face-on object 中文意思是什麼

face-on object 解釋
正向天體
  • face : n 1 臉,面孔;面貌,樣子;面子,威信。2 愁容,苦臉;〈口語〉老面皮,厚臉皮。3 外觀,形勢,局面。4...
  • on : adv 1 〈接觸、覆蓋〉上去;開(opp off)。 turn on the light [radio water gas] 開電燈[收音機、自來...
  • object : n 1 物,物體,物件。2 目標 (of; for); 目的,宗旨。3 【哲學】對象,客體,客觀 (opp subject); ...
  1. All at once he seemed to recollect himself ; a faint smile gleamed on his pudgy face, and with a low, respectful bow, he picked up the object on the dish

    突然間,他似乎想起來了有一絲幾乎看不出的笑容從他的胖臉上一閃而過,他恭敬地俯下身子拿起了那件東西。
  2. 1, etalking is a coordinated working environment on the basis of internet. both negotiating sides can not only talk " face to face " but also coordinate with each other to operate 3d suppositional object, browse websites, chat online and design with each other making use of electronic board

    1 、 etalking是一個基於internet的協同工作環境,洽談的雙方不僅可以"面對面"交談,同時可以協同操縱3d虛擬對象,瀏覽網站,在線聊天和利用電子白板進行協同設計。
  3. Vedio audio negotiation platform is also called etalking, which is a real time software about vedio trade negotiation on the basis of internet. as a manufacturer or client, you can communicate by etalking with the counterpart " face to face ", meanwhile, you also can cooperated with your conterpart to alternate the control and operation of the 3d commodity online, can edit the object, can chat online, can onload the latest commodity snapshot on real time

    聲像洽談平臺etalking ,是一套基於internet的實時可視貿易洽談軟體。您可以選擇作為廠家或客商使用etalking與對方進行"面對面"的交流,同時可以協同交替控制操縱三維動態商品對象,對對象進行協同編輯,進行在線聊天,實時上載新的產品快照。
  4. The summarizations on the different brain mechanism study between face recognition and object recognition

    面孔識別與物體識別的不同腦機制研究綜述
  5. Engineering drawing has always been labeled as a practical subject. a combination of geometrical, building. mechanical and electrical drawing, it relates between theory and the picture of reality. engineering drawing will provide an accurate and complete ptcture for every object tn terms of shapes and sizes. usually, it is taught using the face - to - face teaching mode even in an odl environment. due to its nature, some students may find difficulty in imagining and interpreting the drawings. however, the availability of sophisticated technology provides the opportunity for the learning of engineering drawing to be enhanced via online. a web - based system for teaching and learning engineering drawing was developed based on a constructivism model. the web - based system is tailored for several topics of engineering drawing such as orthographic projection, sectional view, isometric and oblique drawing at the secondary level. the learning strategy consists of multiple phases beginning with introduction, concept learning, engineering drawing method, application and exercises. during introduction, students will be exposed to an overview of the topic followed by learning of specific concepts. the system provides a learning environment that allows engineering students to view objects from different angles, such as third angle projection and first angle projection as well as views of plans, side and front elevations. after learning about the concepts, students wilt be guided through the various steps in drawing methods for each topic via animations and simulations. learners are able to view any section repeatedly. examples of real application of engineering drawings were also given using graphic, animations and video. to evaluate students understanding, exercises were given at the end of each session

    工程制圖一直被認為是一門實踐性學科,其整合了幾何學、建築、力學、電子制圖等,從而將理論與現實圖像聯系起來,工程制圖能為每個不同形狀、尺寸的物體提供精確的、完整的圖像.通常,即使在開放與遠程教育環境中,工程制圖的教學也是通過面對面的教學模式來進行的.由於其特殊性,一些學習者可能難以想象並解釋這些圖像.然而,尖端的技術使得可以通過在線的方式加強工程制圖的學習.研究者基於建構主義模式開發了一個面向工程制圖教學和學習的網路系統.該系統適用於幾種工程制圖,例如展開圖、刻面圖、等角圖和斜角圖.學習過程包括導論、概念學習、工程制圖方法,以及應用與練習等階段.在導論階段,系統為學習者提供了專題簡介,然後是概念學習階段.系統所提供的學習環境允許工程專業的學生從三維透視、一維透視、平面圖、側立面、正立面等不同角度來觀察物體.經過概念學習階段后,系統將引導學生通過動畫和模擬學習每個專題中制圖方法的不同步驟,學習者也能重復觀察任何剖面.另外,還通過圖像、動畫和視頻等方式展示真實的工程制圖應用案例.最後,為了評價學生的理解能力,在每部分內容後面都附有相關的練習
  6. All algorithms that introduced hi my paper focus on the hollow hull of object, and the calculations are a series of intersection of face and line that have no ply. and by employing the topology information that come with the points since their generation, we can get the surface polygonal mesh without triangulation and reduce the time used in reconstruction of visual hulls and help to realize real - time rendering

    本文提出可見殼的生成演算法都是建立在無厚度的平面直線求交計算上,完全避免了對物體內部的冗餘區域的計算,同時利用物體表面點集與生俱來拓撲信息,恢復物體表面的多邊形網格,在一定精度范圍內可以避免對散亂點集進行三角剖分,減少可見殼的生成時間並有助於實時繪制的實現。
  7. In this paper, i will present some algorithms of polyhedral visual hull reconstruction : ( 1 ) polyhedral v isual h ull generation a igorithm b ased one dge - pool - searching, which constrains the 3 - d intersections into the 2 - d planes intersection via the epipolar theory to reduce the complexity a nd c an r educe t he t imes f or c ones t o b e p rejected o nto t he i mage p lanes, i n which we induced the index list to every points on the surface of object, and connected the related points to get sub polygons on surface and in turn get the mesh model, we replace triangulation process of disordered points cloud by edge - pool searching. ; ( 2 ) reconstruction based on degenerated - polygon - intersection, which have the following improvements on traditional bull intersection : using degenerated polygon to orga nize intersected area on cone face, which may be discontinuous ; a fast intersection algorithm of polygons on the cone face based on degenerated polygons, which is consistent between the continuous polygons and the discontinuous ones. the intersection of degenerated polygons is similar to the convergence of two ordered lists, which is comparably simple to the bull operation ; ( 3 ) reconstruction algorithm based on ray - tracing, in which all the rays that run through the vertex on silhouette of object will intersect with all the cones correspondent to other silhouette, and we have to calculate the intersection of all such line segments, the endpoints of which are considered to lie on the surface of object and we will get the point cloud on the surface of object

    同時利用共極線原理把三維計算投影到二維平面以降低求交計算的復雜度,該演算法可以減少光錐向圖像平面投影計算的次數,以邊池搜索取代散亂點集上進行的三角剖分; ( 2 )基於退化多邊形求交的多面體可見殼模型重構,系統引入退化多邊形的概念,把錐體平面的交集中不連通的部分用一個退化多邊形來表示,並引入了新的基於退化多邊形的求交演算法,與傳統多面體可見殼重構相比,該演算法有以下幾點創新:在圖像平面以退化多邊形組織投影錐體和物體輪廓的交集,把任意錐面與物體輪廓的交集歸一到一個退化多邊形;基於退化多邊形的二維平面上多邊形快速相交演算法,該演算法在一定程度上就是兩個有序鏈表的合併,大大簡化了先前的布爾求交計算; ( 3 )基於光線跟蹤的演算法,該演算法中所有通過輪廓頂點的光線和對應其它圖像輪廓的光錐進行求交計算,最後得到每次求交計算得到線段的交集,該線段的頂點就認為是物體表面點,從而得到物體表面的點雲。
  8. He sat by a newly - lighted wood fire the blighted and unfruitful year was prematurely cold, and on his honest and courageous face there was a deeper shade than the pendent lamp could throw, or any object in the room distortedly reflect - a shade of horror

    他坐在新燃起的木柴火邊那年遭災歉收,偏又冷得很早,他那誠實而勇敢的面龐上有一種陰影,那陰影比頭頂上搖晃的燈光所能投射的比屋裡一切所能扭曲反射的都要深沉一是恐怖的陰影。
  9. Face - on object

    正向天體
  10. Fractures in the weld root on column fusion face are typical earthquake damage to steel frames. the object of this paper is computer simulation of typical seismic damage to steel frame structures

    樑柱節點焊縫斷裂是鋼框架結構震害中的典型破壞模式,本課題研究的目標是對鋼框架結構這種典型的震害進行計算機模擬。
  11. The economic benefit as the basic study angle ; then establishes the new urban development, particularly the crossover - type extension development as the basic study object following the investigation on the current urban development in china. afterwards, the paper also analyzes the related theories in china and abroad, and elaborates that the urban development must face square the actuality in china and hold a correct attitude of " homeland standpoint " while absorbing the nutn ' ent from the west. moreover, the paper illustrates the basic theory and analysis approaches employed for the study in this field, i. e. the economic principles and thinking, accentuating the philosophy tendency in such studies, which means the proposal of any scientific method and technological measures must be based on the knowledge of their existence and the original background and with equal attention given to the epistemology and methodology

    本文通過對城市發展的經濟成因分析,選取城市綜合效益、特別是經濟效益作為基本研究視角;通過對當代中國城市發展的現實考察,確立城市新區發展、特別是跨越式外延發展作為基本研究對象;通過對國內外相關理論的分析,認識到在汲取西方有關理論營養的同時,必須正視中國實情,端正「本國立場」 ;本文還闡明了開展該領域研究的基礎理論和基本分析方法,即經濟學原理和經濟學思維,強調了開展該領域研究的哲學傾向,即一切科學方法和技術手段的提出必須以對事物的存在及其產生的背景的認識為前提,認識論與方法論不可偏廢。
  12. Second half focuses on face recognition, an ecologically important instance of the general object recognition problem

    課程後半部的重心放在臉孔辨識?這是演化學上關於一般物體辨識的重要例證。
  13. The experimental simulation based on orl face database shows that the method proposed by this paper is effective in object recognition

    最後以orl人臉庫為例,證明了基於分形鄰距的目標圖像識別方法的有效性。
  14. The light of the engine flashed for a second upon tess durbeyfield s figure, motionless under the great holly tree. no object could have looked more foreign to the gleaming cranks and wheels than this unsophisticated girl, with the round bare arms, the rainy face and hair, the suspended attitude of a friendly leopard at pause, the print gown of no date or fashion, and the cotton bonnet drooping on her brow

    同蒸汽機的曲柄和輪子相比,沒有什麼比這個不通世故的姑娘更叫人感到異樣的了,她光著胳膊,臉和頭發濕淋淋的,像一隻暫時蹲著不動的老實的豹子一樣,身上穿的印花布裙子說不出是什麼時代的款式,棉布帽子也耷拉在額頭上。
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