eee 中文意思是什麼

eee 解釋
東部馬腦脊髓炎
  1. E - experience evaluation model eee model

    以電子經驗黏性為導向的網站評
  2. Eee used for the broadcast and homeland security sector

    用於廣播與國土安全防禦的電子及電器設備。
  3. That always makes them a iittle eee

    這些事總是讓他們感覺很爽
  4. Whoo - eee ! my farm is saved

    太好了!我的農場得救了!
  5. - eee ! - boy, i don ' t know

    我不知道它是不是合適
  6. Eee ! - boy, i don ' t know

    我不知道它是不是合適
  7. Therefore, the marking obligation also applies to eee for professional use

    所以,標識責任同樣適用於職業使用的電子電氣設備。
  8. In one minute the hole was covered. eee - eee went on working until the bell stopped ringing

    洞很快就被補上了。 「噫噫」一直在干,直到鈴聲停止。
  9. In db2 eee v7, all processors for both active or idle standby machines were required to be licensed

    在db2 eee v7中,不管是對于active備用機器還是對于idle備用機器,所有處理器都需要是經過許可的。
  10. During my stay as a postdoctoral research fellow at nanyang technological university, singapore, as a lab instructor, i conducted four different tutorials for eee undergraduates

    在新加坡做博士后研究期間為電子工程系本科生兼職輔導多門實驗課程。
  11. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆映射過程中所需要的目標圖象的位移信息,從而大大提高了演算法的效率:與通常的正向映射演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射演算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆映射演算法,從多幅參考圖象精確合成當前視點目標圖象。
  12. 3 g 一 g g abasi 叱 加 ical pp 訕 howthe qquasi ghgsical 毗 quasi sociological methodmo 止 secondlx we uthuther nalsze the nhrsical model on which he quasi pnsical and quasi sociological methods for solving s 肛 problembased considering a physical hypothesis on this model , we construct a counterexaxnple to showthatthe hypothesis is not eee ? howeve 二 itdoes notdamage the goodpractical effectof applpinp this phpsical model to solve s 盯 problem considering he existence of alsorithlnic region , which reflects that the quasi sociological method is very necessw for ass 吶 ng the high efficient of theent whole algori 燦 m therefore deepens our comprehension on the quasi physical and quasi sociological methods mird1x we wpl … 叫 nas 恤 ysi 陰 1md q 阻 si 500i 吶 i0alm 毗 cd 引 0 咖 we mathematical problem ofcom 恤 non oforthogonal tmles m successfully es 恤 fish a physicalopttrizatbo model for sotring saturated o 汕 ogonal tables , whwh ws provedto be correctintheo0 we thi 冰 。 w goodpersonated s 咖 egies forjumping out of the t 呷 oflocal minimum using quasi sociological method based onthe physical model thus wegetthe wholequasi physicaland quasi sociological algorim forthe problem ofconswction ofs 咖 med orthogonal tables he experimental results showthatthephysical model ishighly efficientthanthe conflmng nlllllber mode ! based on me pure m 她 ematical 訕 kgfound 他 sucoes 訕 11y ? ? rk 咖 m 枷 ons 訕 卿 nal 郵 ie with 3 leve13 using th 叫 u 1 physical and quasi sociological algori 恤 we got some o 汕 ogonal t 勸 les ofl 。 , ( 3 ’ ‘ ) which are not isomorphic moreove 乙 some ofour results are also not isomorphic to oe results pearedb 山 e open rekrences we got lip to now lastlx for 讓 卜 ancie 口 戊 扯 d importantproblemsofconstfutfuction oflatin square and orthogonal latin squares ( most of

    應用此演算法,我們成功地計算出難的三水平正交表本課題為國家重點基礎研究發展「九七三」規劃,國家「八六三」高技術發展計劃,高等學校博士學位點專項科研基金及中國科學院軟體研究所計算機科學開放研究實驗室課題基金資助項目1g一gs第四,應用擬物擬人方法嘗試求解古老而重要的拉丁方、正交拉丁方(它們事實上是正交表)問題。我們結合這些問題的特性,建立了新的物理模型,從理論上證明了這些物理模型的正確性,並設計出擬人化的「跳出局部極小值陷餅」的策略,得到了求解拉丁方、正交拉丁方的擬物擬人演算法。實驗表明, 」對某些問題演算法有好的效果。
  13. The definition of eee in the regulations extends only to those products that are dependent on electric currents or electromagnetic fields to work properly, meaning that it is the primary power source

    條例中關于eee的定義僅僅擴展到依靠電流或電磁場才能正常工作的產品,這里是指作為主要的能源。
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