collision speed 中文意思是什麼

collision speed 解釋
碰撞速度
  • collision : n. 碰撞;沖突,抵觸,(政黨等的)傾軋。 come into collision with 和…相撞[沖突,抵觸]。 in collision with 和…相撞[沖突]。
  • speed : n 1 快,迅速。2 速率,速度。3 (汽車的)變速器,排擋。4 (膠片,照相紙)感光速度。5 〈古語〉興隆...
  1. Traffic accident simulation and control technology are simulating the environment and driving process, simulating the operation situation of accident vehicle on the road, making kinematic analysis based on data such as vehicle collision, stop location and collision narks, to determine the normally running line and the speed of vehicle before the accident, presume the collision speed course reversely, use 3d graphics technology to reappearance accidents process, provide scientific theory for the analysis of the cause, make corresponding protect safety technology and strategy

    交通事故模擬與控制技術是對駕駛環境與駕駛行為進行模擬,模擬車輛在道路上發生事故的運行情況,根據車輛碰撞位置和停止位置、車身碰痕等事故現場數據進行運動學分析,確定車輛在事故前正常行駛時的速度和路線,逆向推定碰撞車速及事故過程,應用三維圖形技術再現交通事故過程,為分析事故成因,提出相應的交通安全保障技術和策略奠定科學理論依據。
  2. Secondly, this dissertation analyses the action characters of soccer robot, designs kinds of actions in allusion to switchover of attack and defend, puts forward theory of action selection and rules of action selection in order to realize part cooperation which combines court subarea and switchover of attack and defend when soccer robot is under special state thirdly, after considering the characters of obstacles in the robot soccer, we have founded the collision module, to the current questions of obstacle - escaping arithmetic, we put forward the new obstacle - escaping strategy based on the speed vector information which is able to dope out the potential obstacles in the moving path and count out the suitable velocity to escape obstacles by the aid of the geometry transform of obstacle velocity vector the grid implementation arithmetic of path - searching tree is set forth for the convenience the result of simulating competition showed that this way is suitable to the mobile obstacle escaping

    ( 2 )分析了足球機器人動作的特點,針對機器人足球比賽的攻防狀態轉變,進行了各類動作設計;為了使足球機器人在特定狀態下,實現局部的配合,將攻防狀態的變化與球場分區相結合,提出了足球機器人的動作選擇機理和動作選擇的規則。 ( 3 )分析了機器人足球比賽中障礙物的特點,建立了足球機器人碰撞模型。針對目前機器人足球比賽中避障規劃演算法的不足,提出了基於障礙物的速度矢量信廣東工業大學工學博上學應論文息制定的足球機器人避障策略。
  3. Under function of impeller with high rotating speed, the used sand will be cast to the wearable junk ring to remove the inert film on surface of the sand via mutual collision and friction between sand and junk ring, impeller and case of machine, sand and sand

    工作時舊砂在高速回轉的葉輪作用下,拋向耐磨襯圈,通過砂粒與襯圈葉輪與機盒砂粒與砂粒之間的相互碰撞和摩擦,去除砂粒表面的樹脂惰性膜。
  4. Aiming at the high - speed impact characteristics of fuze pressure sensor when the percussion of the projectile, according to the requirement of developing fuze pressure sensor, the method of anti - ballistic simulation was adopted to design a suit of performance measuring device it could dynamically calibrate and simulate the process of collision between the projectile and the targets at the different angles and speeds

    摘要針對引信壓力傳感器在彈丸著發時處于高速沖擊狀態的特點,根據研製引信壓力傳感器的要求,採用反彈道模擬的方法,設計了一套既可對傳感器進行動態標定又可模擬彈丸以不同著角、不同速度碰撞目標時對傳感器進行性能測試的裝置。
  5. Uses dynamic contact fem to analyze impact and collision of hammer to foundation soil in the dynamic compaction, establishes the contact relation between dynamic contact force and speed

    採用動力接觸有限元法分析強夯中夯?對地基土的沖擊碰撞過程,建立動接觸力與速度之間的接觸關系式。
  6. The highest level in the hierarchical trees fulfills the desired goal such as spacing, speed control or collision avoidance in vehicle cruise control. and the middle level tunes the vehicle acceleration while the lowest controls the needed brake and drive torque

    最上層是目標控制,實現期望的縱向運動(如巡航控制的目標是控制車距、車速和防撞) ;中間層是加速度控制,最底層是(驅動和制動)力矩控制。
  7. As in a collision involving two vehicles, the outcome depends on several factors : the speed of the colliding objects, their internal structures, and the impact parameter ( which specifies whether the collision is head - on or a sideswipe )

    就如兩輛車相撞的情形,結果取決于幾項因素:相撞物體的速率、它們的內部結構,以及撞擊參數(說明其是正面碰撞或擦撞) 。
  8. Opportunity and actions taken of ship ' s changing speed collision avoidance

    船舶變速避讓行動與時機的確定
  9. The definition of high speed craft and study on its ability of collision avoidance

    高速船定義及其避讓性能的研究
  10. Collision risk model for high speed craft

    高速船碰撞危險模型
  11. We can n ' t get result on how to change course and speed to make collision avoidance, this can help little on collision avoidance decision. the article aims at the default on radar simulator and implements the standard result on radar simulator by making use of mcu. the main production is below : first, we calculate how to chang course and speed on the destine point by mcu. we get the new course and new speed on the destine point, we get the point to resume original course and speed, we get the distance and azimuth to resume original course and speed on given course and speed, the six essential : dcpa, tcpa, distance, azimuth, real speed and real course

    本論文針對當前雷達模擬器標繪訓練中的不足,實現了利用單片機進行雷達模擬器標繪標準值的計算,主要成果有以下方面:首先,利用單片機計算得到了在預定點改變航向和改變航速的計算,求得預定點改向的新航向c _ n和預定點變速的新速度v _ n ,恢復原航向和原航速的時機點的計算;在給定避碰的新航向、航速的條件下,計算出恢復原航向航速的時機點h的距離r _ h和方位_ h ;目標船的六要素,即dcpa 、 tcpa 、距離r ( t ) 、方位( t ) 、真航速v _ t和真航向c _ t 。
  12. Considering that : ( 1 ) radar can achieve its basic application of collision avoidance and warning with the only function of ranging ; ( 2 ) under high speed conditions, radar should have lager effective range than that under slow speed, we designed a new easily realizable automotive anticollision radar, which employs centimeter wave and square pulse amplitude modulation

    考慮到: ( 1 )核心的測距功能實現以後,雷達已經能夠完成基本的防撞預警; ( 2 )在汽車高速運行的情況下,防撞雷達的最小可測距范圍和最大作用距離應比低速狀態下大。本文採用了技術成熟,易於工程實現的厘米波脈沖雷達,以單波束輻射的方式測距。
  13. The quality evaluate program works according to operation efficiency and speed of collision

    操作質量評分程序依具學員操作的效率和在操作過程中的碰撞情況進行評判。
  14. In detailed work of visual assemble design, according to organization of crane ’ dolly, author applys bed assembly technology by secondary development of soli - works, that means small assemblys assembled first then big organs and the whole dolly last. we can modify the assemble or parts ’ parameter and replace parts in time by designing user dialog box. meanwhile, the paper contains development of assemble collision detection. algorithmic efficiency has a close connection with running speed

    本文在進行虛擬自動裝配開發時,根據起重機的機構組成特點,採用分層裝配的規劃設計思路,先由單個零件組裝成小部件,再由小部件組裝成大部件,最後將各部件組裝成整臺起重機小車。裝配中的關鍵技術是利用輔助特徵構造裝配選擇集和簡化裝配零件數量。
  15. According to these models, four speed - spacing relations and four rear - end collision models are got accordingly

    以四種跟馳模型為基礎,分別建立了相應的速度間距關系和車輛追尾模型。
  16. This model indicated that minimal headway is quadratic function of the following vehicle speed as the following vehicle speed reduces ; rear - end collision will happen, when actual headway is less than certain value

    追尾模型表明:最小車頭距離是后車速度的二次函數,隨后車速度急劇縮小;當實際車頭距離小於該值時,則會發生追尾事件。
  17. ( 3 ) presenting in - depth research and discussion on the solution of the 2 puzzles by taking ais information as the data - source of aas. ( 4 ) researching on the acquisition and processing method of basic navigation data from ais, such as relative course, relative speed, distance, bearing, cpa and tcpa of target ship. ( 5 ) designing the abaas ( ais based automatic anti - collision system ) collision avoidance scheme and establishing the principle of collision avoidance of own ship and designing the new principle of actions for the collision avoidance using the news data of ais according to the international regulations for preventing collisions at sea, 1972, by calculating the risk of collision and consideration of the division of the three kinds of ship encounter

    對于基於ais的自動避碰決策方法進行了深入研究,分析了國內外專家對于碰撞危險度的研究成果,並提出了確定碰撞危險度的方法;借鑒國內外專家的見解,對避碰規則規定的三種會遇局面進行了定量的分析並對避碰行動局面進行了劃分;提出了互見條件下兩船會遇中本船避碰責任和行動判斷的原則;制定了兩船會遇避碰方案和多船會遇避碰方案;針對從ais得到的他船航行狀態信卜汕燈運學1 ; t幀卜學位論義杜十川s的船舶自動避隴決策系統的應用研究,以設zf了符合現則欲八條大十船舶m災仟的避碰原則方沾。
  18. Don ' t count on the bumper to hold up during a low - speed collision

    別指望緩沖器會在低速碰撞時減緩沖擊。
  19. We found that the derived conditions for the desired collision differential path were not sufficient to guarantee the path to hold and that some conditions could be modified to enlarge the collision set. by using technique of small range searching and omitting the computing steps to check the characteristics in the attack algorithm, we can speed up the attack of md5 efficiently. compared with the advanced message modification technique presented by wang - it et al.,

    一個安全的雜湊函數應該至少滿足以下幾個條件對每一個給定的輸入消息串,計算輸出的hash值即消息摘要是很容易的對任意給定的某一hash值h ,找到一個輸入消息串m ,使得其計算輸出的hash值剛好等於h是計算上不可行的找到任意兩個不同的輸入消息串映射到同一個hash值是計算上不可行的。
  20. While in collision avoidance the relative speed is large and a modified cth policy is developed. spacing error propagation in a vehicle platoon is analyzed and the condition for platoon stability with uncertain actuator and sensor delays is also given

    而在防撞控制時(躲避靜止障礙物或橫穿馬路的移動物體)相對速度較大,但cth策略假定相對車速較小,為此文中給出了修正的cth演算法。
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