frame buffer 中文意思是什麼

frame buffer 解釋
幀緩沖器
  • frame : n 1 機構;組織;系統。2 結構,框架,構架,骨架,骨骼。3 體格,身軀。 4 精神狀態,心情。5 【園藝】...
  • buffer : n 1 【機械工程】緩沖器,緩沖墊;阻尼器,減震器;消聲器。2 【化學】緩沖,緩沖劑。3 緩沖者;緩沖物...
  1. Based on vc and opengl software platform, as a part of integrate planar mechanism analysis and simulation cai, the mechanism theory has been adopted to analysis the movement trace and profile of linkage ; adopt oriented object method to capsulate the class module. each corresponding class module complete parameter storage and process ; adopt message - map, message - trigger to organize the programming and response the user " s input ; use the document - view structure of the visual vc + + mfc class foundation as the basis of the programming architecture to complete those functions. use oriented object method to product the following class module : control class, render class, document class, mechanism class and other classes ; adopt opengl library to draw the three dimensional graph based on the result of mechanism analysis ; use model transforming, lighting, material, color, frame - buffer, display - list, graphics - component combine etc to draw the three - dimension mechanism and make the simulation of linkage has high reality

    本文敘述了平面連桿機構運動分析和可視化模擬的理論演算法及其編程實現方法,基於微機vc平臺,採用opengl圖形庫編程,利用面向對象的方法對機構進行功能封裝,利用vc + +的文檔視結構作為最基本的窗架,生成並控制三維繪制類、文檔類、主窗口類和一些輔助類,利用windows平臺的消息映射、事件驅動來組織程序運行和響應用戶反饋,利用機構分析得出坐標數據驅動opengl庫繪制三維機構圖形。
  2. The scheme adjusts the audio frame length without impairing audio quality according to the occupied level of audio playout buffer and changes the playout frame rate of video according to the occupied level of video playout buffer to achieve intra - media synchronization of audio stream and video stream

    演算法分別根據音頻和視頻播放緩沖區的佔用水平,在不影響音頻播放質量的情況下調整音頻幀的長度,實現音頻流媒體內同步;通過改變視頻流的播放幀率達到視頻流媒體內同步。
  3. Based on the dsp development board, the author finishes the hardware debug about the multi - channel buffered serial port ( mcbsp ) receiving the output signal from the gps if collector and resolves the software program of the receiving buffer of the multi - channel synchronous serial data, data integration, udp datagram encapsulation and network interface driver, etc. the real - time udp datagram receiving, data frame de - encapsulation and high speed data memory are implemented, and a friend application interface with windows message is developed on the pc

    基於dsp開發板,作者完成了dsp的多通道緩沖串口( mcbsp )接收gps中頻接收機輸出信號的硬體調試,並解決了多通道同步串口數據的接收緩沖、數據合併、 udp數據報裝幀及網路介面驅動等軟體編程。在pc端,通過mfc的網路應用開發類casyncsocket實現udp報的實時接收、數據解幀譯碼、高速存貯,利用windows消息機制開發了應用程序友好界面。
  4. Contains some information about the frame buffer drivers

    中包含有關framebuffer驅動程序的內容。
  5. A new bit rate control strategy with both global pre - allocation and local segmentation ( glas ) for low bit rate application is proposed. first, it allots bit date to every frame in advance according to possessive rate of buffer, and then distribute different quantization parameters according conctete detail. by means of this method, buffer is controlled more particularly. and the quality of decoded image is improved, the traditional video image coding method, that is to say, the intraframe coding based on dct and the interframe prediction coding based on motion compensation, is not suitable for low bit rate compression and aside from this, the encoder is too complicated

    它首先在總體上根據緩存器的佔有率給每幀預分配比特數,然後再根據具體細節給予不同的量化參數。使緩存器得到了更細致的控制,解碼圖像的質量有所改善。針對傳統的視頻圖像編碼方法,即幀內基於dct的編碼加幀間基於運動補償的預測編碼存在不適于低比特率壓縮,編碼器復雜等不足,討論了基於3 - ddct的xyz視頻圖像壓縮編碼方法,提出了3 - ddct系數的三維「 z 」形掃描方案,大大提高了編碼效率。
  6. The dissertation is formed with the following four parts : first, discuss the concept of ecological buffer space and concern - about the correlative theory ; second, classify the form of ecological buffer space with examples ; third, conceive the frame of the ecological appropriate technology and design method ; forth, with the theories and design method mentioned above combined with international planning & design consultation for nan " anzui area. penetrate into the concept of ecological buffer space and the theory of appropriate technology cooperation

    論文由四部分組成:第一部分:論述生態緩沖空間的概念及相關理論;第二部分:對生態緩沖空間的形態進行分類;第三部分:建構生態適宜技術框架及設計方法;第四部分:運用上述理論概念和設計方法,結合南岸嘴地區規劃設計國際咨詢創意競賽,進一步闡述了有關生態緩沖空間概念及適宜技術協同作用的理論。
  7. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息轉換成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入射光線方向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  8. It eliminates the need for agent blocks to have specific knowledge of ram array behind it. it takes care of protocols and latencies in an effort to simplify memory access by the agent blocks. agent blocks " see " a single linear frame buffer, all paging and bank swapping is handled by the and is transparent to the agent blocks

    在嵌入式系統晶元中高速存儲器介面控制電路是系統必不可少的重要組成部分,由於有了存儲器介面的存在,使得系統內部客戶模塊不必專門了解存儲器本身的復雜特性,而只需關心傳輸協議和一些定義的遲滯參數,在客戶看來存儲器僅僅是一個線性的幀緩沖器,所有的換頁、區段切換都交由介面電路來處理,從而大大簡化了客戶對存儲器操作的復雜度。
  9. This painting involves fetching data from the frame buffer and converting that digital pixel data into a stream of analog signals that the monitor can understand

    這個過程包括從幀緩沖中取數據然後將數據沖數字信號轉換成模擬信號,傳送給顯示器。
  10. There are several advanced functions in control system of fed driving based on fpga. the special al875 can support multi - display format from qvga 、 vga 、 svga to xga in the digital rgb graphics and video frequency. using vga interface and d / a conversion technology, it can monitor data signal and control signal real time. the control of buffer storage carry out seamless link by double frame memory refurbish. osd can control menu and text to adjust state by double display

    完成的基於fpga的新型fed驅動控制系統具有幾種先進的功能:採用專用於rgb圖形/視頻信號數字化的al875晶元,可以支持從qvga 、 vga 、 svga到xga的多種解析度的顯示格式;採用vga介面技術和d / a轉換技術,用於實時監控整個系統中的圖像數據信號和控制信號;採用乒乓刷新控制機制對緩存進行控制,實現數據讀寫操作的無縫連接;採用osd在屏顯示單元,實現控制菜單、文本在屏幕上的疊加顯示。
  11. It works at the frame buffer level and therefore applies to all operating systems, window systems, and applications - indeed to any device with some form of communications link. the protocol will operate over any reliable transport such as tcp / ip. its design makes very few requirements of the client, and therefore simplifies the task of creating clients to run on a wide range of hardware

    另外,在協議的實現過程中,還採用了針對桌面型屏幕圖像傳輸所設計的高效編碼方法以及windows系統中的多線程機制,這些技術的應用使得本人最終開發出來的基於瘦客戶端結構的遠程監控軟體的功能達到了預期目的。
  12. Moreover, video control program to implement internal function of fpga is designed including video capture time sequence control, ping - pang frame buffer read and write time sequence control and lcd display time sequence control, and program ' s simulation and analysis is also provided. at last, this paper presents a portable iv ' s video processing system, and proposes three buffer strategy to control capture buffer. and a moving object detection algorithm of combing an adaptive background subtraction technique with a three - frame differencing is adopted

    設計了基於fpga系統結構的車載視頻顯示電路板;利用單片機io口模擬i2c時序,實現了視頻解碼晶元控制;利用fpga實現視頻控制,研究了採集通道時序控制、雙幀存ram讀寫時序控制及lcd顯示時序控制的方法,並進行了軟體模擬和分析;設計了車載視頻檢測系統方案,給出了管理採集緩沖區的三幀緩沖策略,採用綜合三幀差分和自適應背景相減的演算法實現運動檢測,連通體檢測去除虛目標,模擬實驗證明其有效性,同時分析了該演算法在dsp視頻檢測系統中的簡單實現方法。
  13. Mine cars ; front wall, casing, frame, buffer sheet

    礦山車.面板,外殼,框架和減震板
  14. To display animations with raster systems, animated objects ( which may consist of graphical primitives such as lines, polygons, and so on ) must be scan - converted into their pixmap in the frame buffer

    為了在光柵系統中顯示動畫,必須將運動物體(由如線,多邊形這樣的圖元組成)經掃描轉換變為可在幀緩存放的位圖。
  15. Fbc frame buffer cache

    幀緩沖緩存
  16. Tbfb tile based frame buffer

    碎片紋理幀緩存
  17. Video memory error. the bios cannot write to the frame buffer memory on the video card

    圖像內存錯誤。 bios不能夠寫顯卡幀緩沖內存。
  18. Front frame buffer

    前臺幀緩沖
  19. The final color passed to the fog blender and frame buffer is taken from

    要傳遞給霧化混合器和幀緩沖區的最終顏色取自
  20. If the test passes, the pixel is processed by the frame buffer. otherwise, all frame - buffer processing is skipped for the pixel

    如果測試通過,則像素由幀緩沖區處理;否則,跳過像素的所有幀緩沖區處理。
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