graphics memory 中文意思是什麼

graphics memory 解釋
圖型存儲器
  • graphics : n. pl. 〈用作單數〉1. (建築或工程的)繪圖學,制圖學。2. 圖解計算,圖式計算;(可用人工操作的)電子計算機圖解法。3. 【語言學】書法,字體。
  • memory : n. 1. 記憶;記憶力;【自動化】存儲器;信息存儲方式;存儲量。2. 回憶。3. 紀念。4. 死後的名聲,遺芳。5. 追想得起的年限[范圍]。
  1. The article illuminates mainly two segments color - separation model based on three dimensions, gives a model conception on a knowledge base of unification technology and analyse and design digital prepress system from the whole on the problem of systemic requirement analysis. second, the article brings forward new data compress method based on memory stream and sets up new data structure to realize undo and redo methods based on analyzing all kinds of datas referred to on systemic based construction. because printing and dyeing cad system deals with many arithmetics on graphics ans image and production technics, the article illuminates vector conception, expatiates gray graphic vectorization and brings forward to graphic component ' s conception to enhangce the systemic stability and manipulating speed and improve graphic transmission

    在印染cad系統的需求分析問題中,結合目前印染行業的發展和實際cad系統的整體構架,著重闡述了基於三維空間的二段法分色模型,提出了一體化工藝知識庫這個模型的概念,對數字印前系統做了整體的分析、設計在系統的底層架構問題上,著重分析了cad系統涉及到的各類數據,提出一種新型的基於內存流的數據壓縮方法,同時設計了自己的數據結構,用以實現系統的undo 、 redo操作,由於整個系統涉及眾多的圖形圖像演算法和實際工藝,為了提高系統的穩定性和操作速度,以及增強圖像的網路傳輸功能,在部分演算法中採用了矢量的概念,著重講解了灰度圖像矢量化,並且提出了圖像組件這一嶄新的概念。
  2. The memory method and file storage of the scenery emulation system and graphics data structure to analyze some commonly used three - dimensional graphics data are designed

    分析了一些常用的三維圖形數據的存儲方法和舞臺布景模擬系統的文件存儲以及圖形數據結構設計。
  3. Local graphics memory

    本地顯存
  4. Secondly, during the design of ir image real - time simulation ' s software and geometrically modeling, the ir targets are discussed in detail in this paper, including reading the 3ds modeling from the file and evaluating the ir temperature to every module of the 3ds modeling, then by the use of the open graphics library ( opengl ), which transfers vertexes " coordinates, draws three dimension scenes, generates and saves dynamic ir images and by the ways of employing the broadcast memory sbs technique to real - time image transmitting and real - time image receiving, the real - time target - background image is produced

    其次,在設計紅外圖像實時模擬軟體的工作中,本文詳細論述了紅外目標圖像的幾何建模,目標的3ds模型讀取和各個模塊紅外溫度的賦值,利用opengl產生動畫圖像並保存圖像數據文件、利用內存光纖網路實時傳送和接收圖像文件,最終完成目標和背景圖像的實時合成,產生實時動態目標?背景圖像。
  5. The process of converting a drawing from its representation in memory to its representation for output using the graphics device

    通過繪圖設備將圖像從內存中表示轉換成輸出圖象的過程。
  6. Memory - mapped graphics

    記憶映像制圖法
  7. There are several advanced functions in control system of fed driving based on fpga. the special al875 can support multi - display format from qvga 、 vga 、 svga to xga in the digital rgb graphics and video frequency. using vga interface and d / a conversion technology, it can monitor data signal and control signal real time. the control of buffer storage carry out seamless link by double frame memory refurbish. osd can control menu and text to adjust state by double display

    完成的基於fpga的新型fed驅動控制系統具有幾種先進的功能:採用專用於rgb圖形/視頻信號數字化的al875晶元,可以支持從qvga 、 vga 、 svga到xga的多種解析度的顯示格式;採用vga介面技術和d / a轉換技術,用於實時監控整個系統中的圖像數據信號和控制信號;採用乒乓刷新控制機制對緩存進行控制,實現數據讀寫操作的無縫連接;採用osd在屏顯示單元,實現控制菜單、文本在屏幕上的疊加顯示。
  8. Firstly, we analysed the osd graphics device driver, puting forward the design of graphical display memory and memory buffer. this is the foundation for the development of the graphics engine

    首先從分析osd圖形層的設備驅動入手,提出了圖形顯示內存和圖形內存緩沖區的設計方案,為圖形引擎的實現奠定了基礎。
  9. If it ' s a fairly common graphics card and you can ' t find the chipset or memory, you should be able to select a generic or older version of the card from the x installation database

    如果它是一個非常共同的圖形卡,而且你不能找晶片組或者存儲器,你應該能夠選擇來自x安裝數據庫的卡的一個一般性或比較舊版本。
  10. When its performace is determinate, the efficiency of the memory in a system depends on the design of the interface controller. this paper discuss the design of the nice interface controller from interconnection strategy selection, interface protocol establishment and memory timing parameters. sgram is one of the successful graphics device with high performance and high speed in the multimedia technology application area recently. fsm resolve the arbitration mechanism and timing matching problems in the sgram controller design

    在存儲器性能確定的情況下系統如何高效率地使用該存儲器決定於其介面控制電路設計的優劣。本文從介面策略選擇、介面協議制定以及存儲器遲滯參數入手討論如何設計性能優良的存儲器介面。 sgram是近年來出現的較為成功的面向多媒體技術的內存器件之一,是一種高性能、高速度圖像存儲器。
  11. To analyze conveniently, analysis personnel regularity need to make the operation of background color filling, anode 、 cathode filling, gradual change filling of anode and cathode to eliminate burr phenomena and mosaic phenomena during the filling process. earthquake interpret deal with a lot of data, a mass of proportion operation, coordinate conversion and coordinate mapping must be dong in the plot process, it may frequently appears the phenomena of memory deficiency, graphics refurbish in low speed, graphics overlap and twinkle, so it make use of the technique of memory mapping document, memory dc plotting and local plotting twice and so on to implement quickly and top - quality plotting of lots of gigantic graphics and implement continuous and rolling display

    分析人員為了方便分析,也經常需要把波形進行底圖彩色填充,正級、負級填充,正負極的彩色漸變填充,並消除在填充過程中出現的毛刺現象、馬賽克現象。因地震解釋所涉及的數據量很大,在繪圖過程中要進行大量的比例運算、坐標轉換及坐標映射等,就會經常出現內存不足、圖形刷新速度過慢、圖形重疊和閃爍等現象,所以需要採用內存映射文件、內存dc繪圖、局部重繪等技術,實現大數據量巨幅圖形的快速度、高質量繪制以及圖形的連續滾動顯示。
  12. Gmch graphics memory controller hub

    圖形和內存控制中心
  13. Shaders often utilize interpolated values and constant parameters instead of texture memory for majority of inputs, thus graphics applications are more likely to perform many instructions per - texture fetch

    由於從紋理單元中提取數據比較耗時,所以盡量用插值數據或常量來存儲輸入數據。
  14. The relatively quick switch of the displayed graphics memory typically reduces the flicker that can otherwise occur

    這種相對快速地切換所顯示圖形內存的方式通常可以減少相對較慢的切換方式導致的閃爍。
  15. This enables you to create and manage graphics buffers individually, without incurring the performance overhead of managing all the other buffered graphics associated with your application, though the memory consumed by the application will be greater

    )來提高性能。這樣,您可以單獨創建並管理圖形緩沖區,盡管該應用程序會佔用更多內存,但可以避免因管理其他所有與應用程序關聯的緩沖圖形而導致的性能開銷。
  16. The data in the graphics buffer is then quickly written to displayed surface memory

    圖形緩沖區中的數據隨后快速寫入所顯示的圖面內存。
  17. Install this update to resolve memory leaks in graphics device interface objects, when creating or destroying child windows

    安裝本更新程序可以解決圖形設備介面( gdi )對象在創建或銷毀子窗口時內存泄漏的問題。
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