clip data 中文意思是什麼
clip data
解釋
片段信息設置區-
Actually, however, it cannot meet the practical requirement, since there are so many data information such as brightness, contrast, consecutive frame, scenery and content binding in even a single video clip
對于視頻信息而言,其信息量巨大,基於文本的檢索方式不能滿足實際的需求,基於內容的檢索方式能夠彌補這方面的不足。 -
No line matching interface clip supporting format pcm _ signed, 11025. 0 hz, 16 bit, mono, little - endian, audio data, and buffers of 16760 to 16760 bytes is supported
使用虛擬機運行很正常,可是放到手機里邊就不行啦,求各位高人相助 -
Insurant should be being dealt with be admitted to hospital 24 hours of indrawn medical establishment deciding a dot after the formalities that register show clip of id, ic, be in hospital by the medical establishment that decide a dot the data that register reports branch of city social security
被保險人應在辦理入院登記手續后的24小時內向定點醫療機構出示身份證、 ic卡,由定點醫療機構將住院登記資料上報市社保部門。 -
Answer : insurant should be being dealt with be admitted to hospital 24 hours of indrawn medical establishment deciding a dot after the formalities that register show clip of id, ic, be in hospital by the medical establishment that decide a dot the data that register reports branch of city social security
答:被保險人應在辦理入院登記手續后的24小時內向定點醫療機構出示身份證、 ic卡,由定點醫療機構將住院登記資料上報市社保部門。 -
Taken the poyang lake region as test site, we firstly build the lod models ( including terrain and culture feature data ) based on viewpoint. secondly, we adopt active surface definition, a real - time framework, to manage the terrain data, and then apply clip texture to efficiently manage the high - resolution textures. thirdly, the parallel processing technology is used to deploy the scene database dynamically and optimize real - time simulation graphics, which result in higher fidelity and better simulation effects in the virtual scene we finally built up
首先建立基於視點的lod模型(包括地形和地物) ,然後採用活動表面定義( activesurfacedefinition )這一實時架構來管理地形數據的調度,並結合剪切紋理( cliptexture )技術對高解析度紋理數據進行有效的管理,以及利用并行處理技術對場景數據庫進行動態調度管理和實時模擬圖形優化處理,從而建立真實感強、模擬效果佳的大規模虛擬場景,有效地解決了這一問題。 -
The pretreatment also needs to guarantee the quality of the pretreated data. we use footprint - editing algorithm to solve the foot constraints for each motion clip
最後預處理還需要保證處理后動畫的質量,我們使用足跡編輯演算法對每一個運動片段進行了足跡編輯的處理。
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