game development and design 中文意思是什麼

game development and design 解釋
游戲開發策劃與設計
  • game : n 1 游戲;娛樂;戲謔;運動。2 (運動、棋類等的)比賽,競賽;(比賽中的)一盤,一場,一局;勝利;...
  • development : n. 1. 發展,發達;進化。2. 展開;擴充;開發。3. 發達物,新事物,發展階段。4. 【生物學】發育(史);【軍,數】展開;【攝影】顯影,顯像;【音樂】展開(部);研製,研製成果。
  • and : n. 1. 附加條件。2. 〈常 pl. 〉附加細節。
  • design : vt 1 計劃,企圖,立意要…。2 指定,預定;留給,留著。3 設計,草擬,擬定,籌劃;起草,畫草圖,打(...
  1. The word of the university entrance exam is as studying art, sketch, literary sketch, colour, the succeed add that attends a college draws these reopen animation for some time of relevant course, take an examination of a design to add try design major, you won ' t let draw cartoon when the university entrance exam of that is to say, art major adds try to be in commonly annual the last ten - day of a month developed way of target number animation to left and right sides of the last ten - day of a month in feburary in january is to be the whole nation company of orgnaization of research and development of recreation of each tv station, film studio, game, animation, network company, building is visible the industry education such as the design can produce make : serial of animation of specially good effect of acrobatics of digital animation film, film, number, game is three - dimensional the advanced and technical qualified personnel that the digital vision of the respect such as art research and development designs

    高考的話是跟考美術一樣的,素描、速寫、色彩,上大學之後繼續畫一段時間這些再開動畫相關課程的,考設計加試設計專業,就是說高考時是不會讓你畫漫畫的,美術專業加試一般在每年的1月下旬到2月中下旬左右培養目標數字動畫方向是為全國各電視臺、電影製片廠、游戲娛樂研發機構、動畫公司、網路公司、建築可視化設計等行業培養能夠生產製作:數字動畫電影、電影特技特效、數字動畫系列片、游戲三維美術研發等方面的數字視覺設計的高級專門人才。
  2. The subject recommends the sending and receiving sms through smg network and ismg network, explains the main content of cmpp, sgip and the network game ( games developed on the basis of brew and j2me ) on the whole, mostly, the subject introduces the main content of message paradise, including overall design, structure design, database design and all respects, it can make us clear about the framework and development of the cell phone message game, it has offered the overall solution for the thing that the cell - phone receives and dispatches messages and plays games, which makes us able to realize the sending and receiving of message, the game reminding, public information sending, statistics of the web page report, message charge ( including according to piece charge, real - time monthly payment, non - real - time monthly payment ), customer service support, game ' s control and a series of functions of the game

    本課題介紹了通過聯通網關或者移動網關發送簡訊的過程,闡述了cmpp協議和sgip協議的主要內容以及網路游戲(主要是基於brew和j2me開發的游戲)的大體內容,最主要的是,本課題介紹了簡訊樂園的主要內容,包括總體設計、結構設計、數據庫設計等各個方面,可以讓我們清楚的了解手機簡訊游戲的架構和開發過程,本課題為手機收發簡訊、玩游戲提供了全面的解決方案,使我們可以實現簡訊游戲的發送和接收、游戲下發提醒、公共信息的群發、網頁報表的統計、簡訊游戲的收費(包括按條收費、實時包月記費、非實時包月記費) 、客服支持、系統監控等一系列功能。
  3. Pioneers at the forefront of the fast - paced multi - billion dollar games industry from the uk are visiting beijing as part of an overall asia pacific game mission to discuss the importance of cutting - edge creative game design, development and publishing for winning in international markets

    此次英國游戲專家代表團到訪北京,是英國貿易投資總署在亞太區推廣游戲行業計劃的一環,旨在向本地游戲公司介紹游戲創作設計、開發及出版在開拓和贏得國際市場方面的重要性。
  4. Technology of real time walkthrough system in virtual architecture environment is very promising in the fields of computer game design, architecture design, interior decoration and real estate development

    建築物虛擬漫遊技術在建築設計、室內建築裝潢、房地產開發、游戲設計等方面具有非常廣闊的應用前景。
  5. As an interfirm organization , the virtual enterprise has ful ly showed great vitality in the past ten years some scholars even foretell that the virtual enterprise will be the main form of organization in the 2 1 st century following the creation of new techniques , the development of institutions and the evolution of culture , the virtual enterprise characterized by dynamism and flexibility is fit for the changing economic environments besides , compared with other forms of organization , the virtual enterprise may have low organization costs and high net profits due to its special organizational culture and mechanism this thesis analyzes two questions on the virtual enterprise in terms of the new institutional economics , behavioral science , game theory, management and so on ( 1 ) the nature of the virtual enterprise after building the model of organization selection , i compare the virtue of the virtual enterprise with that of the market , firms in the realistic economic background , and i confirm that the change of environments determines the selection of the virtual enterprise in addition , i analyze the border of the virtual enterprise , which i mean is not the scale or scope of it but the extent to which firms , composing the virtual enterprise , can separate their organizational function so , that is the shrinking border of firms ( 2 ) the construction of the virtual enterprise at first , the operation of the virtual enterprise and the steady mechanism of maintaining this operation are analyzed then , through the analyses of the organizational norms , the life circle , the thoughts of design , the building of internal environments and organizational structure of the virtual enterprise i draw some valuable conclusions on the end of the thesis , i introduce two cases about the virtual enterprise , from which we can understand how the virtue of the virtual enterprise is realized and that the more important is to avoid the pitfalls when choosing the virtual operations

    隨著技術的創新、制度的發展及文化的變遷,虛擬企業以動態靈活的品性在相當程度上適應了同樣變化著的經濟環境;此外,它特色的組織文化和組織機制使其在與其它組織形態相比時,依然可能具有低組織費用、高凈收益的特徵。本文運用了新制度經濟學、行為科學、博弈論及管理學等方面的知識,探討了虛擬企業兩大問題: 1 )虛擬企業的性質。在構建了組織選擇模型的基礎上,筆者以現實的經濟環境為背景比較了虛擬企業與純市場形態及企業的組織優勢,證明了現實環境的變化決定了虛擬企業選擇;另外,筆者分析了虛擬企業的"邊界"問題,這里"邊界"的含義不是指虛擬企業的規模或范圍的大小,而是指構成虛擬企業的企業單元究竟能在多大程度將其一部分的組織職能分離出去,也就是指一個企業的"收縮"邊界。
分享友人