geometry of mapping 中文意思是什麼

geometry of mapping 解釋
保角變換的幾何關系
  • geometry : n. 1. 幾何學。2. 幾何形狀。3. 幾何學著作。
  • of : OF =Old French 古法語。
  • mapping : n. 【數學】映像,映射。
  1. But the magic of a conformal mapping is that the device is guaranteed to operate in identical fashion to the circular version, just with the geometry of all the critical elements ( semiconductor, metal, field lines and current flows ) transformed by the mapping

    不過保角映射的神奇之處在於,它能確保這個裝置會以和其圓形版本完全相同的方式運作,所有的關鍵元素(半導體、金屬、場線與電流)都會隨著保角映射被轉換過去。
  2. On the great deal of detailed geological mapping resource, this thesis has in - depthly studied the tectonic geometry, kinetics, dynamics and the meaning in the development of the crust of this region by means of structure resolution, macrostructral and microstructural observation, finite strain measurement

    論文以大量翔實的野外資料為依據,通過構造解析、宏微觀構造觀察、有限應變測量等方法對該區構造的幾何學、運動學、動力學以及其在陸殼演化中的意義進行了較深入的探討。
  3. The changes of characteristics of material and geometry caused by stamping all influence the precision of cae. in this thesis it also shows that a typical structure and a simplified car model were built using one step forming and mapping method based on vpg and kmas software, thus enabling us to define it fast fine simulation method ( ffs ) ; likewise, the pure static bend test and the front impact test complied with ecer42 were respectively completed

    4 .本文首次將快速精細模擬分析( fastfinesimulation - ffs )方法應用到車身典型結構件的靜態純彎特性研究,利用kmas軟體進行了該模擬模型一步成型拉延分析,通過試驗和模擬分析結果對比,驗證了拉延工藝對車身結構件力學特性的重要影響。
  4. Since displacement mapping is applied to the geometry of a surface, rather than to its shading, the normals of a displaced surface must be perturbed in tandem with the actual displacement in order for things to look correct in the render

    因為置換貼圖是賦予到一個表面的幾何體上,強于賦到它的材質上,顯示表面的法線必須用實際的置換來擾亂,為了在渲染時校正正確的外觀。
  5. Adopting the globe pole mapping method of space analytic geometry, forming a topological mapping model from the high dimensionality vector to the low one, and then realizing a corresponding mapping from the rectangular matrix high dimensionality space text set to the low dimensionality space text set, finally, composing the corresponding arithmetics, accordingly solving the problem of nonlinear dimensionality reduction for text mining effectively, and overcoming some drawbacks in the former researches

    摘要採用了空間解析幾何中的球極映射方法,形成高維向量到低維向量的拓撲變換模型,實現了矩陣形式的高維空間文本集合到低維空間文本集合的一一映射,編制了相應的演算法,從而有效地解決了文本挖掘中的非線性降維問題,克服了以往研究中的缺陷。
  6. In order to simulate ray trace reflection effect, the mirror reflection and curving reflection have been distinguished, giving an predigest method simulating approximate the ray trace effect by use of mirror geometry and the middle curving surface texture mapping

    為了提高實時渲染圖像的質量,模擬光線追蹤反射效果,本文將反射分成鏡面反射和曲面反射兩種類型進行了討論,利用鏡面幾何和中間曲面貼圖映射方法給出了近似模擬光線追蹤反射的簡化技術。
  7. Parallex bump mapping is a new technology to archive the target that renders wrinkle surface of high quality with a relatively low cost. it uses a much smart way that offsets the surface ' s texture coordinates than the ordinary displacement bump mapping technology that offsets the surface ' s geometry vertex instead. we will propose a bulk of idea to improve this technology ' s performance and quality

    視差紋理映射技術是新近提出的實現物體表面粗糙感的一種凹凸映射技術,它是對目前因計算量過大而無法應用於實時渲染系統中的位移映射技術的改進,這種技術不是對物體表面的頂點進行偏移,而是藉助于高度圖對紋理坐標進行偏移,從而近似達到位移映射技術的效果。
  8. The method has three features : 1 ) the dimensions used in commercial cad system are selected to be the design variables of shape optimization. 2 ) a mapping between geometry objects and finite element objects such " as meshes, structure properties is set up to assist in defining finite element models on geometries. 3 ) an automatic mesh generator and a method by which structure properties is assigned from geometry objects to finite element objects automatically are used to update finite element models during the optimization process

    通過將幾何模型的設計參數作為有限元模型的形狀控制參數,實現了有限元模型的參數定義;通過建立幾何模型與有限元網格及模型物理描述之間的關聯,實現了基於幾何造型的有限元模型定義;利用基於幾何模型的全自動網格生成方法及物理描述分派方法,實現了有限元模型的自動生成及應參數變化的自動更新;並以參數化造型軟體mdt為支撐平臺,開發了相應的參數化有限元建模程序。
  9. The main contents of this research are the following : ( 1 ) the technology of graphic and image - based modeling and rendering is adopted, and 3d model of virtual campus system were accomplished. the geometry modeling of complex object is explored in vr, and commonly means were summed up such as trees, flower and grass etc. this paper also analyzed texture mapping problems of big and small geometry object, which can reduce workload of building scene

    ( 1 )採用圖形與圖像混合建模技術,實現了vcs虛擬校園系統的三維建模,並對虛擬世界中復雜物體建模技術進行了探索,總結出了樹木、花草等復雜對象建模的一般方法,分析並解決了幾何體的紋理映射問題,極大地減少了場景製作的工作量。
  10. Depth image - based rendering for geometry models gives another compensation for traditional geometry - based rendering techniques with its faster rendering, independent of geometry complexity and needing less computing resource, so it is very valuable for simplifying very large data geometry models and displaying them in real time. this dissertation deeply investigates depth image - based modeling and rendering techniques, further on 3d image - warping, presents a division of 3d image - warping in mathematics with fully understanding it, then 3d image - warping can he implemented by pre - warp and texture mapping. this can efficiently take advantage of the texture mapping hardware

    本文深入研究了基於深度圖像的幾何模型建模繪制技術,著重分析研究了這一技術領域的3dwarp演算法,在深入理解其演算法原理的基礎上對這一重要演算法進行了理想的數學分解,使圖像的3dwarp變換在實現中可分為預warp和紋理映射兩步完成,充分發揮了紋理映射硬體的優勢,極大地加快了圖像warp變換的速度。
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