze the cause of asynchronism in video surveillance and propose a method in which target buffer chains are employed to synchronize target features virtually

    文章分析了視頻監控網路中數據不同步的原因,提出了使用目標緩沖池鏈進行虛擬同步的方法。
  2. The paper analyzes the algorithm of building linear buffer zone by angular bisectrix method, then puts forward a new method for getting angular bisectrix and buffer point

    摘要分析了用對角平分線法建立緩沖區的演算法,提出了一種新的求角平分線和緩沖點的方法,實踐證明其在演算法實現方面是可行的,而且效果比較理想。
  3. Preparation method of buffer solution for the measurement of ph

    Ph測量用緩沖溶液制備方法
  4. Based on vc and opengl software platform, as a part of integrate planar mechanism analysis and simulation cai, the mechanism theory has been adopted to analysis the movement trace and profile of linkage ; adopt oriented object method to capsulate the class module. each corresponding class module complete parameter storage and process ; adopt message - map, message - trigger to organize the programming and response the user " s input ; use the document - view structure of the visual vc + + mfc class foundation as the basis of the programming architecture to complete those functions. use oriented object method to product the following class module : control class, render class, document class, mechanism class and other classes ; adopt opengl library to draw the three dimensional graph based on the result of mechanism analysis ; use model transforming, lighting, material, color, frame - buffer, display - list, graphics - component combine etc to draw the three - dimension mechanism and make the simulation of linkage has high reality

    本文敘述了平面連桿機構運動分析和可視化模擬的理論演算法及其編程實現方法,基於微機vc平臺,採用opengl圖形庫編程,利用面向對象的方法對機構進行功能封裝,利用vc + +的文檔視結構作為最基本的窗架,生成並控制三維繪制類、文檔類、主窗口類和一些輔助類,利用windows平臺的消息映射、事件驅動來組織程序運行和響應用戶反饋,利用機構分析得出坐標數據驅動opengl庫繪制三維機構圖形。
  5. The results shows that the vitro expressed protein of n gene by recombinant plasmid vector in the e. coli maintains anigenicity of tgev the recombinant protein was purified acconiing to the vector self characteristic ( hisk a polyhishdine tag introduced at the amino - acid terminus of the nucleoprotein allowed for the purification of protein by nickel - chelate dsity chromataography we explored all possibilities of pedcation and gained the modified purification method. several conditions, which include diffend ph buffer and concelltheion of imidazole, were selected to purify recombinan nucleorotein

    根據載體pproexhtb含有( his ) 6特點,將融合蛋白進行純化,在純化過程中經各項條件的探索,確定為在裂解液中含有1mmpmsf的條件下,分別經過2倍體積的buffera和bufferb洗脫后,再收集ph5 . 9 ,含有80mmol / l咪唑的1倍體積bufferc洗脫液,可得到純化的融合蛋白。
  6. Involuntarily, questions of these engineering datas " management appear, datas " persistance only depending relational model and rdbms is greatly insufficient, so this paper carefully studies object - relational mapping based on rdbms based on the analyse of home & overseas actualities, correlative theories and realizing methods of object - relational mapping, we find opl based on rdbms is the most suitable for object relatinoal mapping of clera. based on the engineering application analyse of opl in clera, function requirements, database modes, interface criterions and functions, running modes of opl have being detailedly described. with the framework of microsoft dna, a kind of realizing method of opl based on com / dcom / activex component technology has being brought forward, and this paper describes realizing keys from base tables " definition, object id and class hx class and inheritance of class, object storage, parallel control and affair, object query, object nesting, relations between objects, support of complex data types, right control of object and buffer management of object

    本文在分析對象?關系映射技術的國內外現狀、相關理論及實現方法的基礎上,研究發現基於rdbms的opl是目前最適合clera的對象?關系映射方法;在clera的opl應用分析的基礎上,詳細描述了opl的功能要求、數據庫模式、介面規范與功能、運行方式等內容;結合microsoftdna開發框架,提出了一種基於com dcom activex組件技術的opl實現思路,並從基本表定義、對象標識與類標識、類與類繼承、對象存儲、並發控制與事務、對象查詢、對象嵌套、對象間聯系、復雜數據類型的支持、對象級權限控制及對象緩沖管理等幾方面概述了實現要點。
  7. Any stream with an internal buffer should override this method and provide a much more efficient version that writes to the buffer directly, avoiding the extra array allocation on every call

    所有具有內部緩沖區的流都應重寫此方法,提供一個直接寫入緩沖區的有效得多的版本,以避免每次調用時都要進行額外的數組分配。
  8. Any stream with an internal buffer should override this method and provide a much more efficient version that reads the buffer directly, avoiding the extra array allocation on every call

    所有具有內部緩沖區的流都應重寫此方法,並提供一個可以直接讀取緩沖區的更為有效的版本,從而避免每次調用都要進行額外的數組分配。
  9. With the setting of the peculiar conditions, we contribute the above system model for the first time to a kendall model, i. e. / l, : the size of buffer 1 / fcfs ( for same kinds of cells ) / l2 : the size of buffer 2 / non - prevail pr ( for different kinds of cells ) we resolved the model by " state transfer " method

    在設定工作環境及條件的基礎上,本論文首次為該系統模型建立了肯達爾排隊模型。即:並運用狀態轉移方法進行了解析。最後的模擬實驗數據表明優先級調度輸入?線群多通道輸出atm交換系統模型較好地改善了hol阻塞,提高了輸入排隊atm交換網路的性能。
  10. In the proposed method, the controller takes the buffer length as congestion indication, takes sources quality and bandwidth utility as object function so as to learn on line. as the controller outputs, the coding rate for input traffic sources and the corresponding user percentage are used to adjust the cells " arrival rate to the multiplexer buffer. compared with the previous method where cells " arrival rate is tuned only by the encoding rate and the encoding rates for all input traffic sources are regulated in a body, the proposed method guarantee that the quality of cells are optimal while cell loss rate is minimized, which means quality of service is guaranteed

    在該方法中,擁塞控制器以緩沖區大小信元作為擁塞指示,以信源質量和帶寬利用率作為目標函數進行在線學習,控制器輸出包括信源編碼率及其對應的用戶數在全部用戶中所佔的百分比,即根據信源編碼率及對應的用戶百分數調整信源輸入流,從而克服了以往擁塞控制方法中僅僅調整編碼率帶來的對所有信源進行整體調整的缺陷,使控制系統在信元損失率最小情況下確保信源輸入流質量最高,從而有效地利用了網路帶寬。
  11. With a 128 - character buffer, the method call would return 127 characters instead of the requested 128

    ,該方法調用將返回127個字元而不是請求的128個字元。
  12. In this paper, the design of a specific chip for circuit emulation based on ip is put forward and realized and the main functional modules and the key algorithms including an all - digital adaptive clock recovery method and a dynamic depth buffer algorithm are described in detail

    文章根據相關標準提出並實現了一種電路模擬專用晶元的設計方案,並對其中主要功能模塊和關鍵演算法作出了詳細說明,包括一種全數字的自適應時鐘恢復方法、動態深度緩沖演算法等。
  13. A new bit rate control strategy with both global pre - allocation and local segmentation ( glas ) for low bit rate application is proposed. first, it allots bit date to every frame in advance according to possessive rate of buffer, and then distribute different quantization parameters according conctete detail. by means of this method, buffer is controlled more particularly. and the quality of decoded image is improved, the traditional video image coding method, that is to say, the intraframe coding based on dct and the interframe prediction coding based on motion compensation, is not suitable for low bit rate compression and aside from this, the encoder is too complicated

    它首先在總體上根據緩存器的佔有率給每幀預分配比特數,然後再根據具體細節給予不同的量化參數。使緩存器得到了更細致的控制,解碼圖像的質量有所改善。針對傳統的視頻圖像編碼方法,即幀內基於dct的編碼加幀間基於運動補償的預測編碼存在不適于低比特率壓縮,編碼器復雜等不足,討論了基於3 - ddct的xyz視頻圖像壓縮編碼方法,提出了3 - ddct系數的三維「 z 」形掃描方案,大大提高了編碼效率。
  14. How to ensure the project implement safely and effectively, esp in the complicated condition of geology, the terrain and its features, is the key to restrict the project finishing successfully ; in this paper, the theoretic analyse and pratical study based on the extension of 309 country road ( from wuan to shexian in hebei province ), adopt the method of theoretical analyse, caculater and experiment, improve the controlling blasting skill and construction crafr of roadbed stonework, control the blasting harm effectively, accomplish the construction quickly and safely in normal conditions. the paper puts forward to the relative parameter applying to roadbed extension in beforecrack blasting, and raises the combination of beforecrack demolition and buffer demolition, which is the main way to conctrol the side - slope stable and taking shape. putting to use the achievement produces great social benifet and economic benefitjt has widely practical future

    特別是在復雜的地質,地形及地物條件下,如何保證工程的安全快速有效實施成為制約工程順利完成的關鍵。本文的理論分析和實踐研究以國道309河北武安至涉縣段改建工程為依託,採用理論分析計算與現場試驗相結合的方法,研究並優化了路基石方控制爆破技術與施工工藝,有效控制了爆破危害,實現了保證現有公路正常運營條件下的快速安全施工,本文提出了在預裂爆破中適合於路基擴塹工程的有關參數。同時提出了預裂爆破與緩沖爆破相結合是控制邊坡穩定和成形的主要途徑。
  15. Abstract : a technical solution for the multi - channel random data stream by tsr receiving programming is presented. details about resident interrupt receiving, data buffer setup, data segment address keeping, buffer read / write operation and program resident / unresident are described , and information process programming with advanced language is discussed. the application of this technique in the control system for the automatic burdening of a cement production line is given. the debugging method and procedure is introduced. source program written in advanced language, include data buffer access and calling are listed

    文摘:給出了一種「多通道隨機數據流的中斷駐留接收技術方案」 ,詳細描述了內存駐留中斷接收、開設數據緩沖區、數據段地址保存、駐留/解除和數據緩沖區讀取,討論了高級語言程序信息處理,舉出了該技術方案在「水泥生產線微機全自動配料測控系統」中應用的實例,介紹了調試方法和步驟,給出了高級語言讀取數據緩沖區數據及調用源程序。
  16. Making use of asymptotic analysis of a queue handling many traffic sources, a method for estimating qos parameters based on measurement is presented, which takes into account the effects of the finite buffer space on the multiplexing performance

    利用大數量業務源復用漸近分析理論提出了一種基於測量的qos參數估計方法,該方法考慮了有限容量緩沖區對復用性能的影響。
  17. Value that this method stores in the depth buffer

    此方法存儲在深度緩沖區中的新
  18. The dissertation is formed with the following four parts : first, discuss the concept of ecological buffer space and concern - about the correlative theory ; second, classify the form of ecological buffer space with examples ; third, conceive the frame of the ecological appropriate technology and design method ; forth, with the theories and design method mentioned above combined with international planning & design consultation for nan " anzui area. penetrate into the concept of ecological buffer space and the theory of appropriate technology cooperation

    論文由四部分組成:第一部分:論述生態緩沖空間的概念及相關理論;第二部分:對生態緩沖空間的形態進行分類;第三部分:建構生態適宜技術框架及設計方法;第四部分:運用上述理論概念和設計方法,結合南岸嘴地區規劃設計國際咨詢創意競賽,進一步闡述了有關生態緩沖空間概念及適宜技術協同作用的理論。
  19. Seeing from the aspect of building space, the dissertation is to analyze the shape of the space in the ecological architecture and the method of applying the technology in design, to form the theory of ecological buffer space by applying the systemic and scientific theory and synergetics, to discuss the theory of ecological buffer space cooperate with the appropriate technology, and to probe into a kind of method of ecological architecture design

    本論文從建築空間的角度入手,分析了生態建築的有關空間形態和建築設計的技術手段,運用系統科學理論和協同學理論方法提出生態緩沖空間的概念,論述了生態緩沖空間和適宜技術協同作用的理論,並探討了一種生態建築的設計方法。
  20. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息轉換成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入射光線方向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
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